比较提交
合并到: unity-tech-cn:main
unity-tech-cn:/main
unity-tech-cn:/develop-generalizationTraining-TrainerController
unity-tech-cn:/tag-0.2.0
unity-tech-cn:/tag-0.2.1
unity-tech-cn:/tag-0.2.1a
unity-tech-cn:/tag-0.2.1c
unity-tech-cn:/tag-0.2.1d
unity-tech-cn:/hotfix-v0.9.2a
unity-tech-cn:/develop-gpu-test
unity-tech-cn:/0.10.1
unity-tech-cn:/develop-pyinstaller
unity-tech-cn:/develop-horovod
unity-tech-cn:/PhysXArticulations20201
unity-tech-cn:/importdocfix
unity-tech-cn:/develop-resizetexture
unity-tech-cn:/hh-develop-walljump_bugfixes
unity-tech-cn:/develop-walljump-fix-sac
unity-tech-cn:/hh-develop-walljump_rnd
unity-tech-cn:/tag-0.11.0.dev0
unity-tech-cn:/develop-pytorch
unity-tech-cn:/tag-0.11.0.dev2
unity-tech-cn:/develop-newnormalization
unity-tech-cn:/tag-0.11.0.dev3
unity-tech-cn:/develop
unity-tech-cn:/release-0.12.0
unity-tech-cn:/tag-0.12.0-dev
unity-tech-cn:/tag-0.12.0.dev0
unity-tech-cn:/tag-0.12.1
unity-tech-cn:/2D-explorations
unity-tech-cn:/asymm-envs
unity-tech-cn:/tag-0.12.1.dev0
unity-tech-cn:/2D-exploration-raycast
unity-tech-cn:/tag-0.12.1.dev1
unity-tech-cn:/release-0.13.0
unity-tech-cn:/release-0.13.1
unity-tech-cn:/plugin-proof-of-concept
unity-tech-cn:/release-0.14.0
unity-tech-cn:/hotfix-bump-version-master
unity-tech-cn:/soccer-fives
unity-tech-cn:/release-0.14.1
unity-tech-cn:/bug-failed-api-check
unity-tech-cn:/test-recurrent-gail
unity-tech-cn:/hh-add-icons
unity-tech-cn:/release-0.15.0
unity-tech-cn:/release-0.15.1
unity-tech-cn:/hh-develop-all-posed-characters
unity-tech-cn:/internal-policy-ghost
unity-tech-cn:/distributed-training
unity-tech-cn:/hh-develop-improve_tennis
unity-tech-cn:/test-tf-ver
unity-tech-cn:/release_1_branch
unity-tech-cn:/tennis-time-horizon
unity-tech-cn:/whitepaper-experiments
unity-tech-cn:/r2v-yamato-linux
unity-tech-cn:/docs-update
unity-tech-cn:/release_2_branch
unity-tech-cn:/exp-mede
unity-tech-cn:/sensitivity
unity-tech-cn:/release_2_verified_load_fix
unity-tech-cn:/test-sampler
unity-tech-cn:/release_2_verified
unity-tech-cn:/hh-develop-ragdoll-testing
unity-tech-cn:/origin-develop-taggedobservations
unity-tech-cn:/MLA-1734-demo-provider
unity-tech-cn:/sampler-refactor-copy
unity-tech-cn:/PhysXArticulations20201Package
unity-tech-cn:/tag-com.unity.ml-agents_1.0.8
unity-tech-cn:/release_3_branch
unity-tech-cn:/github-actions
unity-tech-cn:/release_3_distributed
unity-tech-cn:/fix-batch-tennis
unity-tech-cn:/distributed-ppo-sac
unity-tech-cn:/gridworld-custom-obs
unity-tech-cn:/hw20-segmentation
unity-tech-cn:/hh-develop-gamedev-demo
unity-tech-cn:/active-variablespeed
unity-tech-cn:/release_4_branch
unity-tech-cn:/fix-env-step-loop
unity-tech-cn:/release_5_branch
unity-tech-cn:/fix-walker
unity-tech-cn:/release_6_branch
unity-tech-cn:/hh-32-observation-crawler
unity-tech-cn:/trainer-plugin
unity-tech-cn:/hh-develop-max-steps-demo-recorder
unity-tech-cn:/hh-develop-loco-walker-variable-speed
unity-tech-cn:/exp-0002
unity-tech-cn:/experiment-less-max-step
unity-tech-cn:/hh-develop-hallway-wall-mesh-fix
unity-tech-cn:/release_7_branch
unity-tech-cn:/exp-vince
unity-tech-cn:/hh-develop-gridsensor-tests
unity-tech-cn:/tag-release_8_test0
unity-tech-cn:/tag-release_8_test1
unity-tech-cn:/release_8_branch
unity-tech-cn:/docfix-end-episode
unity-tech-cn:/release_9_branch
unity-tech-cn:/hybrid-action-rewardsignals
unity-tech-cn:/MLA-462-yamato-win
unity-tech-cn:/exp-alternate-atten
unity-tech-cn:/hh-develop-fps_game_project
unity-tech-cn:/fix-conflict-base-env
unity-tech-cn:/release_10_branch
unity-tech-cn:/exp-bullet-hell-trainer
unity-tech-cn:/ai-summit-exp
unity-tech-cn:/comms-grad
unity-tech-cn:/walljump-pushblock
unity-tech-cn:/goal-conditioning
unity-tech-cn:/release_11_branch
unity-tech-cn:/hh-develop-water-balloon-fight
unity-tech-cn:/gc-hyper
unity-tech-cn:/layernorm
unity-tech-cn:/yamato-linux-debug-venv
unity-tech-cn:/soccer-comms
unity-tech-cn:/hh-develop-pushblockcollab
unity-tech-cn:/release_12_branch
unity-tech-cn:/fix-get-step-sp-curr
unity-tech-cn:/continuous-comms
unity-tech-cn:/no-comms
unity-tech-cn:/hh-develop-zombiepushblock
unity-tech-cn:/hypernetwork
unity-tech-cn:/revert-4859-develop-update-readme
unity-tech-cn:/sequencer-env-attention
unity-tech-cn:/hh-develop-variableobs
unity-tech-cn:/exp-tanh
unity-tech-cn:/reward-dist
unity-tech-cn:/exp-weight-decay
unity-tech-cn:/exp-robot
unity-tech-cn:/bullet-hell-barracuda-test-1.3.1
unity-tech-cn:/release_13_branch
unity-tech-cn:/release_14_branch
unity-tech-cn:/exp-clipped-gaussian-entropy
unity-tech-cn:/tic-tac-toe
unity-tech-cn:/hh-develop-dodgeball
unity-tech-cn:/repro-vis-obs-perf
unity-tech-cn:/v2-staging-rebase
unity-tech-cn:/release_15_branch
unity-tech-cn:/release_15_removeendepisode
unity-tech-cn:/release_16_branch
unity-tech-cn:/release_16_fix_gridsensor
unity-tech-cn:/ai-hw-2021
unity-tech-cn:/check-for-ModelOverriders
unity-tech-cn:/fix-grid-obs-shape-init
unity-tech-cn:/fix-gym-needs-reset
unity-tech-cn:/fix-resume-imi
unity-tech-cn:/release_17_branch
unity-tech-cn:/release_17_branch_gpu_test
unity-tech-cn:/colab-links
unity-tech-cn:/exp-continuous-div
unity-tech-cn:/release_17_branch_gpu_2
unity-tech-cn:/exp-diverse-behavior
unity-tech-cn:/grid-onehot-extra-dim-empty
unity-tech-cn:/2.0-verified
unity-tech-cn:/faster-entropy-coeficient-convergence
unity-tech-cn:/pre-r18-update-changelog
unity-tech-cn:/release_18_branch
unity-tech-cn:/main/tracking
unity-tech-cn:/main/reward-providers
unity-tech-cn:/main/project-upgrade
unity-tech-cn:/main/limitation-docs
unity-tech-cn:/develop/nomaxstep-test
unity-tech-cn:/develop/tf2.0
unity-tech-cn:/develop/tanhsquash
unity-tech-cn:/develop/magic-string
unity-tech-cn:/develop/trainerinterface
unity-tech-cn:/develop/separatevalue
unity-tech-cn:/develop/nopreviousactions
unity-tech-cn:/develop/reenablerepeatactions
unity-tech-cn:/develop/0memories
unity-tech-cn:/develop/fixmemoryleak
unity-tech-cn:/develop/reducewalljump
unity-tech-cn:/develop/removeactionholder-onehot
unity-tech-cn:/develop/canonicalize-quaternions
unity-tech-cn:/develop/self-playassym
unity-tech-cn:/develop/demo-load-seek
unity-tech-cn:/develop/progress-bar
unity-tech-cn:/develop/sac-apex
unity-tech-cn:/develop/cubewars
unity-tech-cn:/develop/add-fire
unity-tech-cn:/develop/gym-wrapper
unity-tech-cn:/develop/mm-docs-main-readme
unity-tech-cn:/develop/mm-docs-overview
unity-tech-cn:/develop/no-threading
unity-tech-cn:/develop/dockerfile
unity-tech-cn:/develop/model-store
unity-tech-cn:/develop/checkout-conversion-rebase
unity-tech-cn:/develop/model-transfer
unity-tech-cn:/develop/bisim-review
unity-tech-cn:/develop/taggedobservations
unity-tech-cn:/develop/transfer-bisim
unity-tech-cn:/develop/bisim-sac-transfer
unity-tech-cn:/develop/basketball
unity-tech-cn:/develop/torchmodules
unity-tech-cn:/develop/fixmarkdown
unity-tech-cn:/develop/shortenstrikervsgoalie
unity-tech-cn:/develop/shortengoalie
unity-tech-cn:/develop/torch-save-rp
unity-tech-cn:/develop/torch-to-np
unity-tech-cn:/develop/torch-omp-no-thread
unity-tech-cn:/develop/actionmodel-csharp
unity-tech-cn:/develop/torch-extra
unity-tech-cn:/develop/restructure-torch-networks
unity-tech-cn:/develop/jit
unity-tech-cn:/develop/adjust-cpu-settings-experiment
unity-tech-cn:/develop/torch-sac-threading
unity-tech-cn:/develop/wb
unity-tech-cn:/develop/amrl
unity-tech-cn:/develop/memorydump
unity-tech-cn:/develop/permutepytorch
unity-tech-cn:/develop/sac-targetq
unity-tech-cn:/develop/actions-out
unity-tech-cn:/develop/reshapeonnxmemories
unity-tech-cn:/develop/crawlergail
unity-tech-cn:/develop/debugtorchfood
unity-tech-cn:/develop/hybrid-actions
unity-tech-cn:/develop/bullet-hell
unity-tech-cn:/develop/action-spec-gym
unity-tech-cn:/develop/battlefoodcollector
unity-tech-cn:/develop/use-action-buffers
unity-tech-cn:/develop/hardswish
unity-tech-cn:/develop/leakyrelu
unity-tech-cn:/develop/torch-clip-scale
unity-tech-cn:/develop/contentropy
unity-tech-cn:/develop/manch
unity-tech-cn:/develop/torchcrawlerdebug
unity-tech-cn:/develop/fix-nan
unity-tech-cn:/develop/multitype-buffer
unity-tech-cn:/develop/windows-delay
unity-tech-cn:/develop/torch-tanh
unity-tech-cn:/develop/gail-norm
unity-tech-cn:/develop/multiprocess
unity-tech-cn:/develop/unified-obs
unity-tech-cn:/develop/rm-rf-new-models
unity-tech-cn:/develop/skipcritic
unity-tech-cn:/develop/centralizedcritic
unity-tech-cn:/develop/dodgeball-tests
unity-tech-cn:/develop/cc-teammanager
unity-tech-cn:/develop/weight-decay
unity-tech-cn:/develop/singular-embeddings
unity-tech-cn:/develop/zombieteammanager
unity-tech-cn:/develop/superpush
unity-tech-cn:/develop/teammanager
unity-tech-cn:/develop/zombie-exp
unity-tech-cn:/develop/update-readme
unity-tech-cn:/develop/readme-fix
unity-tech-cn:/develop/coma-noact
unity-tech-cn:/develop/coma-withq
unity-tech-cn:/develop/coma2
unity-tech-cn:/develop/action-slice
unity-tech-cn:/develop/gru
unity-tech-cn:/develop/critic-op-lstm-currentmem
unity-tech-cn:/develop/decaygail
unity-tech-cn:/develop/gail-srl-hack
unity-tech-cn:/develop/rear-pad
unity-tech-cn:/develop/mm-copyright-dates
unity-tech-cn:/develop/dodgeball-raycasts
unity-tech-cn:/develop/collab-envs-exp-ervin
unity-tech-cn:/develop/pushcollabonly
unity-tech-cn:/develop/sample-curation
unity-tech-cn:/develop/soccer-groupman
unity-tech-cn:/develop/input-actuator-tanks
unity-tech-cn:/develop/validate-release-fix
unity-tech-cn:/develop/new-console-log
unity-tech-cn:/develop/lex-walker-model
unity-tech-cn:/develop/lstm-burnin
unity-tech-cn:/develop/grid-vaiable-names
unity-tech-cn:/develop/fix-attn-embedding
unity-tech-cn:/develop/api-documentation-update-some-fixes
unity-tech-cn:/develop/update-grpc
unity-tech-cn:/develop/grid-rootref-debug
unity-tech-cn:/develop/pbcollab-rays
unity-tech-cn:/develop/2.0-verified-pre
unity-tech-cn:/develop/parameterizedenvs
unity-tech-cn:/develop/custom-ray-sensor
unity-tech-cn:/develop/mm-add-v2blog
unity-tech-cn:/develop/custom-raycast
unity-tech-cn:/develop/area-manager
unity-tech-cn:/develop/remove-unecessary-lr
unity-tech-cn:/develop/use-base-env-in-learn
unity-tech-cn:/soccer-fives/multiagent
unity-tech-cn:/develop/cubewars/splashdamage
unity-tech-cn:/develop/add-fire/exp
unity-tech-cn:/develop/add-fire/jit
unity-tech-cn:/develop/add-fire/speedtest
unity-tech-cn:/develop/add-fire/bc
unity-tech-cn:/develop/add-fire/ckpt-2
unity-tech-cn:/develop/add-fire/normalize-context
unity-tech-cn:/develop/add-fire/components-dir
unity-tech-cn:/develop/add-fire/halfentropy
unity-tech-cn:/develop/add-fire/memoryclass
unity-tech-cn:/develop/add-fire/categoricaldist
unity-tech-cn:/develop/add-fire/mm
unity-tech-cn:/develop/add-fire/sac-lst
unity-tech-cn:/develop/add-fire/mm3
unity-tech-cn:/develop/add-fire/continuous
unity-tech-cn:/develop/add-fire/ghost
unity-tech-cn:/develop/add-fire/policy-tests
unity-tech-cn:/develop/add-fire/export-discrete
unity-tech-cn:/develop/add-fire/test-simple-rl-fix-resnet
unity-tech-cn:/develop/add-fire/remove-currdoc
unity-tech-cn:/develop/add-fire/clean2
unity-tech-cn:/develop/add-fire/doc-cleanups
unity-tech-cn:/develop/add-fire/changelog
unity-tech-cn:/develop/add-fire/mm2
unity-tech-cn:/develop/model-transfer/add-physics
unity-tech-cn:/develop/model-transfer/train
unity-tech-cn:/develop/jit/experiments
unity-tech-cn:/exp-vince/sep30-2020
unity-tech-cn:/hh-develop-gridsensor-tests/static
unity-tech-cn:/develop/hybrid-actions/distlist
unity-tech-cn:/develop/bullet-hell/buffer
unity-tech-cn:/goal-conditioning/new
unity-tech-cn:/goal-conditioning/sensors-2
unity-tech-cn:/goal-conditioning/sensors-3-pytest-fix
unity-tech-cn:/goal-conditioning/grid-world
unity-tech-cn:/soccer-comms/disc
unity-tech-cn:/develop/centralizedcritic/counterfact
unity-tech-cn:/develop/centralizedcritic/mm
unity-tech-cn:/develop/centralizedcritic/nonego
unity-tech-cn:/develop/zombieteammanager/disableagent
unity-tech-cn:/develop/zombieteammanager/killfirst
unity-tech-cn:/develop/superpush/int
unity-tech-cn:/develop/superpush/branch-cleanup
unity-tech-cn:/develop/teammanager/int
unity-tech-cn:/develop/teammanager/cubewar-nocycle
unity-tech-cn:/develop/teammanager/cubewars
unity-tech-cn:/develop/superpush/int/hunter
unity-tech-cn:/goal-conditioning/new/allo-crawler
unity-tech-cn:/develop/coma2/clip
unity-tech-cn:/develop/coma2/singlenetwork
unity-tech-cn:/develop/coma2/samenet
unity-tech-cn:/develop/coma2/fixgroup
unity-tech-cn:/develop/coma2/samenet/sum
unity-tech-cn:/hh-develop-dodgeball/goy-input
unity-tech-cn:/develop/soccer-groupman/mod
unity-tech-cn:/develop/soccer-groupman/mod/hunter
unity-tech-cn:/develop/soccer-groupman/mod/hunter/cine
unity-tech-cn:/ai-hw-2021/tensor-applier
拉取从: unity-tech-cn:goal-conditioning/new/allo-crawler
unity-tech-cn:/main
unity-tech-cn:/develop-generalizationTraining-TrainerController
unity-tech-cn:/tag-0.2.0
unity-tech-cn:/tag-0.2.1
unity-tech-cn:/tag-0.2.1a
unity-tech-cn:/tag-0.2.1c
unity-tech-cn:/tag-0.2.1d
unity-tech-cn:/hotfix-v0.9.2a
unity-tech-cn:/develop-gpu-test
unity-tech-cn:/0.10.1
unity-tech-cn:/develop-pyinstaller
unity-tech-cn:/develop-horovod
unity-tech-cn:/PhysXArticulations20201
unity-tech-cn:/importdocfix
unity-tech-cn:/develop-resizetexture
unity-tech-cn:/hh-develop-walljump_bugfixes
unity-tech-cn:/develop-walljump-fix-sac
unity-tech-cn:/hh-develop-walljump_rnd
unity-tech-cn:/tag-0.11.0.dev0
unity-tech-cn:/develop-pytorch
unity-tech-cn:/tag-0.11.0.dev2
unity-tech-cn:/develop-newnormalization
unity-tech-cn:/tag-0.11.0.dev3
unity-tech-cn:/develop
unity-tech-cn:/release-0.12.0
unity-tech-cn:/tag-0.12.0-dev
unity-tech-cn:/tag-0.12.0.dev0
unity-tech-cn:/tag-0.12.1
unity-tech-cn:/2D-explorations
unity-tech-cn:/asymm-envs
unity-tech-cn:/tag-0.12.1.dev0
unity-tech-cn:/2D-exploration-raycast
unity-tech-cn:/tag-0.12.1.dev1
unity-tech-cn:/release-0.13.0
unity-tech-cn:/release-0.13.1
unity-tech-cn:/plugin-proof-of-concept
unity-tech-cn:/release-0.14.0
unity-tech-cn:/hotfix-bump-version-master
unity-tech-cn:/soccer-fives
unity-tech-cn:/release-0.14.1
unity-tech-cn:/bug-failed-api-check
unity-tech-cn:/test-recurrent-gail
unity-tech-cn:/hh-add-icons
unity-tech-cn:/release-0.15.0
unity-tech-cn:/release-0.15.1
unity-tech-cn:/hh-develop-all-posed-characters
unity-tech-cn:/internal-policy-ghost
unity-tech-cn:/distributed-training
unity-tech-cn:/hh-develop-improve_tennis
unity-tech-cn:/test-tf-ver
unity-tech-cn:/release_1_branch
unity-tech-cn:/tennis-time-horizon
unity-tech-cn:/whitepaper-experiments
unity-tech-cn:/r2v-yamato-linux
unity-tech-cn:/docs-update
unity-tech-cn:/release_2_branch
unity-tech-cn:/exp-mede
unity-tech-cn:/sensitivity
unity-tech-cn:/release_2_verified_load_fix
unity-tech-cn:/test-sampler
unity-tech-cn:/release_2_verified
unity-tech-cn:/hh-develop-ragdoll-testing
unity-tech-cn:/origin-develop-taggedobservations
unity-tech-cn:/MLA-1734-demo-provider
unity-tech-cn:/sampler-refactor-copy
unity-tech-cn:/PhysXArticulations20201Package
unity-tech-cn:/tag-com.unity.ml-agents_1.0.8
unity-tech-cn:/release_3_branch
unity-tech-cn:/github-actions
unity-tech-cn:/release_3_distributed
unity-tech-cn:/fix-batch-tennis
unity-tech-cn:/distributed-ppo-sac
unity-tech-cn:/gridworld-custom-obs
unity-tech-cn:/hw20-segmentation
unity-tech-cn:/hh-develop-gamedev-demo
unity-tech-cn:/active-variablespeed
unity-tech-cn:/release_4_branch
unity-tech-cn:/fix-env-step-loop
unity-tech-cn:/release_5_branch
unity-tech-cn:/fix-walker
unity-tech-cn:/release_6_branch
unity-tech-cn:/hh-32-observation-crawler
unity-tech-cn:/trainer-plugin
unity-tech-cn:/hh-develop-max-steps-demo-recorder
unity-tech-cn:/hh-develop-loco-walker-variable-speed
unity-tech-cn:/exp-0002
unity-tech-cn:/experiment-less-max-step
unity-tech-cn:/hh-develop-hallway-wall-mesh-fix
unity-tech-cn:/release_7_branch
unity-tech-cn:/exp-vince
unity-tech-cn:/hh-develop-gridsensor-tests
unity-tech-cn:/tag-release_8_test0
unity-tech-cn:/tag-release_8_test1
unity-tech-cn:/release_8_branch
unity-tech-cn:/docfix-end-episode
unity-tech-cn:/release_9_branch
unity-tech-cn:/hybrid-action-rewardsignals
unity-tech-cn:/MLA-462-yamato-win
unity-tech-cn:/exp-alternate-atten
unity-tech-cn:/hh-develop-fps_game_project
unity-tech-cn:/fix-conflict-base-env
unity-tech-cn:/release_10_branch
unity-tech-cn:/exp-bullet-hell-trainer
unity-tech-cn:/ai-summit-exp
unity-tech-cn:/comms-grad
unity-tech-cn:/walljump-pushblock
unity-tech-cn:/goal-conditioning
unity-tech-cn:/release_11_branch
unity-tech-cn:/hh-develop-water-balloon-fight
unity-tech-cn:/gc-hyper
unity-tech-cn:/layernorm
unity-tech-cn:/yamato-linux-debug-venv
unity-tech-cn:/soccer-comms
unity-tech-cn:/hh-develop-pushblockcollab
unity-tech-cn:/release_12_branch
unity-tech-cn:/fix-get-step-sp-curr
unity-tech-cn:/continuous-comms
unity-tech-cn:/no-comms
unity-tech-cn:/hh-develop-zombiepushblock
unity-tech-cn:/hypernetwork
unity-tech-cn:/revert-4859-develop-update-readme
unity-tech-cn:/sequencer-env-attention
unity-tech-cn:/hh-develop-variableobs
unity-tech-cn:/exp-tanh
unity-tech-cn:/reward-dist
unity-tech-cn:/exp-weight-decay
unity-tech-cn:/exp-robot
unity-tech-cn:/bullet-hell-barracuda-test-1.3.1
unity-tech-cn:/release_13_branch
unity-tech-cn:/release_14_branch
unity-tech-cn:/exp-clipped-gaussian-entropy
unity-tech-cn:/tic-tac-toe
unity-tech-cn:/hh-develop-dodgeball
unity-tech-cn:/repro-vis-obs-perf
unity-tech-cn:/v2-staging-rebase
unity-tech-cn:/release_15_branch
unity-tech-cn:/release_15_removeendepisode
unity-tech-cn:/release_16_branch
unity-tech-cn:/release_16_fix_gridsensor
unity-tech-cn:/ai-hw-2021
unity-tech-cn:/check-for-ModelOverriders
unity-tech-cn:/fix-grid-obs-shape-init
unity-tech-cn:/fix-gym-needs-reset
unity-tech-cn:/fix-resume-imi
unity-tech-cn:/release_17_branch
unity-tech-cn:/release_17_branch_gpu_test
unity-tech-cn:/colab-links
unity-tech-cn:/exp-continuous-div
unity-tech-cn:/release_17_branch_gpu_2
unity-tech-cn:/exp-diverse-behavior
unity-tech-cn:/grid-onehot-extra-dim-empty
unity-tech-cn:/2.0-verified
unity-tech-cn:/faster-entropy-coeficient-convergence
unity-tech-cn:/pre-r18-update-changelog
unity-tech-cn:/release_18_branch
unity-tech-cn:/main/tracking
unity-tech-cn:/main/reward-providers
unity-tech-cn:/main/project-upgrade
unity-tech-cn:/main/limitation-docs
unity-tech-cn:/develop/nomaxstep-test
unity-tech-cn:/develop/tf2.0
unity-tech-cn:/develop/tanhsquash
unity-tech-cn:/develop/magic-string
unity-tech-cn:/develop/trainerinterface
unity-tech-cn:/develop/separatevalue
unity-tech-cn:/develop/nopreviousactions
unity-tech-cn:/develop/reenablerepeatactions
unity-tech-cn:/develop/0memories
unity-tech-cn:/develop/fixmemoryleak
unity-tech-cn:/develop/reducewalljump
unity-tech-cn:/develop/removeactionholder-onehot
unity-tech-cn:/develop/canonicalize-quaternions
unity-tech-cn:/develop/self-playassym
unity-tech-cn:/develop/demo-load-seek
unity-tech-cn:/develop/progress-bar
unity-tech-cn:/develop/sac-apex
unity-tech-cn:/develop/cubewars
unity-tech-cn:/develop/add-fire
unity-tech-cn:/develop/gym-wrapper
unity-tech-cn:/develop/mm-docs-main-readme
unity-tech-cn:/develop/mm-docs-overview
unity-tech-cn:/develop/no-threading
unity-tech-cn:/develop/dockerfile
unity-tech-cn:/develop/model-store
unity-tech-cn:/develop/checkout-conversion-rebase
unity-tech-cn:/develop/model-transfer
unity-tech-cn:/develop/bisim-review
unity-tech-cn:/develop/taggedobservations
unity-tech-cn:/develop/transfer-bisim
unity-tech-cn:/develop/bisim-sac-transfer
unity-tech-cn:/develop/basketball
unity-tech-cn:/develop/torchmodules
unity-tech-cn:/develop/fixmarkdown
unity-tech-cn:/develop/shortenstrikervsgoalie
unity-tech-cn:/develop/shortengoalie
unity-tech-cn:/develop/torch-save-rp
unity-tech-cn:/develop/torch-to-np
unity-tech-cn:/develop/torch-omp-no-thread
unity-tech-cn:/develop/actionmodel-csharp
unity-tech-cn:/develop/torch-extra
unity-tech-cn:/develop/restructure-torch-networks
unity-tech-cn:/develop/jit
unity-tech-cn:/develop/adjust-cpu-settings-experiment
unity-tech-cn:/develop/torch-sac-threading
unity-tech-cn:/develop/wb
unity-tech-cn:/develop/amrl
unity-tech-cn:/develop/memorydump
unity-tech-cn:/develop/permutepytorch
unity-tech-cn:/develop/sac-targetq
unity-tech-cn:/develop/actions-out
unity-tech-cn:/develop/reshapeonnxmemories
unity-tech-cn:/develop/crawlergail
unity-tech-cn:/develop/debugtorchfood
unity-tech-cn:/develop/hybrid-actions
unity-tech-cn:/develop/bullet-hell
unity-tech-cn:/develop/action-spec-gym
unity-tech-cn:/develop/battlefoodcollector
unity-tech-cn:/develop/use-action-buffers
unity-tech-cn:/develop/hardswish
unity-tech-cn:/develop/leakyrelu
unity-tech-cn:/develop/torch-clip-scale
unity-tech-cn:/develop/contentropy
unity-tech-cn:/develop/manch
unity-tech-cn:/develop/torchcrawlerdebug
unity-tech-cn:/develop/fix-nan
unity-tech-cn:/develop/multitype-buffer
unity-tech-cn:/develop/windows-delay
unity-tech-cn:/develop/torch-tanh
unity-tech-cn:/develop/gail-norm
unity-tech-cn:/develop/multiprocess
unity-tech-cn:/develop/unified-obs
unity-tech-cn:/develop/rm-rf-new-models
unity-tech-cn:/develop/skipcritic
unity-tech-cn:/develop/centralizedcritic
unity-tech-cn:/develop/dodgeball-tests
unity-tech-cn:/develop/cc-teammanager
unity-tech-cn:/develop/weight-decay
unity-tech-cn:/develop/singular-embeddings
unity-tech-cn:/develop/zombieteammanager
unity-tech-cn:/develop/superpush
unity-tech-cn:/develop/teammanager
unity-tech-cn:/develop/zombie-exp
unity-tech-cn:/develop/update-readme
unity-tech-cn:/develop/readme-fix
unity-tech-cn:/develop/coma-noact
unity-tech-cn:/develop/coma-withq
unity-tech-cn:/develop/coma2
unity-tech-cn:/develop/action-slice
unity-tech-cn:/develop/gru
unity-tech-cn:/develop/critic-op-lstm-currentmem
unity-tech-cn:/develop/decaygail
unity-tech-cn:/develop/gail-srl-hack
unity-tech-cn:/develop/rear-pad
unity-tech-cn:/develop/mm-copyright-dates
unity-tech-cn:/develop/dodgeball-raycasts
unity-tech-cn:/develop/collab-envs-exp-ervin
unity-tech-cn:/develop/pushcollabonly
unity-tech-cn:/develop/sample-curation
unity-tech-cn:/develop/soccer-groupman
unity-tech-cn:/develop/input-actuator-tanks
unity-tech-cn:/develop/validate-release-fix
unity-tech-cn:/develop/new-console-log
unity-tech-cn:/develop/lex-walker-model
unity-tech-cn:/develop/lstm-burnin
unity-tech-cn:/develop/grid-vaiable-names
unity-tech-cn:/develop/fix-attn-embedding
unity-tech-cn:/develop/api-documentation-update-some-fixes
unity-tech-cn:/develop/update-grpc
unity-tech-cn:/develop/grid-rootref-debug
unity-tech-cn:/develop/pbcollab-rays
unity-tech-cn:/develop/2.0-verified-pre
unity-tech-cn:/develop/parameterizedenvs
unity-tech-cn:/develop/custom-ray-sensor
unity-tech-cn:/develop/mm-add-v2blog
unity-tech-cn:/develop/custom-raycast
unity-tech-cn:/develop/area-manager
unity-tech-cn:/develop/remove-unecessary-lr
unity-tech-cn:/develop/use-base-env-in-learn
unity-tech-cn:/soccer-fives/multiagent
unity-tech-cn:/develop/cubewars/splashdamage
unity-tech-cn:/develop/add-fire/exp
unity-tech-cn:/develop/add-fire/jit
unity-tech-cn:/develop/add-fire/speedtest
unity-tech-cn:/develop/add-fire/bc
unity-tech-cn:/develop/add-fire/ckpt-2
unity-tech-cn:/develop/add-fire/normalize-context
unity-tech-cn:/develop/add-fire/components-dir
unity-tech-cn:/develop/add-fire/halfentropy
unity-tech-cn:/develop/add-fire/memoryclass
unity-tech-cn:/develop/add-fire/categoricaldist
unity-tech-cn:/develop/add-fire/mm
unity-tech-cn:/develop/add-fire/sac-lst
unity-tech-cn:/develop/add-fire/mm3
unity-tech-cn:/develop/add-fire/continuous
unity-tech-cn:/develop/add-fire/ghost
unity-tech-cn:/develop/add-fire/policy-tests
unity-tech-cn:/develop/add-fire/export-discrete
unity-tech-cn:/develop/add-fire/test-simple-rl-fix-resnet
unity-tech-cn:/develop/add-fire/remove-currdoc
unity-tech-cn:/develop/add-fire/clean2
unity-tech-cn:/develop/add-fire/doc-cleanups
unity-tech-cn:/develop/add-fire/changelog
unity-tech-cn:/develop/add-fire/mm2
unity-tech-cn:/develop/model-transfer/add-physics
unity-tech-cn:/develop/model-transfer/train
unity-tech-cn:/develop/jit/experiments
unity-tech-cn:/exp-vince/sep30-2020
unity-tech-cn:/hh-develop-gridsensor-tests/static
unity-tech-cn:/develop/hybrid-actions/distlist
unity-tech-cn:/develop/bullet-hell/buffer
unity-tech-cn:/goal-conditioning/new
unity-tech-cn:/goal-conditioning/sensors-2
unity-tech-cn:/goal-conditioning/sensors-3-pytest-fix
unity-tech-cn:/goal-conditioning/grid-world
unity-tech-cn:/soccer-comms/disc
unity-tech-cn:/develop/centralizedcritic/counterfact
unity-tech-cn:/develop/centralizedcritic/mm
unity-tech-cn:/develop/centralizedcritic/nonego
unity-tech-cn:/develop/zombieteammanager/disableagent
unity-tech-cn:/develop/zombieteammanager/killfirst
unity-tech-cn:/develop/superpush/int
unity-tech-cn:/develop/superpush/branch-cleanup
unity-tech-cn:/develop/teammanager/int
unity-tech-cn:/develop/teammanager/cubewar-nocycle
unity-tech-cn:/develop/teammanager/cubewars
unity-tech-cn:/develop/superpush/int/hunter
unity-tech-cn:/goal-conditioning/new/allo-crawler
unity-tech-cn:/develop/coma2/clip
unity-tech-cn:/develop/coma2/singlenetwork
unity-tech-cn:/develop/coma2/samenet
unity-tech-cn:/develop/coma2/fixgroup
unity-tech-cn:/develop/coma2/samenet/sum
unity-tech-cn:/hh-develop-dodgeball/goy-input
unity-tech-cn:/develop/soccer-groupman/mod
unity-tech-cn:/develop/soccer-groupman/mod/hunter
unity-tech-cn:/develop/soccer-groupman/mod/hunter/cine
unity-tech-cn:/ai-hw-2021/tensor-applier
此合并请求有变更与目标分支冲突。
/config/ppo/CrawlerDynamic.yaml
/config/ppo/GridWorld.yaml
/Project/Assets/ML-Agents/Examples/Crawler/Prefabs/CrawlerBase.prefab
/Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
/Project/Assets/ML-Agents/Examples/GridWorld/Prefabs/Area.prefab
/Project/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorld.unity
/Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridAgent.cs
/com.unity.ml-agents/Runtime/Sensors/CameraSensor.cs
/com.unity.ml-agents/Runtime/Sensors/CameraSensorComponent.cs
/com.unity.ml-agents/Runtime/Sensors/VectorSensor.cs
/ml-agents/mlagents/trainers/settings.py
/ml-agents/mlagents/trainers/torch/layers.py
/ml-agents/mlagents/trainers/torch/utils.py
/ml-agents/mlagents/trainers/torch/networks.py
/com.unity.ml-agents/Tests/Editor/Sensor/CameraSensorTest.cs
/com.unity.ml-agents/Tests/Editor/Sensor/StackingSensorTests.cs
/com.unity.ml-agents/Editor/VectorSensorComponentEditor.cs
/com.unity.ml-agents/Editor/VectorSensorComponentEditor.cs.meta
/com.unity.ml-agents/Runtime/Sensors/VectorSensorComponent.cs.meta
/com.unity.ml-agents/Runtime/Sensors/VectorSensorComponent.cs
/com.unity.ml-agents/Runtime/Sensors/ITypedSensor.cs
/Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity
1 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Arthur Juliani | 45aaaf83 | Make Crawler head and movement direction different | 4 年前 |
共有 113 个文件被更改,包括 16171 次插入 和 180 次删除
-
2config/ppo/GridWorld.yaml
-
3config/ppo/CrawlerDynamic.yaml
-
2com.unity.ml-agents/Tests/Editor/Sensor/CameraSensorTest.cs
-
2com.unity.ml-agents/Tests/Editor/Sensor/StackingSensorTests.cs
-
12com.unity.ml-agents/Runtime/Sensors/VectorSensor.cs
-
19com.unity.ml-agents/Runtime/Sensors/CameraSensor.cs
-
15com.unity.ml-agents/Runtime/Sensors/CameraSensorComponent.cs
-
12com.unity.ml-agents/Runtime/Sensors/ITypedSensor.cs
-
8ml-agents/mlagents/trainers/settings.py
-
13ml-agents/mlagents/trainers/torch/utils.py
-
143ml-agents/mlagents/trainers/torch/layers.py
-
83ml-agents/mlagents/trainers/torch/networks.py
-
1Project/ProjectSettings/TagManager.asset
-
17Project/Assets/ML-Agents/Examples/GridWorld/Prefabs/Area.prefab
-
167Project/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorld.unity
-
36Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridAgent.cs
-
4Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity
-
18Project/Assets/ML-Agents/Examples/Crawler/Prefabs/CrawlerBase.prefab
-
5Project/Assets/ML-Agents/Examples/Crawler/Prefabs/DynamicPlatform.prefab
-
10Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
-
2Project/Assets/ML-Agents/Examples/GoalNav/Scripts/PushBlockSettings.cs.meta
-
69config/ppo/WJPB.yaml
-
26config/ppo/PushJump.yaml
-
26config/ppo/GoalNav.yaml
-
42com.unity.ml-agents/Editor/VectorSensorComponentEditor.cs
-
11com.unity.ml-agents/Editor/VectorSensorComponentEditor.cs.meta
-
11com.unity.ml-agents/Runtime/Sensors/VectorSensorComponent.cs.meta
-
62com.unity.ml-agents/Runtime/Sensors/VectorSensorComponent.cs
-
9Project/Assets/ML-Agents/Examples/PushJump.meta
-
8Project/Assets/ML-Agents/Examples/GoalNav.meta
-
8Project/Assets/ML-Agents/Examples/GoalNav/Meshes.meta
-
1001Project/Assets/ML-Agents/Examples/GoalNav/Meshes/PushBlockCourt.fbx
-
126Project/Assets/ML-Agents/Examples/GoalNav/Meshes/PushBlockCourt.fbx.meta
-
8Project/Assets/ML-Agents/Examples/GoalNav/Prefabs.meta
-
8Project/Assets/ML-Agents/Examples/GoalNav/Scenes.meta
-
8Project/Assets/ML-Agents/Examples/GoalNav/Scripts.meta
-
8Project/Assets/ML-Agents/Examples/GoalNav/Materials.meta
-
33Project/Assets/ML-Agents/Examples/GoalNav/Materials/rainbow.mat
-
8Project/Assets/ML-Agents/Examples/GoalNav/Materials/rainbow.mat.meta
-
83Project/Assets/ML-Agents/Examples/GoalNav/RainbowFloor.mat
-
8Project/Assets/ML-Agents/Examples/GoalNav/RainbowFloor.mat.meta
-
7Project/Assets/ML-Agents/Examples/GoalNav/rainbow.png
-
88Project/Assets/ML-Agents/Examples/GoalNav/rainbow.png.meta
-
7Project/Assets/ML-Agents/Examples/GoalNav/Prefabs/Area.prefab.meta
-
1001Project/Assets/ML-Agents/Examples/GoalNav/Prefabs/VisualArea.prefab
-
7Project/Assets/ML-Agents/Examples/GoalNav/Prefabs/VisualArea.prefab.meta
-
1001Project/Assets/ML-Agents/Examples/GoalNav/Prefabs/Area.prefab
-
7Project/Assets/ML-Agents/Examples/GoalNav/Scenes/GoalNav.unity.meta
-
1001Project/Assets/ML-Agents/Examples/GoalNav/Scenes/VisualGoalNav.unity
-
7Project/Assets/ML-Agents/Examples/GoalNav/Scenes/VisualGoalNav.unity.meta
-
1001Project/Assets/ML-Agents/Examples/GoalNav/Scenes/GoalNav.unity
-
11Project/Assets/ML-Agents/Examples/GoalNav/Scripts/GoalDetect.cs.meta
-
11Project/Assets/ML-Agents/Examples/GoalNav/Scripts/GoalNavAgent.cs.meta
-
216Project/Assets/ML-Agents/Examples/GoalNav/Scripts/GoalNavAgent.cs
-
1001Project/Assets/ML-Agents/Examples/PushJump/Prefabs/PushJumpArea.prefab
-
9Project/Assets/ML-Agents/Examples/PushJump/Prefabs/PushJumpArea.prefab.meta
-
1001Project/Assets/ML-Agents/Examples/PushJump/Scenes/PushJump.unity
-
9Project/Assets/ML-Agents/Examples/PushJump/Scenes/PushJump.unity.meta
-
14Project/Assets/ML-Agents/Examples/PushJump/TFModels/WJPB-32499994.onnx.meta
-
14Project/Assets/ML-Agents/Examples/PushJump/TFModels/WJPB-4999918.onnx.meta
-
14Project/Assets/ML-Agents/Examples/PushJump/TFModels/cloud.onnx.meta
-
1001Project/Assets/ML-Agents/Examples/PushJump/TFModels/BigWallJump.nn
-
11Project/Assets/ML-Agents/Examples/PushJump/TFModels/BigWallJump.nn.meta
-
1001Project/Assets/ML-Agents/Examples/PushJump/TFModels/SmallWallJump.nn
-
11Project/Assets/ML-Agents/Examples/PushJump/TFModels/SmallWallJump.nn.meta
-
1001Project/Assets/ML-Agents/Examples/PushJump/TFModels/WJPB-32499994.onnx
-
1001Project/Assets/ML-Agents/Examples/PushJump/TFModels/WJPB-4999918.onnx
-
1001Project/Assets/ML-Agents/Examples/PushJump/TFModels/cloud.onnx
-
78Project/Assets/ML-Agents/Examples/PushJump/Materials/TransparentWall.mat
-
10Project/Assets/ML-Agents/Examples/PushJump/Materials/TransparentWall.mat.meta
-
80Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpCourt.mat
-
8Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpCourt.mat.meta
-
80Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpCourtFail.mat
-
8Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpCourtFail.mat.meta
-
80Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpCourtSuccess.mat
-
8Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpCourtSuccess.mat.meta
-
83Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpSky.mat
-
8Project/Assets/ML-Agents/Examples/PushJump/Materials/WallJumpSky.mat.meta
-
77Project/Assets/ML-Agents/Examples/PushJump/Materials/spawnVolumeMaterial.mat
-
10Project/Assets/ML-Agents/Examples/PushJump/Materials/spawnVolumeMaterial.mat.meta
-
1001Project/Assets/ML-Agents/Examples/PushJump/Meshes/GoalArea.fbx
-
96Project/Assets/ML-Agents/Examples/PushJump/Meshes/GoalArea.fbx.meta
-
1001Project/Assets/ML-Agents/Examples/PushJump/Meshes/ShortBlock.fbx
-
96Project/Assets/ML-Agents/Examples/PushJump/Meshes/ShortBlock.fbx.meta
-
8Project/Assets/ML-Agents/Examples/PushJump/Materials.meta
-
8Project/Assets/ML-Agents/Examples/PushJump/Meshes.meta
-
10Project/Assets/ML-Agents/Examples/PushJump/Prefabs.meta
-
10Project/Assets/ML-Agents/Examples/PushJump/Scenes.meta
|
|||
behaviors: |
|||
WJPB: |
|||
trainer_type: ppo |
|||
hyperparameters: |
|||
batch_size: 128 |
|||
buffer_size: 2048 |
|||
learning_rate: 0.0003 |
|||
beta: 0.005 |
|||
epsilon: 0.2 |
|||
lambd: 0.95 |
|||
num_epoch: 3 |
|||
learning_rate_schedule: linear |
|||
network_settings: |
|||
normalize: false |
|||
hidden_units: 512 |
|||
num_layers: 2 |
|||
vis_encode_type: simple |
|||
reward_signals: |
|||
extrinsic: |
|||
gamma: 0.99 |
|||
strength: 1.0 |
|||
keep_checkpoints: 5 |
|||
max_steps: 50000000 |
|||
time_horizon: 128 |
|||
summary_freq: 20000 |
|||
threaded: true |
|||
environment_parameters: |
|||
big_wall_height: |
|||
curriculum: |
|||
- name: Lesson0 # The '-' is important as this is a list |
|||
completion_criteria: |
|||
measure: progress |
|||
behavior: WJPB |
|||
signal_smoothing: true |
|||
min_lesson_length: 100 |
|||
threshold: 0.05 |
|||
value: |
|||
sampler_type: uniform |
|||
sampler_parameters: |
|||
min_value: 0.0 |
|||
max_value: 4.0 |
|||
- name: Lesson1 # This is the start of the second lesson |
|||
completion_criteria: |
|||
measure: progress |
|||
behavior: WJPB |
|||
signal_smoothing: true |
|||
min_lesson_length: 100 |
|||
threshold: 0.1 |
|||
value: |
|||
sampler_type: uniform |
|||
sampler_parameters: |
|||
min_value: 4.0 |
|||
max_value: 7.0 |
|||
- name: Lesson2 |
|||
completion_criteria: |
|||
measure: progress |
|||
behavior: WJPB |
|||
signal_smoothing: true |
|||
min_lesson_length: 100 |
|||
threshold: 0.5 |
|||
value: |
|||
sampler_type: uniform |
|||
sampler_parameters: |
|||
min_value: 6.0 |
|||
max_value: 8.0 |
|||
- name: Lesson3 |
|||
value: 8.0 |
|||
env_settings: |
|||
num_envs: 4 |
|
|||
behaviors: |
|||
WJPB: |
|||
trainer_type: ppo |
|||
hyperparameters: |
|||
batch_size: 128 |
|||
buffer_size: 5000 |
|||
learning_rate: 0.0003 |
|||
beta: 0.01 |
|||
epsilon: 0.2 |
|||
lambd: 0.95 |
|||
num_epoch: 3 |
|||
learning_rate_schedule: linear |
|||
network_settings: |
|||
normalize: false |
|||
hidden_units: 64 |
|||
num_layers: 2 |
|||
vis_encode_type: simple |
|||
reward_signals: |
|||
extrinsic: |
|||
gamma: 0.99 |
|||
strength: 1.0 |
|||
keep_checkpoints: 5 |
|||
max_steps: 2000000 |
|||
time_horizon: 64 |
|||
summary_freq: 30000 |
|||
threaded: true |
|
|||
behaviors: |
|||
GoalNav: |
|||
trainer_type: ppo |
|||
hyperparameters: |
|||
batch_size: 128 |
|||
buffer_size: 2048 |
|||
learning_rate: 0.0003 |
|||
beta: 0.01 |
|||
epsilon: 0.2 |
|||
lambd: 0.95 |
|||
num_epoch: 3 |
|||
learning_rate_schedule: linear |
|||
network_settings: |
|||
normalize: false |
|||
hidden_units: 100 |
|||
num_layers: 2 |
|||
vis_encode_type: simple |
|||
reward_signals: |
|||
extrinsic: |
|||
gamma: 0.99 |
|||
strength: 1.0 |
|||
keep_checkpoints: 5 |
|||
max_steps: 2000000 |
|||
time_horizon: 64 |
|||
summary_freq: 60000 |
|||
threaded: true |
|
|||
using UnityEditor; |
|||
using Unity.MLAgents.Sensors; |
|||
|
|||
namespace Unity.MLAgents.Editor |
|||
{ |
|||
[CustomEditor(typeof(VectorSensorComponent))] |
|||
[CanEditMultipleObjects] |
|||
internal class VectorSensorComponentEditor : UnityEditor.Editor |
|||
{ |
|||
public override void OnInspectorGUI() |
|||
{ |
|||
var so = serializedObject; |
|||
so.Update(); |
|||
|
|||
// Drawing the VectorSensorComponent
|
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); |
|||
{ |
|||
// These fields affect the sensor order or observation size,
|
|||
// So can't be changed at runtime.
|
|||
EditorGUILayout.PropertyField(so.FindProperty("m_observationSize"), true); |
|||
EditorGUILayout.PropertyField(so.FindProperty("m_ObservationType"), true); |
|||
} |
|||
EditorGUI.EndDisabledGroup(); |
|||
|
|||
var requireSensorUpdate = EditorGUI.EndChangeCheck(); |
|||
so.ApplyModifiedProperties(); |
|||
|
|||
if (requireSensorUpdate) |
|||
{ |
|||
UpdateSensor(); |
|||
} |
|||
} |
|||
|
|||
void UpdateSensor() |
|||
{ |
|||
var sensorComponent = serializedObject.targetObject as VectorSensorComponent; |
|||
sensorComponent?.UpdateSensor(); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 7353c768b27de4de18487d7a0e3516c5 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: cd4eb5a37d8bf4074bbbbb470263d151 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
using UnityEngine.Serialization; |
|||
|
|||
namespace Unity.MLAgents.Sensors |
|||
{ |
|||
[AddComponentMenu("ML Agents/Vector Sensor", (int)MenuGroup.Sensors)] |
|||
public class VectorSensorComponent : SensorComponent |
|||
{ |
|||
public int ObservationSize |
|||
{ |
|||
get { return m_observationSize; } |
|||
set { m_observationSize = value; } |
|||
} |
|||
|
|||
[HideInInspector, SerializeField] |
|||
int m_observationSize; |
|||
|
|||
[HideInInspector, SerializeField] |
|||
ObservationType m_ObservationType; |
|||
|
|||
VectorSensor m_sensor; |
|||
|
|||
public ObservationType ObservationType |
|||
{ |
|||
get { return m_ObservationType; } |
|||
set { m_ObservationType = value; } |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Creates a VectorSensor.
|
|||
/// </summary>
|
|||
/// <returns></returns>
|
|||
public override ISensor CreateSensor() |
|||
{ |
|||
m_sensor = new VectorSensor(m_observationSize, observationType: m_ObservationType); |
|||
return m_sensor; |
|||
} |
|||
|
|||
/// <inheritdoc/>
|
|||
public override int[] GetObservationShape() |
|||
{ |
|||
return new[] { m_observationSize }; |
|||
} |
|||
|
|||
public VectorSensor GetSensor() |
|||
{ |
|||
return m_sensor; |
|||
} |
|||
|
|||
|
|||
/// <summary>
|
|||
/// Update fields that are safe to change on the Sensor at runtime.
|
|||
/// </summary>
|
|||
internal void UpdateSensor() |
|||
{ |
|||
if (m_sensor != null) |
|||
{ |
|||
|
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: fb445c13fe9f243e1ab588fce6354929 |
|||
folderAsset: yes |
|||
timeCreated: 1520964896 |
|||
licenseType: Free |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: a210b813c05e344ffab6a3f77903d159 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: b73520d910a3b4c009d8d11ddb375f57 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/GoalNav/Meshes/PushBlockCourt.fbx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 8ea51e3c5ff764bcbbebef11c96e5de1 |
|||
ModelImporter: |
|||
serializedVersion: 23 |
|||
fileIDToRecycleName: |
|||
100000: GoalArea |
|||
100002: Ground |
|||
100004: //RootNode |
|||
100006: WallsOuter |
|||
400000: GoalArea |
|||
400002: Ground |
|||
400004: //RootNode |
|||
400006: WallsOuter |
|||
2100000: rep_WhiteWalls |
|||
2100002: rep_Floor |
|||
2100004: rep_Checkers |
|||
2300000: GoalArea |
|||
2300002: Ground |
|||
2300004: WallsOuter |
|||
3300000: GoalArea |
|||
3300002: Ground |
|||
3300004: WallsOuter |
|||
4300000: WallsOuter |
|||
4300002: Ground |
|||
4300004: GoalArea |
|||
externalObjects: |
|||
- first: |
|||
type: UnityEngine:Material |
|||
assembly: UnityEngine.CoreModule |
|||
name: rep_Checkers |
|||
second: {fileID: 2100000, guid: 36c7baa347d68f347a9aa9698aa1bcdd, type: 2} |
|||
- first: |
|||
type: UnityEngine:Material |
|||
assembly: UnityEngine.CoreModule |
|||
name: rep_Floor |
|||
second: {fileID: 2100000, guid: bc723809e6ff3174fad3e774cae1aed0, type: 2} |
|||
- first: |
|||
type: UnityEngine:Material |
|||
assembly: UnityEngine.CoreModule |
|||
name: rep_WhiteWalls |
|||
second: {fileID: 2100000, guid: 6a39c0407dd85684384bf0277294e9b6, type: 2} |
|||
materials: |
|||
importMaterials: 1 |
|||
materialName: 0 |
|||
materialSearch: 1 |
|||
materialLocation: 1 |
|||
animations: |
|||
legacyGenerateAnimations: 4 |
|||
bakeSimulation: 0 |
|||
resampleCurves: 1 |
|||
optimizeGameObjects: 0 |
|||
motionNodeName: |
|||
rigImportErrors: |
|||
rigImportWarnings: |
|||
animationImportErrors: |
|||
animationImportWarnings: |
|||
animationRetargetingWarnings: |
|||
animationDoRetargetingWarnings: 0 |
|||
importAnimatedCustomProperties: 0 |
|||
importConstraints: 0 |
|||
animationCompression: 1 |
|||
animationRotationError: 0.5 |
|||
animationPositionError: 0.5 |
|||
animationScaleError: 0.5 |
|||
animationWrapMode: 0 |
|||
extraExposedTransformPaths: [] |
|||
extraUserProperties: [] |
|||
clipAnimations: [] |
|||
isReadable: 1 |
|||
meshes: |
|||
lODScreenPercentages: [] |
|||
globalScale: 1 |
|||
meshCompression: 0 |
|||
addColliders: 0 |
|||
useSRGBMaterialColor: 1 |
|||
importVisibility: 1 |
|||
importBlendShapes: 1 |
|||
importCameras: 1 |
|||
importLights: 1 |
|||
swapUVChannels: 0 |
|||
generateSecondaryUV: 1 |
|||
useFileUnits: 1 |
|||
optimizeMeshForGPU: 1 |
|||
keepQuads: 0 |
|||
weldVertices: 1 |
|||
preserveHierarchy: 0 |
|||
indexFormat: 0 |
|||
secondaryUVAngleDistortion: 8 |
|||
secondaryUVAreaDistortion: 15.000001 |
|||
secondaryUVHardAngle: 88 |
|||
secondaryUVPackMargin: 4 |
|||
useFileScale: 1 |
|||
previousCalculatedGlobalScale: 1 |
|||
hasPreviousCalculatedGlobalScale: 0 |
|||
tangentSpace: |
|||
normalSmoothAngle: 60 |
|||
normalImportMode: 0 |
|||
tangentImportMode: 3 |
|||
normalCalculationMode: 4 |
|||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 |
|||
blendShapeNormalImportMode: 1 |
|||
normalSmoothingSource: 0 |
|||
importAnimation: 1 |
|||
copyAvatar: 0 |
|||
humanDescription: |
|||
serializedVersion: 2 |
|||
human: [] |
|||
skeleton: [] |
|||
armTwist: 0.5 |
|||
foreArmTwist: 0.5 |
|||
upperLegTwist: 0.5 |
|||
legTwist: 0.5 |
|||
armStretch: 0.05 |
|||
legStretch: 0.05 |
|||
feetSpacing: 0 |
|||
rootMotionBoneName: |
|||
hasTranslationDoF: 0 |
|||
hasExtraRoot: 0 |
|||
skeletonHasParents: 1 |
|||
lastHumanDescriptionAvatarSource: {instanceID: 0} |
|||
animationType: 0 |
|||
humanoidOversampling: 1 |
|||
additionalBone: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: ba1e44c40fae5452dbd5fc91021b6c3e |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 034c1bac9b9a249f6bc339d830ad0544 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 7a6ecbd64ff0c49959ecb732683c89d5 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 21cd0cd17ab48441885e4ef86c073bfd |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_Name: rainbow |
|||
m_Shader: {fileID: 4800000, guid: bbecf177c38d84ff08d7c683c116affd, type: 3} |
|||
m_ShaderKeywords: |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _MainTex: |
|||
m_Texture: {fileID: 2800000, guid: d2d6b5af144604b0f8e88760ae2319b4, type: 3} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _DrawU: 1 |
|||
- _DrawV: 1 |
|||
- _GridSize: 10 |
|||
- _LineSize: 0.15 |
|||
m_Colors: |
|||
- _CellColor: {r: 0, g: 0, b: 0, a: 0} |
|||
- _LineColor: {r: 1, g: 1, b: 1, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 8e6c6e2706b134878ae1d56bb435cb20 |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_Name: RainbowFloor |
|||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A |
|||
m_LightmapFlags: 1 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 2800000, guid: d2d6b5af144604b0f8e88760ae2319b4, type: 3} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 2800000, guid: d2d6b5af144604b0f8e88760ae2319b4, type: 3} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DrawU: 1 |
|||
- _DrawV: 1 |
|||
- _DstBlend: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.5 |
|||
- _GlossyReflections: 1 |
|||
- _GridSize: 6 |
|||
- _LineSize: 0.009 |
|||
- _Metallic: 0 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 1 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _CellColor: {r: 0, g: 0, b: 0, a: 0} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0.2264151, g: 0.2264151, b: 0.2264151, a: 1} |
|||
- _LineColor: {r: 1, g: 1, b: 1, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 6c458fa586a0c425fa1a4f9bd3ad7f53 |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
7
Project/Assets/ML-Agents/Examples/GoalNav/rainbow.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: d2d6b5af144604b0f8e88760ae2319b4 |
|||
TextureImporter: |
|||
fileIDToRecycleName: {} |
|||
externalObjects: {} |
|||
serializedVersion: 9 |
|||
mipmaps: |
|||
mipMapMode: 0 |
|||
enableMipMap: 1 |
|||
sRGBTexture: 1 |
|||
linearTexture: 0 |
|||
fadeOut: 0 |
|||
borderMipMap: 0 |
|||
mipMapsPreserveCoverage: 0 |
|||
alphaTestReferenceValue: 0.5 |
|||
mipMapFadeDistanceStart: 1 |
|||
mipMapFadeDistanceEnd: 3 |
|||
bumpmap: |
|||
convertToNormalMap: 0 |
|||
externalNormalMap: 0 |
|||
heightScale: 0.25 |
|||
normalMapFilter: 0 |
|||
isReadable: 0 |
|||
streamingMipmaps: 0 |
|||
streamingMipmapsPriority: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
|||
mipBias: -100 |
|||
wrapU: -1 |
|||
wrapV: -1 |
|||
wrapW: -1 |
|||
nPOTScale: 1 |
|||
lightmap: 0 |
|||
compressionQuality: 50 |
|||
spriteMode: 0 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
|||
spritePixelsToUnits: 100 |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spriteGenerateFallbackPhysicsShape: 1 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 0 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
|||
singleChannelComponent: 0 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
platformSettings: |
|||
- serializedVersion: 2 |
|||
buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
bones: [] |
|||
spriteID: |
|||
vertices: [] |
|||
indices: |
|||
edges: [] |
|||
weights: [] |
|||
spritePackingTag: |
|||
pSDRemoveMatte: 0 |
|||
pSDShowRemoveMatteOption: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 7e00e0f579d3d45af894c9b817bb585d |
|||
PrefabImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/GoalNav/Prefabs/VisualArea.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 5026853f7c20546528e81ea5a650b802 |
|||
PrefabImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/GoalNav/Prefabs/Area.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 0928e22e8f6ac4766afb9badb82246b3 |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/GoalNav/Scenes/VisualGoalNav.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: a2d5173a85d7145f0a1d74be403bd08f |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/GoalNav/Scenes/GoalNav.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: db06de03634014d669f89681637d18d8 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 0ceffd7f848ac40ba84e863a63d95b2c |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
//Put this script on your blue cube.
|
|||
|
|||
using System.Collections; |
|||
using UnityEngine; |
|||
using Unity.MLAgents; |
|||
using Unity.MLAgents.Sensors; |
|||
using Unity.MLAgents.Actuators; |
|||
|
|||
public class GoalNavAgent : Agent |
|||
{ |
|||
/// <summary>
|
|||
/// The ground. The bounds are used to spawn the elements.
|
|||
/// </summary>
|
|||
public GameObject ground; |
|||
|
|||
public GameObject area; |
|||
|
|||
/// <summary>
|
|||
/// The area bounds.
|
|||
/// </summary>
|
|||
[HideInInspector] |
|||
public Bounds areaBounds; |
|||
|
|||
PushBlockSettings m_PushBlockSettings; |
|||
|
|||
VectorSensorComponent goalSensor; |
|||
|
|||
public GameObject goalObject; |
|||
public GameObject obstacleObject; |
|||
|
|||
Vector3 goalLoc; |
|||
Vector3 obstacleLoc; |
|||
|
|||
public bool useVectorObs; |
|||
|
|||
Rigidbody m_AgentRb; //cached on initialization
|
|||
Material m_GroundMaterial; //cached on Awake()
|
|||
|
|||
/// <summary>
|
|||
/// We will be changing the ground material based on success/failue
|
|||
/// </summary>
|
|||
Renderer m_GroundRenderer; |
|||
|
|||
EnvironmentParameters m_ResetParams; |
|||
|
|||
void Awake() |
|||
{ |
|||
m_PushBlockSettings = FindObjectOfType<PushBlockSettings>(); |
|||
} |
|||
|
|||
public override void Initialize() |
|||
{ |
|||
|
|||
// Cache the agent rigidbody
|
|||
m_AgentRb = GetComponent<Rigidbody>(); |
|||
// Get the ground's bounds
|
|||
areaBounds = ground.GetComponent<Collider>().bounds; |
|||
// Get the ground renderer so we can change the material when a goal is scored
|
|||
m_GroundRenderer = ground.GetComponent<Renderer>(); |
|||
// Starting material
|
|||
m_GroundMaterial = m_GroundRenderer.material; |
|||
|
|||
m_ResetParams = Academy.Instance.EnvironmentParameters; |
|||
|
|||
SetResetParameters(); |
|||
} |
|||
|
|||
public override void CollectObservations(VectorSensor sensor) |
|||
{ |
|||
goalSensor = this.GetComponent<VectorSensorComponent>(); |
|||
if (useVectorObs) |
|||
{ |
|||
goalSensor.GetSensor().AddObservation(goalLoc / 10f); |
|||
} |
|||
goalSensor.GetSensor().AddObservation(obstacleLoc / 10f); |
|||
} |
|||
|
|||
|
|||
/// <summary>
|
|||
/// Use the ground's bounds to pick a random spawn position.
|
|||
/// </summary>
|
|||
public Vector3 GetRandomSpawnPos() |
|||
{ |
|||
var foundNewSpawnLocation = false; |
|||
var randomSpawnPos = Vector3.zero; |
|||
while (foundNewSpawnLocation == false) |
|||
{ |
|||
var randomPosX = Random.Range(-areaBounds.extents.x * m_PushBlockSettings.spawnAreaMarginMultiplier, |
|||
areaBounds.extents.x * m_PushBlockSettings.spawnAreaMarginMultiplier); |
|||
|
|||
var randomPosZ = Random.Range(-areaBounds.extents.z * m_PushBlockSettings.spawnAreaMarginMultiplier, |
|||
areaBounds.extents.z * m_PushBlockSettings.spawnAreaMarginMultiplier); |
|||
randomSpawnPos = ground.transform.position + new Vector3(randomPosX, 1f, randomPosZ); |
|||
if (Physics.CheckBox(randomSpawnPos, new Vector3(2.5f, 0.01f, 2.5f)) == false) |
|||
{ |
|||
foundNewSpawnLocation = true; |
|||
} |
|||
} |
|||
return randomSpawnPos; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Moves the agent according to the selected action.
|
|||
/// </summary>
|
|||
public void MoveAgent(ActionSegment<int> act) |
|||
{ |
|||
var dirToGo = Vector3.zero; |
|||
var rotateDir = Vector3.zero; |
|||
|
|||
var action = act[0]; |
|||
|
|||
switch (action) |
|||
{ |
|||
case 1: |
|||
dirToGo = transform.forward * 1f; |
|||
break; |
|||
case 2: |
|||
dirToGo = transform.forward * -1f; |
|||
break; |
|||
case 3: |
|||
dirToGo = transform.right * -0.75f; |
|||
break; |
|||
case 4: |
|||
dirToGo = transform.right * 0.75f; |
|||
break; |
|||
} |
|||
//transform.Rotate(rotateDir, Time.fixedDeltaTime * 200f);
|
|||
m_AgentRb.AddForce(dirToGo * m_PushBlockSettings.agentRunSpeed, |
|||
ForceMode.VelocityChange); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Called every step of the engine. Here the agent takes an action.
|
|||
/// </summary>
|
|||
public override void OnActionReceived(ActionBuffers actionBuffers) |
|||
|
|||
{ |
|||
// Move the agent using the action.
|
|||
MoveAgent(actionBuffers.DiscreteActions); |
|||
|
|||
// Penalty given each step to encourage agent to finish task quickly.
|
|||
AddReward(-1f / MaxStep); |
|||
|
|||
CheckGoal(); |
|||
} |
|||
|
|||
public void CheckGoal() |
|||
{ |
|||
var distanceGoal = Vector3.Distance(transform.localPosition, goalLoc); |
|||
if (distanceGoal < 1.5f) |
|||
{ |
|||
Debug.Log("Found goal"); |
|||
SetReward(1f); |
|||
EndEpisode(); |
|||
} |
|||
|
|||
var distanceObstacle = Vector3.Distance(transform.localPosition, obstacleLoc); |
|||
if (distanceObstacle < 1.5f) |
|||
{ |
|||
Debug.Log("Found obstacle"); |
|||
SetReward(-1f); |
|||
EndEpisode(); |
|||
} |
|||
} |
|||
|
|||
public override void Heuristic(in ActionBuffers actionsOut) |
|||
{ |
|||
var discreteActionsOut = actionsOut.DiscreteActions; |
|||
discreteActionsOut[0] = 0; |
|||
if (Input.GetKey(KeyCode.D)) |
|||
{ |
|||
discreteActionsOut[0] = 4; |
|||
} |
|||
else if (Input.GetKey(KeyCode.W)) |
|||
{ |
|||
discreteActionsOut[0] = 1; |
|||
} |
|||
else if (Input.GetKey(KeyCode.A)) |
|||
{ |
|||
discreteActionsOut[0] = 3; |
|||
} |
|||
else if (Input.GetKey(KeyCode.S)) |
|||
{ |
|||
discreteActionsOut[0] = 2; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// In the editor, if "Reset On Done" is checked then AgentReset() will be
|
|||
/// called automatically anytime we mark done = true in an agent script.
|
|||
/// </summary>
|
|||
public override void OnEpisodeBegin() |
|||
{ |
|||
//var rotation = Random.Range(0, 4);
|
|||
//var rotationAngle = rotation * 90f;
|
|||
//area.transform.Rotate(new Vector3(0f, rotationAngle, 0f));
|
|||
|
|||
transform.position = GetRandomSpawnPos(); |
|||
m_AgentRb.velocity = Vector3.zero; |
|||
m_AgentRb.angularVelocity = Vector3.zero; |
|||
|
|||
goalLoc = new Vector3(Random.Range(-10f, 10f), 1f, Random.Range(-10f, 10f)); |
|||
goalObject.transform.localPosition = goalLoc; |
|||
|
|||
obstacleLoc = new Vector3(Random.Range(-10f, 10f), 1f, Random.Range(-10f, 10f)); |
|||
obstacleObject.transform.localPosition = obstacleLoc; |
|||
|
|||
SetResetParameters(); |
|||
} |
|||
|
|||
|
|||
void SetResetParameters() |
|||
{ |
|||
|
|||
} |
|||
} |
1001
Project/Assets/ML-Agents/Examples/PushJump/Prefabs/PushJumpArea.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: c35df6d2c99224b0faeaaaff199cbd4e |
|||
timeCreated: 1520541093 |
|||
licenseType: Free |
|||
NativeFormatImporter: |
|||
mainObjectFileID: 100100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/PushJump/Scenes/PushJump.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: a67c8be1763a2414fa40cc64bc56036f |
|||
timeCreated: 1506808980 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 960b1933b6ec84fcb83c0c79668a4ee8 |
|||
ScriptedImporter: |
|||
fileIDToRecycleName: |
|||
11400000: main obj |
|||
11400002: model data |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
script: {fileID: 11500000, guid: 683b6cb6d0a474744822c888b46772c9, type: 3} |
|||
optimizeModel: 1 |
|||
forceArbitraryBatchSize: 1 |
|||
treatErrorsAsWarnings: 0 |
|
|||
fileFormatVersion: 2 |
|||
guid: 84bee0873d0be4a56b46a9884553728d |
|||
ScriptedImporter: |
|||
fileIDToRecycleName: |
|||
11400000: main obj |
|||
11400002: model data |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
script: {fileID: 11500000, guid: 683b6cb6d0a474744822c888b46772c9, type: 3} |
|||
optimizeModel: 1 |
|||
forceArbitraryBatchSize: 1 |
|||
treatErrorsAsWarnings: 0 |
|
|||
fileFormatVersion: 2 |
|||
guid: 15e1a204928a14cfa910f8c51edaf85f |
|||
ScriptedImporter: |
|||
fileIDToRecycleName: |
|||
11400000: main obj |
|||
11400002: model data |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
script: {fileID: 11500000, guid: 683b6cb6d0a474744822c888b46772c9, type: 3} |
|||
optimizeModel: 1 |
|||
forceArbitraryBatchSize: 1 |
|||
treatErrorsAsWarnings: 0 |
1001
Project/Assets/ML-Agents/Examples/PushJump/TFModels/BigWallJump.nn
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 11fc5cb1f5b0f4ae39a36e2db65ca275 |
|||
ScriptedImporter: |
|||
fileIDToRecycleName: |
|||
11400000: main obj |
|||
11400002: model data |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
script: {fileID: 11500000, guid: 19ed1486aa27d4903b34839f37b8f69f, type: 3} |
1001
Project/Assets/ML-Agents/Examples/PushJump/TFModels/SmallWallJump.nn
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 7162ecb3cfbfc4b47b0278585fbaed90 |
|||
ScriptedImporter: |
|||
fileIDToRecycleName: |
|||
11400000: main obj |
|||
11400002: model data |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
script: {fileID: 11500000, guid: 19ed1486aa27d4903b34839f37b8f69f, type: 3} |
1001
Project/Assets/ML-Agents/Examples/PushJump/TFModels/WJPB-32499994.onnx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
1001
Project/Assets/ML-Agents/Examples/PushJump/TFModels/WJPB-4999918.onnx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
1001
Project/Assets/ML-Agents/Examples/PushJump/TFModels/cloud.onnx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_Name: TransparentWall |
|||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: _ALPHABLEND_ON |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: 3000 |
|||
stringTagMap: |
|||
RenderType: Transparent |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 10 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0 |
|||
- _Mode: 2 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 5 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 0 |
|||
m_Colors: |
|||
- _Color: {r: 0.56228375, g: 0.76044035, b: 0.9558824, a: 0.603} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 3c02e1437a353423faeefff3afed88c3 |
|||
timeCreated: 1506376733 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: WallJumpCourt |
|||
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 2800000, guid: df56124da2726af4d8dcb3bd5896d323, type: 3} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SpecGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.75 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0.2 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 8eabd529a9b20480b95ed5371c96db8f |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: WallJumpCourtFail |
|||
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 2800000, guid: c862c84b87cc1314fac7392d5df40a0a, type: 3} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SpecGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.75 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0.2 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: a53fc6233e6a343189b057014f1a948c |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: WallJumpCourtSuccess |
|||
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 2800000, guid: 6555bb88673eebc4a87d2111c3157de4, type: 3} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SpecGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.75 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0.2 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: a5510de83e44f4596872fec8e7b34a12 |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: WallJumpSky |
|||
m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: _SUNDISK_HIGH_QUALITY |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _AtmosphereThickness: 1 |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 0 |
|||
- _Exposure: 1.3 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.5 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _SunDisk: 2 |
|||
- _SunSize: 0.04 |
|||
- _SunSizeConvergence: 5 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _GroundColor: {r: 0.369, g: 0.349, b: 0.341, a: 1} |
|||
- _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: a1d954e72bb784ca398bdfc716f6bb55 |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: spawnVolumeMaterial |
|||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: _ALPHABLEND_ON |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: 3000 |
|||
stringTagMap: |
|||
RenderType: Transparent |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 10 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0 |
|||
- _Mode: 2 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 5 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 0 |
|||
m_Colors: |
|||
- _Color: {r: 0, g: 0.83448315, b: 1, a: 0.303} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 4051274fbcad74bc3be5e838c7476092 |
|||
timeCreated: 1506376733 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/PushJump/Meshes/GoalArea.fbx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 690335095cd2c4560833e126d49130fe |
|||
ModelImporter: |
|||
serializedVersion: 22 |
|||
fileIDToRecycleName: |
|||
100000: //RootNode |
|||
400000: //RootNode |
|||
2100000: rep_Checkers |
|||
2300000: //RootNode |
|||
3300000: //RootNode |
|||
4300000: GoalArea |
|||
externalObjects: |
|||
- first: |
|||
type: UnityEngine:Material |
|||
assembly: UnityEngine.CoreModule |
|||
name: rep_Checkers |
|||
second: {fileID: 2100000, guid: 36c7baa347d68f347a9aa9698aa1bcdd, type: 2} |
|||
materials: |
|||
importMaterials: 1 |
|||
materialName: 0 |
|||
materialSearch: 1 |
|||
materialLocation: 1 |
|||
animations: |
|||
legacyGenerateAnimations: 4 |
|||
bakeSimulation: 0 |
|||
resampleCurves: 1 |
|||
optimizeGameObjects: 0 |
|||
motionNodeName: |
|||
rigImportErrors: |
|||
rigImportWarnings: |
|||
animationImportErrors: |
|||
animationImportWarnings: |
|||
animationRetargetingWarnings: |
|||
animationDoRetargetingWarnings: 0 |
|||
importAnimatedCustomProperties: 0 |
|||
animationCompression: 1 |
|||
animationRotationError: 0.5 |
|||
animationPositionError: 0.5 |
|||
animationScaleError: 0.5 |
|||
animationWrapMode: 0 |
|||
extraExposedTransformPaths: [] |
|||
extraUserProperties: [] |
|||
clipAnimations: [] |
|||
isReadable: 1 |
|||
meshes: |
|||
lODScreenPercentages: [] |
|||
globalScale: 1 |
|||
meshCompression: 0 |
|||
addColliders: 0 |
|||
importVisibility: 1 |
|||
importBlendShapes: 1 |
|||
importCameras: 1 |
|||
importLights: 1 |
|||
swapUVChannels: 0 |
|||
generateSecondaryUV: 1 |
|||
useFileUnits: 1 |
|||
optimizeMeshForGPU: 1 |
|||
keepQuads: 0 |
|||
weldVertices: 1 |
|||
preserveHierarchy: 0 |
|||
indexFormat: 0 |
|||
secondaryUVAngleDistortion: 8 |
|||
secondaryUVAreaDistortion: 15.000001 |
|||
secondaryUVHardAngle: 88 |
|||
secondaryUVPackMargin: 4 |
|||
useFileScale: 1 |
|||
tangentSpace: |
|||
normalSmoothAngle: 60 |
|||
normalImportMode: 0 |
|||
tangentImportMode: 3 |
|||
normalCalculationMode: 4 |
|||
importAnimation: 1 |
|||
copyAvatar: 0 |
|||
humanDescription: |
|||
serializedVersion: 2 |
|||
human: [] |
|||
skeleton: [] |
|||
armTwist: 0.5 |
|||
foreArmTwist: 0.5 |
|||
upperLegTwist: 0.5 |
|||
legTwist: 0.5 |
|||
armStretch: 0.05 |
|||
legStretch: 0.05 |
|||
feetSpacing: 0 |
|||
rootMotionBoneName: |
|||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
hasTranslationDoF: 0 |
|||
hasExtraRoot: 0 |
|||
skeletonHasParents: 1 |
|||
lastHumanDescriptionAvatarSource: {instanceID: 0} |
|||
animationType: 0 |
|||
humanoidOversampling: 1 |
|||
additionalBone: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
Project/Assets/ML-Agents/Examples/PushJump/Meshes/ShortBlock.fbx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 81640008a0d42439f881cd59c3145571 |
|||
ModelImporter: |
|||
serializedVersion: 22 |
|||
fileIDToRecycleName: |
|||
100000: //RootNode |
|||
400000: //RootNode |
|||
2100000: rep_GraySG |
|||
2300000: //RootNode |
|||
3300000: //RootNode |
|||
4300000: ShortBlock |
|||
externalObjects: |
|||
- first: |
|||
type: UnityEngine:Material |
|||
assembly: UnityEngine.CoreModule |
|||
name: rep_GraySG |
|||
second: {fileID: 2100000, guid: 5eba48b0898adc441946e5c501f88fdd, type: 2} |
|||
materials: |
|||
importMaterials: 1 |
|||
materialName: 0 |
|||
materialSearch: 1 |
|||
materialLocation: 1 |
|||
animations: |
|||
legacyGenerateAnimations: 4 |
|||
bakeSimulation: 0 |
|||
resampleCurves: 1 |
|||
optimizeGameObjects: 0 |
|||
motionNodeName: |
|||
rigImportErrors: |
|||
rigImportWarnings: |
|||
animationImportErrors: |
|||
animationImportWarnings: |
|||
animationRetargetingWarnings: |
|||
animationDoRetargetingWarnings: 0 |
|||
importAnimatedCustomProperties: 0 |
|||
animationCompression: 1 |
|||
animationRotationError: 0.5 |
|||
animationPositionError: 0.5 |
|||
animationScaleError: 0.5 |
|||
animationWrapMode: 0 |
|||
extraExposedTransformPaths: [] |
|||
extraUserProperties: [] |
|||
clipAnimations: [] |
|||
isReadable: 1 |
|||
meshes: |
|||
lODScreenPercentages: [] |
|||
globalScale: 1 |
|||
meshCompression: 0 |
|||
addColliders: 0 |
|||
importVisibility: 1 |
|||
importBlendShapes: 1 |
|||
importCameras: 1 |
|||
importLights: 1 |
|||
swapUVChannels: 0 |
|||
generateSecondaryUV: 1 |
|||
useFileUnits: 1 |
|||
optimizeMeshForGPU: 1 |
|||
keepQuads: 0 |
|||
weldVertices: 1 |
|||
preserveHierarchy: 0 |
|||
indexFormat: 0 |
|||
secondaryUVAngleDistortion: 8 |
|||
secondaryUVAreaDistortion: 15.000001 |
|||
secondaryUVHardAngle: 88 |
|||
secondaryUVPackMargin: 4 |
|||
useFileScale: 1 |
|||
tangentSpace: |
|||
normalSmoothAngle: 60 |
|||
normalImportMode: 0 |
|||
tangentImportMode: 3 |
|||
normalCalculationMode: 4 |
|||
importAnimation: 1 |
|||
copyAvatar: 0 |
|||
humanDescription: |
|||
serializedVersion: 2 |
|||
human: [] |
|||
skeleton: [] |
|||
armTwist: 0.5 |
|||
foreArmTwist: 0.5 |
|||
upperLegTwist: 0.5 |
|||
legTwist: 0.5 |
|||
armStretch: 0.05 |
|||
legStretch: 0.05 |
|||
feetSpacing: 0 |
|||
rootMotionBoneName: |
|||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
hasTranslationDoF: 0 |
|||
hasExtraRoot: 0 |
|||
skeletonHasParents: 1 |
|||
lastHumanDescriptionAvatarSource: {instanceID: 0} |
|||
animationType: 0 |
|||
humanoidOversampling: 1 |
|||
additionalBone: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 84bf11f49563948329c8cbd9708fa71d |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 6a51b18ad7d024e19bc3d9e50b808855 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 6b3d228f6035943038305ffb95ef9fb4 |
|||
folderAsset: yes |
|||
timeCreated: 1517535133 |
|||
licenseType: Free |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 98bc2664251504d59abfb38f03e52dfc |
|||
folderAsset: yes |
|||
timeCreated: 1517446674 |
|||
licenseType: Free |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
部分文件因为文件数量过多而无法显示
撰写
预览
正在加载...
取消
保存
Reference in new issue