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unity-tech-cn:/tag-0.2.0
unity-tech-cn:/tag-0.2.1
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unity-tech-cn:/develop/amrl
unity-tech-cn:/develop/memorydump
unity-tech-cn:/develop/permutepytorch
unity-tech-cn:/develop/sac-targetq
unity-tech-cn:/develop/actions-out
unity-tech-cn:/develop/reshapeonnxmemories
unity-tech-cn:/develop/crawlergail
unity-tech-cn:/develop/debugtorchfood
unity-tech-cn:/develop/hybrid-actions
unity-tech-cn:/develop/bullet-hell
unity-tech-cn:/develop/action-spec-gym
unity-tech-cn:/develop/battlefoodcollector
unity-tech-cn:/develop/use-action-buffers
unity-tech-cn:/develop/hardswish
unity-tech-cn:/develop/leakyrelu
unity-tech-cn:/develop/torch-clip-scale
unity-tech-cn:/develop/contentropy
unity-tech-cn:/develop/manch
unity-tech-cn:/develop/torchcrawlerdebug
unity-tech-cn:/develop/fix-nan
unity-tech-cn:/develop/multitype-buffer
unity-tech-cn:/develop/windows-delay
unity-tech-cn:/develop/torch-tanh
unity-tech-cn:/develop/gail-norm
unity-tech-cn:/develop/multiprocess
unity-tech-cn:/develop/unified-obs
unity-tech-cn:/develop/rm-rf-new-models
unity-tech-cn:/develop/skipcritic
unity-tech-cn:/develop/centralizedcritic
unity-tech-cn:/develop/dodgeball-tests
unity-tech-cn:/develop/cc-teammanager
unity-tech-cn:/develop/weight-decay
unity-tech-cn:/develop/singular-embeddings
unity-tech-cn:/develop/zombieteammanager
unity-tech-cn:/develop/superpush
unity-tech-cn:/develop/teammanager
unity-tech-cn:/develop/zombie-exp
unity-tech-cn:/develop/update-readme
unity-tech-cn:/develop/readme-fix
unity-tech-cn:/develop/coma-noact
unity-tech-cn:/develop/coma-withq
unity-tech-cn:/develop/coma2
unity-tech-cn:/develop/action-slice
unity-tech-cn:/develop/gru
unity-tech-cn:/develop/critic-op-lstm-currentmem
unity-tech-cn:/develop/decaygail
unity-tech-cn:/develop/gail-srl-hack
unity-tech-cn:/develop/rear-pad
unity-tech-cn:/develop/mm-copyright-dates
unity-tech-cn:/develop/dodgeball-raycasts
unity-tech-cn:/develop/collab-envs-exp-ervin
unity-tech-cn:/develop/pushcollabonly
unity-tech-cn:/develop/sample-curation
unity-tech-cn:/develop/soccer-groupman
unity-tech-cn:/develop/input-actuator-tanks
unity-tech-cn:/develop/validate-release-fix
unity-tech-cn:/develop/new-console-log
unity-tech-cn:/develop/lex-walker-model
unity-tech-cn:/develop/lstm-burnin
unity-tech-cn:/develop/grid-vaiable-names
unity-tech-cn:/develop/fix-attn-embedding
unity-tech-cn:/develop/api-documentation-update-some-fixes
unity-tech-cn:/develop/update-grpc
unity-tech-cn:/develop/grid-rootref-debug
unity-tech-cn:/develop/pbcollab-rays
unity-tech-cn:/develop/2.0-verified-pre
unity-tech-cn:/develop/parameterizedenvs
unity-tech-cn:/develop/custom-ray-sensor
unity-tech-cn:/develop/mm-add-v2blog
unity-tech-cn:/develop/custom-raycast
unity-tech-cn:/develop/area-manager
unity-tech-cn:/develop/remove-unecessary-lr
unity-tech-cn:/develop/use-base-env-in-learn
unity-tech-cn:/soccer-fives/multiagent
unity-tech-cn:/develop/cubewars/splashdamage
unity-tech-cn:/develop/add-fire/exp
unity-tech-cn:/develop/add-fire/jit
unity-tech-cn:/develop/add-fire/speedtest
unity-tech-cn:/develop/add-fire/bc
unity-tech-cn:/develop/add-fire/ckpt-2
unity-tech-cn:/develop/add-fire/normalize-context
unity-tech-cn:/develop/add-fire/components-dir
unity-tech-cn:/develop/add-fire/halfentropy
unity-tech-cn:/develop/add-fire/memoryclass
unity-tech-cn:/develop/add-fire/categoricaldist
unity-tech-cn:/develop/add-fire/mm
unity-tech-cn:/develop/add-fire/sac-lst
unity-tech-cn:/develop/add-fire/mm3
unity-tech-cn:/develop/add-fire/continuous
unity-tech-cn:/develop/add-fire/ghost
unity-tech-cn:/develop/add-fire/policy-tests
unity-tech-cn:/develop/add-fire/export-discrete
unity-tech-cn:/develop/add-fire/test-simple-rl-fix-resnet
unity-tech-cn:/develop/add-fire/remove-currdoc
unity-tech-cn:/develop/add-fire/clean2
unity-tech-cn:/develop/add-fire/doc-cleanups
unity-tech-cn:/develop/add-fire/changelog
unity-tech-cn:/develop/add-fire/mm2
unity-tech-cn:/develop/model-transfer/add-physics
unity-tech-cn:/develop/model-transfer/train
unity-tech-cn:/develop/jit/experiments
unity-tech-cn:/exp-vince/sep30-2020
unity-tech-cn:/hh-develop-gridsensor-tests/static
unity-tech-cn:/develop/hybrid-actions/distlist
unity-tech-cn:/develop/bullet-hell/buffer
unity-tech-cn:/goal-conditioning/new
unity-tech-cn:/goal-conditioning/sensors-2
unity-tech-cn:/goal-conditioning/sensors-3-pytest-fix
unity-tech-cn:/goal-conditioning/grid-world
unity-tech-cn:/soccer-comms/disc
unity-tech-cn:/develop/centralizedcritic/counterfact
unity-tech-cn:/develop/centralizedcritic/mm
unity-tech-cn:/develop/centralizedcritic/nonego
unity-tech-cn:/develop/zombieteammanager/disableagent
unity-tech-cn:/develop/zombieteammanager/killfirst
unity-tech-cn:/develop/superpush/int
unity-tech-cn:/develop/superpush/branch-cleanup
unity-tech-cn:/develop/teammanager/int
unity-tech-cn:/develop/teammanager/cubewar-nocycle
unity-tech-cn:/develop/teammanager/cubewars
unity-tech-cn:/develop/superpush/int/hunter
unity-tech-cn:/goal-conditioning/new/allo-crawler
unity-tech-cn:/develop/coma2/clip
unity-tech-cn:/develop/coma2/singlenetwork
unity-tech-cn:/develop/coma2/samenet
unity-tech-cn:/develop/coma2/fixgroup
unity-tech-cn:/develop/coma2/samenet/sum
unity-tech-cn:/hh-develop-dodgeball/goy-input
unity-tech-cn:/develop/soccer-groupman/mod
unity-tech-cn:/develop/soccer-groupman/mod/hunter
unity-tech-cn:/develop/soccer-groupman/mod/hunter/cine
unity-tech-cn:/ai-hw-2021/tensor-applier
此合并请求有变更与目标分支冲突。
/config/ppo/PushBlock.yaml
/Project/Packages/manifest.json
/Project/ProjectSettings/GraphicsSettings.asset
/Project/ProjectSettings/ProjectSettings.asset
/Project/ProjectSettings/ProjectVersion.txt
/Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpAgent.cs
/Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawler.demo.meta
/Project/Assets/ML-Agents/Examples/Hallway/Scripts/HallwayAgent.cs
/Project/Assets/ML-Agents/Examples/Sorter/Prefabs/Area.prefab
/Project/Assets/ML-Agents/Examples/Soccer/Prefabs/SoccerFieldTwos.prefab
/Project/Assets/ML-Agents/Examples/Soccer/Scripts/AgentSoccer.cs
/com.unity.ml-agents/Runtime/Agent.cs
/com.unity.ml-agents/Runtime/Policies/BehaviorParameters.cs
/config/ppo/SoccerTwos.yaml
/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/CollisionCallbacks.cs
/Project/Assets/ML-Agents/Examples/PushBlock/Scripts/SimpleNPC.cs
/Project/Assets/ML-Agents/Examples/PushBlock/Scripts/SimpleNPC.cs.meta
/Project/Packages/packages-lock.json
/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/CollisionCallbacks.cs.meta
/Project/Assets/ML-Agents/Examples/Soccer/Scripts/SoccerEnvController.cs
/Project/Assets/ML-Agents/Examples/PushBlock/Scripts/PushAgentCollab.cs
/Project/Assets/ML-Agents/Examples/PushBlock/TFModels/PushBlockCollab.onnx
/Project/Assets/ML-Agents/Examples/PushBlock/TFModels/PushBlockCollab.onnx.meta
/Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockAgentGridCollab.prefab
/Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockCollabAreaGrid.prefab
/Project/Assets/ML-Agents/Examples/PushBlock/Scenes/PushBlockCollab.unity
3 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
HH | 290ae153 | cp working well | 4 年前 |
HH | b5234673 | update cam | 4 年前 |
HH | e194f659 | change center pitch color. update camera | 4 年前 |
共有 176 个文件被更改,包括 21839 次插入 和 1609 次删除
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2config/ppo/PushBlock.yaml
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29config/ppo/SoccerTwos.yaml
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2com.unity.ml-agents/Runtime/MultiAgentGroupIdCounter.cs.meta
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3com.unity.ml-agents/Runtime/Agent.cs
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1com.unity.ml-agents/Runtime/Policies/BehaviorParameters.cs
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7Project/ProjectSettings/DynamicsManager.asset
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1Project/ProjectSettings/GraphicsSettings.asset
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3Project/ProjectSettings/ProjectVersion.txt
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14Project/ProjectSettings/TagManager.asset
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114Project/ProjectSettings/ProjectSettings.asset
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26Project/Packages/manifest.json
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7Project/Assets/ML-Agents/Examples/GridWorld/Demos/ExpertGridWorld.demo.meta
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7Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo.meta
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7Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawler.demo.meta
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7Project/Assets/ML-Agents/Examples/Walker/Demos/ExpertWalker.demo.meta
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7Project/Assets/ML-Agents/Examples/Basic/Demos/ExpertBasic.demo.meta
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7Project/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBall.demo.meta
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7Project/Assets/ML-Agents/Examples/3DBall/Demos/Expert3DBallHard.demo.meta
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22Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpAgent.cs
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540Project/Assets/ML-Agents/Examples/Sorter/Prefabs/Area.prefab
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22Project/Assets/ML-Agents/Examples/Hallway/Scripts/HallwayAgent.cs
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2Project/Assets/ML-Agents/Examples/Hallway/Scenes/Hallway.unity.meta
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7Project/Assets/ML-Agents/Examples/Hallway/Demos/ExpertHallway.demo.meta
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7Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPushBlock.demo.meta
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5Project/Assets/ML-Agents/Examples/Soccer/Materials/Physic_Materials/Bouncy.physicMaterial
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12Project/Assets/ML-Agents/Examples/Soccer/Scripts/SoccerBallController.cs
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165Project/Assets/ML-Agents/Examples/Soccer/Scripts/AgentSoccer.cs
-
929Project/Assets/ML-Agents/Examples/Soccer/Prefabs/SoccerFieldTwos.prefab
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352Project/Assets/ML-Agents/Examples/Soccer/Scenes/SoccerTwos.unity
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63config/ppo/WallJumpCollab.yaml
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26config/ppo/HallwayCollab.yaml
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28config/ppo/PushBlockZombie.yaml
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56config/poca/Soccer.yaml
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11com.unity.ml-agents/Runtime/IMultiAgentGroup.cs.meta
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38Project/ProjectSettings/PackageManagerSettings.asset
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10Project/ProjectSettings/XRSettings.asset
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448Project/Packages/packages-lock.json
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50Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallAreaScoring.cs
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11Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallAreaScoring.cs.meta
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11Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpCollabAgent.cs.meta
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67Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpCollabAgent.cs
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7Project/Assets/ML-Agents/Examples/WallJump/Scenes/WallJumpCollab.unity.meta
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1001Project/Assets/ML-Agents/Examples/WallJump/Scenes/WallJumpCollab.unity
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7Project/Assets/ML-Agents/Examples/WallJump/Prefabs/WallJumpCollabArea.prefab.meta
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1001Project/Assets/ML-Agents/Examples/WallJump/Prefabs/WallJumpCollabArea.prefab
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77Project/Assets/ML-Agents/Examples/SharedAssets/Materials/OrangePink.mat
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10Project/Assets/ML-Agents/Examples/SharedAssets/Materials/OrangePink.mat.meta
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11Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/CollisionCallbacks.cs.meta
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143Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/CollisionCallbacks.cs
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358Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/Key.prefab
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7Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/Key.prefab.meta
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202Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/Lock.prefab
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7Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/Lock.prefab.meta
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455Project/Assets/ML-Agents/Examples/Sorter/Prefabs/NumberBlock (1).prefab
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7Project/Assets/ML-Agents/Examples/Sorter/Prefabs/NumberBlock (1).prefab.meta
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566Project/Assets/ML-Agents/Examples/Hallway/TFModels/HallwayCollab.onnx
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14Project/Assets/ML-Agents/Examples/Hallway/TFModels/HallwayCollab.onnx.meta
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11Project/Assets/ML-Agents/Examples/Hallway/Scripts/HallwayCollabAgent.cs.meta
-
204Project/Assets/ML-Agents/Examples/Hallway/Scripts/HallwayCollabAgent.cs
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7Project/Assets/ML-Agents/Examples/Hallway/Scenes/HallwayCollab.unity.meta
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1001Project/Assets/ML-Agents/Examples/Hallway/Scenes/HallwayCollab.unity
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1001Project/Assets/ML-Agents/Examples/PushBlock/TFModels/PushBlockZombie.onnx
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14Project/Assets/ML-Agents/Examples/PushBlock/TFModels/PushBlockZombie.onnx.meta
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1001Project/Assets/ML-Agents/Examples/PushBlock/TFModels/PushBlockCollab.onnx
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14Project/Assets/ML-Agents/Examples/PushBlock/TFModels/PushBlockCollab.onnx.meta
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7Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/ZombiePushBlockCollabArea.prefab.meta
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1001Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/ZombiePushBlockCollabArea.prefab
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1001Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockCollabAreaGrid.prefab
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1001Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockCollabAreaRays.prefab
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7Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockCollabAreaRays.prefab.meta
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720Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockAgentGridZombie.prefab
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7Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockAgentGridZombie.prefab.meta
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634Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockAgentWithGrid.prefab
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7Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockAgentWithGrid.prefab.meta
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1001Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/ZombiePushBlockWithLocksPlatform.prefab
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7Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/ZombiePushBlockWithLocksPlatform.prefab.meta
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634Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockAgentGridCollab.prefab
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880Project/Assets/ML-Agents/Examples/PushBlock/Scenes/PushBlockCollab.unity
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934Project/Assets/ML-Agents/Examples/PushBlock/Scenes/ZombiePushBlock.unity
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9Project/Assets/ML-Agents/Examples/PushBlock/Scenes/ZombiePushBlock.unity.meta
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1001Project/Assets/ML-Agents/Examples/PushBlock/Scenes/1ZombieVs2AgentsPushBlock.unity
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1001Project/Assets/ML-Agents/Examples/PushBlock/Scenes/2ZombieVs3AgentsPushBlock.unity
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9Project/Assets/ML-Agents/Examples/PushBlock/Scenes/2ZombieVs3AgentsPushBlock.unity.meta
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9Project/Assets/ML-Agents/Examples/PushBlock/Scenes/1ZombieVs2AgentsPushBlock.unity.meta
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289Project/Assets/ML-Agents/Examples/PushBlock/Scripts/ZombiePushBlockEnvController.cs
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11Project/Assets/ML-Agents/Examples/PushBlock/Scripts/ZombiePushBlockEnvController.cs.meta
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45Project/Assets/ML-Agents/Examples/PushBlock/Scripts/SimpleNPC.cs
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11Project/Assets/ML-Agents/Examples/PushBlock/Scripts/SimpleNPC.cs.meta
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11Project/Assets/ML-Agents/Examples/PushBlock/Scripts/ZombiePushBlockDeathEnvController.cs.meta
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391Project/Assets/ML-Agents/Examples/PushBlock/Scripts/ZombiePushBlockDeathEnvController.cs
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234Project/Assets/ML-Agents/Examples/PushBlock/Scripts/PushBlockEnvController.cs
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60Project/Assets/ML-Agents/Examples/PushBlock/Scripts/DoorSwitchTrigger.cs
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11Project/Assets/ML-Agents/Examples/PushBlock/Scripts/DoorSwitchTrigger.cs.meta
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142Project/Assets/ML-Agents/Examples/PushBlock/Scripts/PushAgentZombie.cs
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12Project/Assets/ML-Agents/Examples/PushBlock/Scripts/PushAgentZombie.cs.meta
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92Project/Assets/ML-Agents/Examples/PushBlock/Scripts/PushAgentCollab.cs
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8Project/Assets/ML-Agents/Examples/Arena-Sequence.meta
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1001Project/Assets/ML-Agents/Examples/Soccer/TFModels/SoccerTwos-10499984.onnx
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1001Project/Assets/ML-Agents/Examples/Soccer/TFModels/SoccerTwos-10999791.onnx
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929
Project/Assets/ML-Agents/Examples/Soccer/Prefabs/SoccerFieldTwos.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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behaviors: |
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SmallWallJump: |
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trainer_type: ppo |
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hyperparameters: |
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batch_size: 128 |
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buffer_size: 2048 |
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learning_rate: 0.0003 |
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beta: 0.005 |
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epsilon: 0.2 |
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lambd: 0.95 |
|||
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|
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|||
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|||
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|||
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|||
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|||
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PushBlock: |
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|||
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|||
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|||
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extrinsic: |
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gamma: 0.99 |
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keep_checkpoints: 5 |
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max_steps: 6000000 #2000000 |
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SoccerTwos: |
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|||
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|||
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|||
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|||
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}, |
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"com.unity.modules.unitywebrequesttexture": { |
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"version": "1.0.0", |
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"depth": 0, |
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"source": "builtin", |
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"dependencies": { |
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"com.unity.modules.unitywebrequest": "1.0.0", |
|||
"com.unity.modules.imageconversion": "1.0.0" |
|||
} |
|||
}, |
|||
"com.unity.modules.unitywebrequestwww": { |
|||
"version": "1.0.0", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.modules.unitywebrequest": "1.0.0", |
|||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
|||
"com.unity.modules.unitywebrequestaudio": "1.0.0", |
|||
"com.unity.modules.audio": "1.0.0", |
|||
"com.unity.modules.assetbundle": "1.0.0", |
|||
"com.unity.modules.imageconversion": "1.0.0" |
|||
} |
|||
}, |
|||
"com.unity.modules.vehicles": { |
|||
"version": "1.0.0", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.modules.physics": "1.0.0" |
|||
} |
|||
}, |
|||
"com.unity.modules.video": { |
|||
"version": "1.0.0", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.modules.audio": "1.0.0", |
|||
"com.unity.modules.ui": "1.0.0", |
|||
"com.unity.modules.unitywebrequest": "1.0.0" |
|||
} |
|||
}, |
|||
"com.unity.modules.vr": { |
|||
"version": "1.0.0", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.modules.jsonserialize": "1.0.0", |
|||
"com.unity.modules.physics": "1.0.0", |
|||
"com.unity.modules.xr": "1.0.0" |
|||
} |
|||
}, |
|||
"com.unity.modules.wind": { |
|||
"version": "1.0.0", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": {} |
|||
}, |
|||
"com.unity.modules.xr": { |
|||
"version": "1.0.0", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.modules.physics": "1.0.0", |
|||
"com.unity.modules.jsonserialize": "1.0.0", |
|||
"com.unity.modules.subsystems": "1.0.0" |
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class WallAreaScoring : MonoBehaviour |
|||
{ |
|||
public GameObject[] agents; |
|||
WallJumpSettings m_WallJumpSettings; |
|||
Renderer m_GroundRenderer; |
|||
Material m_GroundMaterial; |
|||
|
|||
protected IEnumerator GoalScoredSwapGroundMaterial(Material mat, float time) |
|||
{ |
|||
m_GroundRenderer.material = mat; |
|||
yield return new WaitForSeconds(time); //wait for 2 sec
|
|||
m_GroundRenderer.material = m_GroundMaterial; |
|||
} |
|||
|
|||
public void Start() |
|||
{ |
|||
m_WallJumpSettings = FindObjectOfType<WallJumpSettings>(); |
|||
m_GroundRenderer = GetComponent<Renderer>(); |
|||
m_GroundMaterial = m_GroundRenderer.material; |
|||
} |
|||
|
|||
public void WinCondition() |
|||
{ |
|||
foreach (var agent in agents) |
|||
{ |
|||
WallJumpCollabAgent agentScript = agent.GetComponent<WallJumpCollabAgent>(); |
|||
agentScript.SetReward(1f); |
|||
agentScript.EndEpisode(); |
|||
} |
|||
StartCoroutine( |
|||
GoalScoredSwapGroundMaterial(m_WallJumpSettings.goalScoredMaterial, 1f)); |
|||
} |
|||
|
|||
public void LoseCondition() |
|||
{ |
|||
foreach (var agent in agents) |
|||
{ |
|||
WallJumpCollabAgent agentScript = agent.GetComponent<WallJumpCollabAgent>(); |
|||
agentScript.SetReward(-1f); |
|||
agentScript.EndEpisode(); |
|||
|
|||
} |
|||
StartCoroutine( |
|||
GoalScoredSwapGroundMaterial(m_WallJumpSettings.failMaterial, .2f)); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: ad7213222795741f5b6ca2b332f16da9 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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assetBundleName: |
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assetBundleVariant: |
|
|||
//Put this script on your blue cube.
|
|||
|
|||
using System.Collections; |
|||
using UnityEngine; |
|||
using Unity.MLAgents; |
|||
using Unity.Barracuda; |
|||
using Unity.MLAgents.Actuators; |
|||
using Unity.MLAgents.Sensors; |
|||
using Unity.MLAgentsExamples; |
|||
|
|||
public class WallJumpCollabAgent : WallJumpAgent |
|||
{ |
|||
Vector3 m_InitialPosition; |
|||
|
|||
WallAreaScoring m_Scoring; |
|||
public override void Initialize() |
|||
{ |
|||
m_WallJumpSettings = FindObjectOfType<WallJumpSettings>(); |
|||
m_Scoring = ground.GetComponent<WallAreaScoring>(); |
|||
m_Configuration = 5; |
|||
|
|||
m_AgentRb = GetComponent<Rigidbody>(); |
|||
// m_ShortBlockRb = shortBlock.GetComponent<Rigidbody>();
|
|||
m_SpawnAreaBounds = spawnArea.GetComponent<Collider>().bounds; |
|||
m_GroundRenderer = ground.GetComponent<Renderer>(); |
|||
m_GroundMaterial = m_GroundRenderer.material; |
|||
m_InitialPosition = transform.localPosition; |
|||
spawnArea.SetActive(false); |
|||
|
|||
m_ResetParams = Academy.Instance.EnvironmentParameters; |
|||
} |
|||
public override void OnEpisodeBegin() |
|||
{ |
|||
transform.localPosition = m_InitialPosition; |
|||
m_Configuration = 5; |
|||
m_AgentRb.velocity = default(Vector3); |
|||
} |
|||
|
|||
public override void OnActionReceived(ActionBuffers actionBuffers) |
|||
{ |
|||
MoveAgent(actionBuffers.DiscreteActions); |
|||
if (!Physics.Raycast(m_AgentRb.position, Vector3.down, 20)) |
|||
{ |
|||
m_Scoring.LoseCondition(); |
|||
} |
|||
} |
|||
|
|||
protected override void ConfigureAgent(int config) |
|||
{ |
|||
var localScale = wall.transform.localScale; |
|||
var height = m_ResetParams.GetWithDefault("big_wall_height", 9); |
|||
localScale = new Vector3( |
|||
localScale.x, |
|||
height, |
|||
localScale.z); |
|||
wall.transform.localScale = localScale; |
|||
} |
|||
|
|||
// Detect when the agent hits the goal
|
|||
protected override void OnTriggerStay(Collider col) |
|||
{ |
|||
if (col.gameObject.CompareTag("goal") && DoGroundCheck(true)) |
|||
{ |
|||
m_Scoring.WinCondition(); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
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guid: 136090e065a8f48bfb97ea3083893d8a |
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Project/Assets/ML-Agents/Examples/WallJump/Scenes/WallJumpCollab.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Project/Assets/ML-Agents/Examples/WallJump/Prefabs/WallJumpCollabArea.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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|
|||
using UnityEngine; |
|||
using Random = UnityEngine.Random; |
|||
using Unity.MLAgents; |
|||
using UnityEngine.Events; |
|||
|
|||
namespace Unity.MLAgentsExamples |
|||
{ |
|||
/// <summary>
|
|||
/// Utility class to allow target placement and collision detection with an agent
|
|||
/// Add this script to the target you want the agent to touch.
|
|||
/// Callbacks will be triggered any time the target is touched with a collider tagged as 'tagToDetect'
|
|||
/// </summary>
|
|||
public class CollisionCallbacks : MonoBehaviour |
|||
{ |
|||
// [System.Serializable] public class BoolEvent : UnityEvent<bool> { }
|
|||
// [SerializeField] BoolEvent boolEvent = new BoolEvent();
|
|||
// public void OnBoolEvent(bool value)
|
|||
// {
|
|||
// Debug.Log($"OnBoolEvent {value}");
|
|||
// }
|
|||
|
|||
|
|||
[Header("Collider Tag To Detect")] |
|||
public string tagToDetect = "agent"; //collider tag to detect
|
|||
|
|||
// [Header("Target Placement")]
|
|||
// public float spawnRadius; //The radius in which a target can be randomly spawned.
|
|||
// public bool respawnIfTouched; //Should the target respawn to a different position when touched
|
|||
//
|
|||
// [Header("Target Fell Protection")]
|
|||
// public bool respawnIfFallsOffPlatform = true; //If the target falls off the platform, reset the position.
|
|||
// public float fallDistance = 5; //distance below the starting height that will trigger a respawn
|
|||
//
|
|||
//
|
|||
// private Vector3 m_startingPos; //the starting position of the target
|
|||
// private Agent m_agentTouching; //the agent currently touching the target
|
|||
|
|||
[System.Serializable] |
|||
// public class TriggerEvent : UnityEvent<string>
|
|||
public class TriggerEvent : UnityEvent<Collider> |
|||
{ |
|||
} |
|||
|
|||
[Header("Trigger Callbacks")] |
|||
public TriggerEvent onTriggerEnterEvent = new TriggerEvent(); |
|||
public TriggerEvent onTriggerStayEvent = new TriggerEvent(); |
|||
public TriggerEvent onTriggerExitEvent = new TriggerEvent(); |
|||
|
|||
[System.Serializable] |
|||
public class CollisionEvent : UnityEvent<Collision, Transform> |
|||
{ |
|||
} |
|||
|
|||
[Header("Collision Callbacks")] |
|||
public CollisionEvent onCollisionEnterEvent = new CollisionEvent(); |
|||
public CollisionEvent onCollisionStayEvent = new CollisionEvent(); |
|||
public CollisionEvent onCollisionExitEvent = new CollisionEvent(); |
|||
|
|||
// // Start is called before the first frame update
|
|||
// void OnEnable()
|
|||
// {
|
|||
// m_startingPos = transform.position;
|
|||
// if (respawnIfTouched)
|
|||
// {
|
|||
// MoveTargetToRandomPosition();
|
|||
// }
|
|||
// }
|
|||
|
|||
// void Update()
|
|||
// {
|
|||
// if (respawnIfFallsOffPlatform)
|
|||
// {
|
|||
// if (transform.position.y < m_startingPos.y - fallDistance)
|
|||
// {
|
|||
// Debug.Log($"{transform.name} Fell Off Platform");
|
|||
// MoveTargetToRandomPosition();
|
|||
// }
|
|||
// }
|
|||
// }
|
|||
|
|||
// /// <summary>
|
|||
// /// Moves target to a random position within specified radius.
|
|||
// /// </summary>
|
|||
// public void MoveTargetToRandomPosition()
|
|||
// {
|
|||
// var newTargetPos = m_startingPos + (Random.insideUnitSphere * spawnRadius);
|
|||
// newTargetPos.y = m_startingPos.y;
|
|||
// transform.position = newTargetPos;
|
|||
// }
|
|||
|
|||
private void OnCollisionEnter(Collision col) |
|||
{ |
|||
if (col.transform.CompareTag(tagToDetect)) |
|||
{ |
|||
onCollisionEnterEvent.Invoke(col, transform); |
|||
// if (respawnIfTouched)
|
|||
// {
|
|||
// MoveTargetToRandomPosition();
|
|||
// }
|
|||
} |
|||
} |
|||
|
|||
private void OnCollisionStay(Collision col) |
|||
{ |
|||
if (col.transform.CompareTag(tagToDetect)) |
|||
{ |
|||
onCollisionStayEvent.Invoke(col, transform); |
|||
} |
|||
} |
|||
|
|||
private void OnCollisionExit(Collision col) |
|||
{ |
|||
if (col.transform.CompareTag(tagToDetect)) |
|||
{ |
|||
onCollisionExitEvent.Invoke(col, transform); |
|||
} |
|||
} |
|||
|
|||
private void OnTriggerEnter(Collider col) |
|||
{ |
|||
if (col.CompareTag(tagToDetect)) |
|||
{ |
|||
onTriggerEnterEvent.Invoke(col); |
|||
} |
|||
} |
|||
|
|||
private void OnTriggerStay(Collider col) |
|||
{ |
|||
if (col.CompareTag(tagToDetect)) |
|||
{ |
|||
onTriggerStayEvent.Invoke(col); |
|||
} |
|||
} |
|||
|
|||
private void OnTriggerExit(Collider col) |
|||
{ |
|||
if (col.CompareTag(tagToDetect)) |
|||
{ |
|||
onTriggerExitEvent.Invoke(col); |
|||
} |
|||
} |
|||
} |
|||
} |
|
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