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GitHub 5f42728f Update docs/Learning-Environment-Design.md 4 年前
Andrew Cohen 07833e96 stepping is advanced note 4 年前
Andrew Cohen fe68f681 update as per comments 4 年前
Andrew Cohen 653f127b add warning to academy docs 4 年前
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for each training episode. Otherwise, the agent would probably on learn to solve
one, particular maze, not mazes in general.
#### Academy Pitfalls
In some games, it may be desirable to step the environment with the Academy manually via `Academy.Instance.EnvironmentStep()`.
Note, stepping manually is an advanced scenario and some care is required.
If this is the case, be sure `Academy.Instance.EnvironmentStep()` is not called directly or indirectly by the agent's
API e.g. from the `CollectObservations()`, `OnActionReceived`, and `Heuristic()` functions as this will
cause an infinite loop that prevents the main Unity `Update()` function from being called.
### Multiple Areas
In many of the example environments, many copies of the training area are

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