using UnityEngine; using MLAgents; public class GridAcademy : Academy { public Camera MainCamera; public override void AcademyReset() { MainCamera.transform.position = new Vector3(-((int)resetParameters["gridSize"] - 1) / 2f, (int)resetParameters["gridSize"] * 1.25f, -((int)resetParameters["gridSize"] - 1) / 2f); MainCamera.orthographicSize = ((int)resetParameters["gridSize"] + 5f) / 2f; } }