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unity-tech-cn:/develop-generalizationTraining-TrainerController
unity-tech-cn:/tag-0.2.0
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拉取从: unity-tech-cn:gridworld-custom-obs
unity-tech-cn:/main
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unity-tech-cn:/develop/memorydump
unity-tech-cn:/develop/permutepytorch
unity-tech-cn:/develop/sac-targetq
unity-tech-cn:/develop/actions-out
unity-tech-cn:/develop/reshapeonnxmemories
unity-tech-cn:/develop/crawlergail
unity-tech-cn:/develop/debugtorchfood
unity-tech-cn:/develop/hybrid-actions
unity-tech-cn:/develop/bullet-hell
unity-tech-cn:/develop/action-spec-gym
unity-tech-cn:/develop/battlefoodcollector
unity-tech-cn:/develop/use-action-buffers
unity-tech-cn:/develop/hardswish
unity-tech-cn:/develop/leakyrelu
unity-tech-cn:/develop/torch-clip-scale
unity-tech-cn:/develop/contentropy
unity-tech-cn:/develop/manch
unity-tech-cn:/develop/torchcrawlerdebug
unity-tech-cn:/develop/fix-nan
unity-tech-cn:/develop/multitype-buffer
unity-tech-cn:/develop/windows-delay
unity-tech-cn:/develop/torch-tanh
unity-tech-cn:/develop/gail-norm
unity-tech-cn:/develop/multiprocess
unity-tech-cn:/develop/unified-obs
unity-tech-cn:/develop/rm-rf-new-models
unity-tech-cn:/develop/skipcritic
unity-tech-cn:/develop/centralizedcritic
unity-tech-cn:/develop/dodgeball-tests
unity-tech-cn:/develop/cc-teammanager
unity-tech-cn:/develop/weight-decay
unity-tech-cn:/develop/singular-embeddings
unity-tech-cn:/develop/zombieteammanager
unity-tech-cn:/develop/superpush
unity-tech-cn:/develop/teammanager
unity-tech-cn:/develop/zombie-exp
unity-tech-cn:/develop/update-readme
unity-tech-cn:/develop/readme-fix
unity-tech-cn:/develop/coma-noact
unity-tech-cn:/develop/coma-withq
unity-tech-cn:/develop/coma2
unity-tech-cn:/develop/action-slice
unity-tech-cn:/develop/gru
unity-tech-cn:/develop/critic-op-lstm-currentmem
unity-tech-cn:/develop/decaygail
unity-tech-cn:/develop/gail-srl-hack
unity-tech-cn:/develop/rear-pad
unity-tech-cn:/develop/mm-copyright-dates
unity-tech-cn:/develop/dodgeball-raycasts
unity-tech-cn:/develop/collab-envs-exp-ervin
unity-tech-cn:/develop/pushcollabonly
unity-tech-cn:/develop/sample-curation
unity-tech-cn:/develop/soccer-groupman
unity-tech-cn:/develop/input-actuator-tanks
unity-tech-cn:/develop/validate-release-fix
unity-tech-cn:/develop/new-console-log
unity-tech-cn:/develop/lex-walker-model
unity-tech-cn:/develop/lstm-burnin
unity-tech-cn:/develop/grid-vaiable-names
unity-tech-cn:/develop/fix-attn-embedding
unity-tech-cn:/develop/api-documentation-update-some-fixes
unity-tech-cn:/develop/update-grpc
unity-tech-cn:/develop/grid-rootref-debug
unity-tech-cn:/develop/pbcollab-rays
unity-tech-cn:/develop/2.0-verified-pre
unity-tech-cn:/develop/parameterizedenvs
unity-tech-cn:/develop/custom-ray-sensor
unity-tech-cn:/develop/mm-add-v2blog
unity-tech-cn:/develop/custom-raycast
unity-tech-cn:/develop/area-manager
unity-tech-cn:/develop/remove-unecessary-lr
unity-tech-cn:/develop/use-base-env-in-learn
unity-tech-cn:/soccer-fives/multiagent
unity-tech-cn:/develop/cubewars/splashdamage
unity-tech-cn:/develop/add-fire/exp
unity-tech-cn:/develop/add-fire/jit
unity-tech-cn:/develop/add-fire/speedtest
unity-tech-cn:/develop/add-fire/bc
unity-tech-cn:/develop/add-fire/ckpt-2
unity-tech-cn:/develop/add-fire/normalize-context
unity-tech-cn:/develop/add-fire/components-dir
unity-tech-cn:/develop/add-fire/halfentropy
unity-tech-cn:/develop/add-fire/memoryclass
unity-tech-cn:/develop/add-fire/categoricaldist
unity-tech-cn:/develop/add-fire/mm
unity-tech-cn:/develop/add-fire/sac-lst
unity-tech-cn:/develop/add-fire/mm3
unity-tech-cn:/develop/add-fire/continuous
unity-tech-cn:/develop/add-fire/ghost
unity-tech-cn:/develop/add-fire/policy-tests
unity-tech-cn:/develop/add-fire/export-discrete
unity-tech-cn:/develop/add-fire/test-simple-rl-fix-resnet
unity-tech-cn:/develop/add-fire/remove-currdoc
unity-tech-cn:/develop/add-fire/clean2
unity-tech-cn:/develop/add-fire/doc-cleanups
unity-tech-cn:/develop/add-fire/changelog
unity-tech-cn:/develop/add-fire/mm2
unity-tech-cn:/develop/model-transfer/add-physics
unity-tech-cn:/develop/model-transfer/train
unity-tech-cn:/develop/jit/experiments
unity-tech-cn:/exp-vince/sep30-2020
unity-tech-cn:/hh-develop-gridsensor-tests/static
unity-tech-cn:/develop/hybrid-actions/distlist
unity-tech-cn:/develop/bullet-hell/buffer
unity-tech-cn:/goal-conditioning/new
unity-tech-cn:/goal-conditioning/sensors-2
unity-tech-cn:/goal-conditioning/sensors-3-pytest-fix
unity-tech-cn:/goal-conditioning/grid-world
unity-tech-cn:/soccer-comms/disc
unity-tech-cn:/develop/centralizedcritic/counterfact
unity-tech-cn:/develop/centralizedcritic/mm
unity-tech-cn:/develop/centralizedcritic/nonego
unity-tech-cn:/develop/zombieteammanager/disableagent
unity-tech-cn:/develop/zombieteammanager/killfirst
unity-tech-cn:/develop/superpush/int
unity-tech-cn:/develop/superpush/branch-cleanup
unity-tech-cn:/develop/teammanager/int
unity-tech-cn:/develop/teammanager/cubewar-nocycle
unity-tech-cn:/develop/teammanager/cubewars
unity-tech-cn:/develop/superpush/int/hunter
unity-tech-cn:/goal-conditioning/new/allo-crawler
unity-tech-cn:/develop/coma2/clip
unity-tech-cn:/develop/coma2/singlenetwork
unity-tech-cn:/develop/coma2/samenet
unity-tech-cn:/develop/coma2/fixgroup
unity-tech-cn:/develop/coma2/samenet/sum
unity-tech-cn:/hh-develop-dodgeball/goy-input
unity-tech-cn:/develop/soccer-groupman/mod
unity-tech-cn:/develop/soccer-groupman/mod/hunter
unity-tech-cn:/develop/soccer-groupman/mod/hunter/cine
unity-tech-cn:/ai-hw-2021/tensor-applier
此合并请求有变更与目标分支冲突。
/Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridAgent.cs
/Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridArea.cs
/com.unity.ml-agents/Tests/Editor/SamplerTests.cs
/com.unity.ml-agents/Runtime/SideChannels/SideChannelsManager.cs
/com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs
4 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Chris Elion | 2677d314 | updated scene | 5 年前 |
Chris Elion | 1a485482 | comments | 5 年前 |
Chris Elion | ed8a249c | fix commit | 5 年前 |
Chris Elion | ef1c3b91 | custom one-hot visual sensor | 5 年前 |
共有 9 个文件被更改,包括 1209 次插入 和 23 次删除
-
1com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs
-
4com.unity.ml-agents/Runtime/SideChannels/SideChannelsManager.cs
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5com.unity.ml-agents/Tests/Editor/SamplerTests.cs
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16Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridAgent.cs
-
67Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridArea.cs
-
3Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridSensorComponent.cs.meta
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128Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridSensorComponent.cs
-
7Project/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorldCustomSensor.unity.meta
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1001Project/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorldCustomSensor.unity
|
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fileFormatVersion: 2 |
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guid: 4e1f1702afc14ebd91c98024f309e209 |
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timeCreated: 1592521763 |
|
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using Unity.MLAgents.Sensors; |
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|
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namespace Examples.GridWorld.Scripts |
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{ |
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public class GridSensorComponent : SensorComponent |
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{ |
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public GridArea gridArea; |
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int pixelsPerCell = 8; |
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// TODO use grid size from env parameters
|
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int gridSize = 5; |
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|
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public override ISensor CreateSensor() |
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{ |
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return new GridSensor(gridArea, gridSize, pixelsPerCell); |
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} |
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|
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/// <inheritdoc/>
|
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public override int[] GetObservationShape() |
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{ |
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return new[] { gridSize * pixelsPerCell, gridSize * pixelsPerCell, 4 }; |
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} |
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} |
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|
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public class GridSensor : ISensor |
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{ |
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GridArea m_GridArea; |
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int m_PixelsPerCell; |
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int m_GridSize; |
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int[] m_Shape; |
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const int k_NumChannels = 4; |
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|
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public GridSensor(GridArea gridArea, int gridSize, int pixelsPerCell) |
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{ |
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m_GridArea = gridArea; |
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m_GridSize = gridSize; |
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m_PixelsPerCell = pixelsPerCell; |
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|
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m_Shape = new []{ gridSize * pixelsPerCell, gridSize * pixelsPerCell, k_NumChannels }; |
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} |
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|
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/// <inheritdoc/>
|
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public int[] GetObservationShape() |
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{ |
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return m_Shape; |
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} |
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|
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/// <summary>
|
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/// Writes a one-hot encoding of the area state for the observations.
|
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/// As a 3x3 example, for this area state:
|
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///
|
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/// A..
|
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/// ..P
|
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/// G..
|
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///
|
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/// The corresponding channels would be
|
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/// channel 0 (empty)
|
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/// 011
|
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/// 110
|
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/// 011
|
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///
|
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/// channel 1 (goal)
|
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/// 000
|
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/// 000
|
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/// 100
|
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///
|
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/// channel 2 (pit)
|
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/// 000
|
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/// 001
|
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/// 000
|
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///
|
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/// channel 3 (agent)
|
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/// 100
|
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/// 000
|
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/// 000
|
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///
|
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/// </summary>
|
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/// <param name="writer"></param>
|
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/// <returns></returns>
|
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public int Write(ObservationWriter writer) |
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{ |
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// There is a minimum size to visual observations (see MIN_RESOLUTION_FOR_ENCODER in the python code)
|
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// So repeat each cell m_PixelsPerCell times/
|
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var board = m_GridArea.board; |
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var height = m_GridSize * m_PixelsPerCell; |
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var width = m_GridSize * m_PixelsPerCell; |
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for (var h = 0; h < height; h++) |
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{ |
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var i = h / m_PixelsPerCell; |
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for (var w = 0; w < width; w++) |
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{ |
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var j = w / m_PixelsPerCell; |
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var cellVal = board[i, j]; |
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for (var c = 0; c < k_NumChannels; c++) |
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{ |
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writer[h, w, c] = (c == (int)cellVal) ? 1.0f : 0.0f; |
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} |
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} |
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} |
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|
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var numWritten = height * width * k_NumChannels; |
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return numWritten; |
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} |
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|
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/// <inheritdoc/>
|
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public byte[] GetCompressedObservation() |
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{ |
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return null; |
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} |
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|
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/// <inheritdoc/>
|
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public void Update() { } |
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|
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/// <inheritdoc/>
|
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public void Reset() { } |
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|
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/// <inheritdoc/>
|
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public SensorCompressionType GetCompressionType() |
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{ |
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return SensorCompressionType.None; |
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} |
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|
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/// <inheritdoc/>
|
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public string GetName() |
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{ |
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return "GridSensor"; |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: ebd86a322bedd499aa73836432cb0d0e |
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DefaultImporter: |
|||
externalObjects: {} |
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userData: |
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assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorldCustomSensor.unity
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