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unity-tech-cn:/develop-generalizationTraining-TrainerController
unity-tech-cn:/tag-0.2.0
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拉取从: unity-tech-cn:hh-develop-dodgeball/goy-input
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unity-tech-cn:/develop/permutepytorch
unity-tech-cn:/develop/sac-targetq
unity-tech-cn:/develop/actions-out
unity-tech-cn:/develop/reshapeonnxmemories
unity-tech-cn:/develop/crawlergail
unity-tech-cn:/develop/debugtorchfood
unity-tech-cn:/develop/hybrid-actions
unity-tech-cn:/develop/bullet-hell
unity-tech-cn:/develop/action-spec-gym
unity-tech-cn:/develop/battlefoodcollector
unity-tech-cn:/develop/use-action-buffers
unity-tech-cn:/develop/hardswish
unity-tech-cn:/develop/leakyrelu
unity-tech-cn:/develop/torch-clip-scale
unity-tech-cn:/develop/contentropy
unity-tech-cn:/develop/manch
unity-tech-cn:/develop/torchcrawlerdebug
unity-tech-cn:/develop/fix-nan
unity-tech-cn:/develop/multitype-buffer
unity-tech-cn:/develop/windows-delay
unity-tech-cn:/develop/torch-tanh
unity-tech-cn:/develop/gail-norm
unity-tech-cn:/develop/multiprocess
unity-tech-cn:/develop/unified-obs
unity-tech-cn:/develop/rm-rf-new-models
unity-tech-cn:/develop/skipcritic
unity-tech-cn:/develop/centralizedcritic
unity-tech-cn:/develop/dodgeball-tests
unity-tech-cn:/develop/cc-teammanager
unity-tech-cn:/develop/weight-decay
unity-tech-cn:/develop/singular-embeddings
unity-tech-cn:/develop/zombieteammanager
unity-tech-cn:/develop/superpush
unity-tech-cn:/develop/teammanager
unity-tech-cn:/develop/zombie-exp
unity-tech-cn:/develop/update-readme
unity-tech-cn:/develop/readme-fix
unity-tech-cn:/develop/coma-noact
unity-tech-cn:/develop/coma-withq
unity-tech-cn:/develop/coma2
unity-tech-cn:/develop/action-slice
unity-tech-cn:/develop/gru
unity-tech-cn:/develop/critic-op-lstm-currentmem
unity-tech-cn:/develop/decaygail
unity-tech-cn:/develop/gail-srl-hack
unity-tech-cn:/develop/rear-pad
unity-tech-cn:/develop/mm-copyright-dates
unity-tech-cn:/develop/dodgeball-raycasts
unity-tech-cn:/develop/collab-envs-exp-ervin
unity-tech-cn:/develop/pushcollabonly
unity-tech-cn:/develop/sample-curation
unity-tech-cn:/develop/soccer-groupman
unity-tech-cn:/develop/input-actuator-tanks
unity-tech-cn:/develop/validate-release-fix
unity-tech-cn:/develop/new-console-log
unity-tech-cn:/develop/lex-walker-model
unity-tech-cn:/develop/lstm-burnin
unity-tech-cn:/develop/grid-vaiable-names
unity-tech-cn:/develop/fix-attn-embedding
unity-tech-cn:/develop/api-documentation-update-some-fixes
unity-tech-cn:/develop/update-grpc
unity-tech-cn:/develop/grid-rootref-debug
unity-tech-cn:/develop/pbcollab-rays
unity-tech-cn:/develop/2.0-verified-pre
unity-tech-cn:/develop/parameterizedenvs
unity-tech-cn:/develop/custom-ray-sensor
unity-tech-cn:/develop/mm-add-v2blog
unity-tech-cn:/develop/custom-raycast
unity-tech-cn:/develop/area-manager
unity-tech-cn:/develop/remove-unecessary-lr
unity-tech-cn:/develop/use-base-env-in-learn
unity-tech-cn:/soccer-fives/multiagent
unity-tech-cn:/develop/cubewars/splashdamage
unity-tech-cn:/develop/add-fire/exp
unity-tech-cn:/develop/add-fire/jit
unity-tech-cn:/develop/add-fire/speedtest
unity-tech-cn:/develop/add-fire/bc
unity-tech-cn:/develop/add-fire/ckpt-2
unity-tech-cn:/develop/add-fire/normalize-context
unity-tech-cn:/develop/add-fire/components-dir
unity-tech-cn:/develop/add-fire/halfentropy
unity-tech-cn:/develop/add-fire/memoryclass
unity-tech-cn:/develop/add-fire/categoricaldist
unity-tech-cn:/develop/add-fire/mm
unity-tech-cn:/develop/add-fire/sac-lst
unity-tech-cn:/develop/add-fire/mm3
unity-tech-cn:/develop/add-fire/continuous
unity-tech-cn:/develop/add-fire/ghost
unity-tech-cn:/develop/add-fire/policy-tests
unity-tech-cn:/develop/add-fire/export-discrete
unity-tech-cn:/develop/add-fire/test-simple-rl-fix-resnet
unity-tech-cn:/develop/add-fire/remove-currdoc
unity-tech-cn:/develop/add-fire/clean2
unity-tech-cn:/develop/add-fire/doc-cleanups
unity-tech-cn:/develop/add-fire/changelog
unity-tech-cn:/develop/add-fire/mm2
unity-tech-cn:/develop/model-transfer/add-physics
unity-tech-cn:/develop/model-transfer/train
unity-tech-cn:/develop/jit/experiments
unity-tech-cn:/exp-vince/sep30-2020
unity-tech-cn:/hh-develop-gridsensor-tests/static
unity-tech-cn:/develop/hybrid-actions/distlist
unity-tech-cn:/develop/bullet-hell/buffer
unity-tech-cn:/goal-conditioning/new
unity-tech-cn:/goal-conditioning/sensors-2
unity-tech-cn:/goal-conditioning/sensors-3-pytest-fix
unity-tech-cn:/goal-conditioning/grid-world
unity-tech-cn:/soccer-comms/disc
unity-tech-cn:/develop/centralizedcritic/counterfact
unity-tech-cn:/develop/centralizedcritic/mm
unity-tech-cn:/develop/centralizedcritic/nonego
unity-tech-cn:/develop/zombieteammanager/disableagent
unity-tech-cn:/develop/zombieteammanager/killfirst
unity-tech-cn:/develop/superpush/int
unity-tech-cn:/develop/superpush/branch-cleanup
unity-tech-cn:/develop/teammanager/int
unity-tech-cn:/develop/teammanager/cubewar-nocycle
unity-tech-cn:/develop/teammanager/cubewars
unity-tech-cn:/develop/superpush/int/hunter
unity-tech-cn:/goal-conditioning/new/allo-crawler
unity-tech-cn:/develop/coma2/clip
unity-tech-cn:/develop/coma2/singlenetwork
unity-tech-cn:/develop/coma2/samenet
unity-tech-cn:/develop/coma2/fixgroup
unity-tech-cn:/develop/coma2/samenet/sum
unity-tech-cn:/hh-develop-dodgeball/goy-input
unity-tech-cn:/develop/soccer-groupman/mod
unity-tech-cn:/develop/soccer-groupman/mod/hunter
unity-tech-cn:/develop/soccer-groupman/mod/hunter/cine
unity-tech-cn:/ai-hw-2021/tensor-applier
此合并请求有变更与目标分支冲突。
/Project/Project.sln.DotSettings
/Project/Packages/manifest.json
/Project/ProjectSettings/ProjectSettings.asset
/Project/ProjectSettings/ProjectVersion.txt
/Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
/Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpCrawlerDynVS.demo.meta
/Project/Assets/ML-Agents/Examples/GridWorld/Demos/ExpertGrid.demo.meta
/Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPush.demo.meta
/Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDyVS.demo.meta
/com.unity.ml-agents.extensions/Runtime/Input/InputActuatorComponent.cs
/com.unity.ml-agents.extensions/Runtime/Input/Adaptors/DoubleInputActionAdaptor.cs
/com.unity.ml-agents.extensions/Runtime/Input/Adaptors/FloatInputActionAdaptor.cs
/com.unity.ml-agents.extensions/Runtime/Input/Adaptors/IntegerInputActionAdaptor.cs
/com.unity.ml-agents.extensions/Runtime/Input/Adaptors/ButtonInputActionAdaptor.cs
/com.unity.ml-agents.extensions/Runtime/Input/Adaptors/Vector2InputActionAdaptor.cs
/com.unity.ml-agents.extensions/Runtime/Input/IRLActionInputAdaptor.cs
/com.unity.ml-agents.extensions/Runtime/Input/InputActionActuator.cs
/com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActionActuatorTests.cs
/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/ButtonInputActionAdaptorTests.cs
/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/DoubleInputActionAdaptorTests.cs
/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/FloatInputActionAdapatorTests.cs
/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/Vector2InputActionAdaptorTests.cs
/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/IntegerInputActionAdaptorTests.cs
/com.unity.ml-agents.extensions/Runtime/Input/InputActuatorEventContext.cs
/Project/Packages/packages-lock.json
/Project/Assets/ML-Agents/Examples/Bouncer/Demos/ExpertBouncer.demo.meta
/Project/Assets/ML-Agents/Examples/Reacher/Demos/ExpertReacher.demo.meta
/Project/Assets/ML-Agents/Examples/Tennis/Demos/ExpertTennis.demo.meta
/Project/Assets/ML-Agents/Examples/FoodCollector/Demos/ExpertFood.demo.meta
/Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpCrawlerStaVS.demo.meta
/Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo.meta
/Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo.meta
/Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDy.demo.meta
/Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerStVS.demo.meta
/Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerSta.demo.meta
/ML-Agents-Input-Example/ProjectSettings/XRSettings.asset
/Project/ProjectSettings/XRSettings.asset
1 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Christopher Goy | b79970c0 | Fix input for dodgeball. | 4 年前 |
共有 1784 个文件被更改,包括 6833 次插入 和 173 次删除
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7Project/Assets/ML-Agents/Examples/Bouncer/Demos/ExpertBouncer.demo.meta
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7Project/Assets/ML-Agents/Examples/GridWorld/Demos/ExpertGrid.demo.meta
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7Project/Assets/ML-Agents/Examples/Hallway/Demos/ExpertHallway.demo.meta
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936Project/Assets/ML-Agents/Examples/Hallway/Scenes/Hallway.unity
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7Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo.meta
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7Project/Assets/ML-Agents/Examples/Reacher/Demos/ExpertReacher.demo.meta
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9Project/Assets/ML-Agents/Examples/Soccer/Materials/ClearPlastic.mat
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7Project/Assets/ML-Agents/Examples/Tennis/Demos/ExpertTennis.demo.meta
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7Project/Assets/ML-Agents/Examples/FoodCollector/Demos/ExpertFood.demo.meta
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7Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpCrawlerDynVS.demo.meta
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7Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpCrawlerStaVS.demo.meta
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7Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo.meta
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7Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo.meta
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999Project/Assets/ML-Agents/Examples/Crawler/Prefabs/DynamicPlatform.prefab
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2Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
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7Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDy.demo.meta
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7Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerDyVS.demo.meta
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7Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerStVS.demo.meta
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7Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalkerSta.demo.meta
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7Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPush.demo.meta
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7Project/Assets/ML-Agents/Examples/Basic/Demos/ExpertBasic.demo.meta
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7Project/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBall.demo.meta
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7Project/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBallHard.demo.meta
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5Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Black.mat
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5Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Eye.mat
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7Project/Assets/ML-Agents/Examples/SharedAssets/Materials/GridMatMoveable.mat
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7Project/Assets/ML-Agents/Examples/SharedAssets/Materials/GridMatFloor.mat
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2Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Outline.mat
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7Project/Assets/ML-Agents/Examples/SharedAssets/Materials/AgentBlue.mat
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27Project/Packages/manifest.json
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1Project/Project.sln.DotSettings
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4Project/ProjectSettings/TimeManager.asset
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4Project/ProjectSettings/GraphicsSettings.asset
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3Project/ProjectSettings/ProjectVersion.txt
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7com.unity.ml-agents.extensions/Runtime/Input/Adaptors/ButtonInputActionAdaptor.cs
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7com.unity.ml-agents.extensions/Runtime/Input/Adaptors/DoubleInputActionAdaptor.cs
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6com.unity.ml-agents.extensions/Runtime/Input/Adaptors/FloatInputActionAdaptor.cs
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6com.unity.ml-agents.extensions/Runtime/Input/Adaptors/IntegerInputActionAdaptor.cs
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7com.unity.ml-agents.extensions/Runtime/Input/Adaptors/Vector2InputActionAdaptor.cs
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4com.unity.ml-agents.extensions/Runtime/Input/IRLActionInputAdaptor.cs
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12com.unity.ml-agents.extensions/Runtime/Input/InputActionActuator.cs
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63com.unity.ml-agents.extensions/Runtime/Input/InputActuatorComponent.cs
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4com.unity.ml-agents.extensions/Runtime/Input/Unity.ML-Agents.Extensions.Input.asmdef
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/ButtonInputActionAdaptorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/DoubleInputActionAdaptorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/FloatInputActionAdapatorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/IntegerInputActionAdaptorTests.cs
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12com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/Vector2InputActionAdaptorTests.cs
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17com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActionActuatorTests.cs
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2com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActuatorComponentTests.cs
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2com.unity.ml-agents.extensions/Tests/Runtime/Input/Unity.ML-Agents.Extensions.Input.Tests.Runtime.asmdef
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10ML-Agents-Input-Example/ProjectSettings/XRSettings.asset
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26config/ppo/FPSAgent.yaml
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35config/ppo/DodgeBall.yaml
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8Project/Assets/TextMesh Pro.meta
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8Project/Assets/Samples.meta
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8Project/Assets/InputSystem.inputsettings.asset.meta
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8Project/Assets/Particle Examples.meta
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1001Project/Assets/New Terrain.asset
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8Project/Assets/New Terrain.asset.meta
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1001Project/Assets/New Terrain 1.asset
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8Project/Assets/New Terrain 1.asset.meta
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43Project/Assets/NewBrush 1.brush
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8Project/Assets/NewBrush.brush.meta
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35Project/Assets/InputSystem.inputsettings.asset
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81Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/MuzzleFlash.prefab
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7Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/MuzzleFlash.prefab.meta
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8Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Projectile.mat.meta
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82Project/Assets/ML-Agents/Examples/SharedAssets/Materials/MuzzleFlash.mat
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8Project/Assets/ML-Agents/Examples/SharedAssets/Materials/MuzzleFlash.mat.meta
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81Project/Assets/ML-Agents/Examples/SharedAssets/Materials/GrayLight.mat
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8Project/Assets/ML-Agents/Examples/SharedAssets/Materials/GrayLight.mat.meta
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81Project/Assets/ML-Agents/Examples/SharedAssets/Materials/GrayDark.mat
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8Project/Assets/ML-Agents/Examples/SharedAssets/Materials/GrayDark.mat.meta
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78Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Projectile.mat
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78Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Eye White.mat
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8Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Eye White.mat.meta
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77Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Grass.mat
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8Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Grass.mat.meta
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8Project/Assets/ML-Agents/Examples/Dodgeball.meta
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451Project/Packages/packages-lock.json
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38Project/ProjectSettings/PackageManagerSettings.asset
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15Project/ProjectSettings/BurstAotSettings_StandaloneLinux64.json
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15Project/ProjectSettings/BurstAotSettings_StandaloneOSX.json
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81com.unity.ml-agents.extensions/Runtime/Input/InputActuatorEventContext.cs
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3com.unity.ml-agents.extensions/Runtime/Input/InputActuatorEventContext.cs.meta
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8Project/Assets/TextMesh Pro/Documentation.meta
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1001Project/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
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#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
|
|||
using System; |
|||
using Unity.Collections; |
|||
using UnityEngine.InputSystem; |
|||
using UnityEngine.InputSystem.LowLevel; |
|||
#if UNITY_EDITOR
|
|||
using UnityEditor; |
|||
#endif
|
|||
|
|||
namespace Unity.MLAgents.Extensions.Input |
|||
{ |
|||
/// <summary>
|
|||
/// This interface is passed to InputActionActuators to allow them to write to InputEvents.
|
|||
/// The way this interface should be used is to request the <see cref="InputEventPtr"/> by calling
|
|||
/// <see cref="GetEventForFrame"/> then call <see cref="EventProcessedInFrame"/> before returning from
|
|||
/// </summary>
|
|||
public class InputActuatorEventContext : IDisposable |
|||
{ |
|||
|
|||
/// <summary>
|
|||
/// The number of times to allow the use of an event before queuing it in the InputSystem.
|
|||
/// </summary>
|
|||
public readonly int NumTimesToProcess; |
|||
public readonly InputDevice InputDevice; |
|||
NativeArray<byte> m_EventBuffer; |
|||
InputEventPtr m_Ptr; |
|||
int m_Count; |
|||
|
|||
#if UNITY_EDITOR
|
|||
public static InputActuatorEventContext s_EditorContext = new InputActuatorEventContext(); |
|||
#endif
|
|||
|
|||
public InputActuatorEventContext(int numTimesToProcess = 1, InputDevice device = null) |
|||
{ |
|||
NumTimesToProcess = numTimesToProcess; |
|||
InputDevice = device; |
|||
m_Count = 0; |
|||
m_Ptr = new InputEventPtr(); |
|||
m_EventBuffer = new NativeArray<byte>(); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Returns the <see cref="InputEventPtr"/> to write to for the current frame.
|
|||
/// </summary>
|
|||
/// <returns>The <see cref="InputEventPtr"/> to write to for the current frame.</returns>
|
|||
public IDisposable GetEventForFrame(out InputEventPtr eventPtr) |
|||
{ |
|||
#if UNITY_EDITOR
|
|||
if (!EditorApplication.isPlaying) |
|||
{ |
|||
eventPtr = new InputEventPtr(); |
|||
} |
|||
#endif
|
|||
if (m_Count % NumTimesToProcess == 0) |
|||
{ |
|||
m_Count = 0; |
|||
m_EventBuffer = StateEvent.From(InputDevice, out m_Ptr); |
|||
} |
|||
eventPtr = m_Ptr; |
|||
return this; |
|||
} |
|||
|
|||
public void Dispose() |
|||
{ |
|||
#if UNITY_EDITOR
|
|||
if (!EditorApplication.isPlaying) |
|||
{ |
|||
return; |
|||
} |
|||
#endif
|
|||
m_Count++; |
|||
if (m_Count == NumTimesToProcess && m_Ptr.valid) |
|||
{ |
|||
InputSystem.QueueEvent(m_Ptr); |
|||
m_EventBuffer.Dispose(); |
|||
} |
|||
|
|||
} |
|||
} |
|||
} |
|||
#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
|
|
|||
fileFormatVersion: 2 |
|||
guid: 76c31df314114ec6bf104e8db4e5568b |
|||
timeCreated: 1614892215 |
|
|||
fileFormatVersion: 2 |
|||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
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