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feb38012
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0.1.1
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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
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com.unity.ml-agents_1.0.6
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com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
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v0.1
8 次代码提交 (feb38012-e847-4b88-8f7d-fc9f2afedc37)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Arthur Juliani | 982fab41 | Initial commit | 7 年前 |
GitHub | 7914387f |
Develop communicator redesign (#638)
* [containers] Enables container support for scenes that use visual observations * [Initial Commit] Works only with simple balance ball * [Optimiztion] Store the academy in the brainBatcher as a temporary measure * [Modifications] Made it work from the editor as a prototype * [Made socket communicator and reimplmented all functionalities] * [Forgotten file] removed .meta file * [Forgot the meta file] * [Metafile] deleted metafile * [Comments] Removed dead code * [Comments] Added some descriptions * [Bug Fix] Multi brain scenario * [improved AgentInfo converter] * [Optimization] Remove VectorObs since StackedVectorObs is present in the AgentInfo protobuf object * [Timeout] Implemented a timeout for the rpc communicator in Unity * [Libraries] Added the C# Protobuf and Grpc libraries * [Requirements] Added protobuf 3.5.2 to the requirements * [Code Formating] Removed dead code and split some lines ... |
7 年前 |
Arthur Juliani | d4a2df66 |
Namespacification (#814)
* [Namespace created] Added the namespace MLAgents on the C# scripts |
7 年前 |
Arthur Juliani | 5e48766d | Remove discrete observations | 6 年前 |
GitHub | 69613a01 |
Reducing complexity on a number of classes. (#2480)
Only cosmetic and readability improvements. No functional changes were intended. Utilities.cs - Fixed comments across file - Made class static - Removed unnecessary imports - Removed unused method arguments - Renamed variables as appropriate to make usage clearer - In AddRangeNoAlloc, disabled (by comment) Rider’s suggestion to revert to use of built-in Range field (Fixed) - In TextureToTensorProxy, swapped order of first two arguments to be more in-line with convention of input, output UtilitiesTests.cs - Removed unnecessary imports - Simplified array creation commands GeneratorImp.cs - Rider automatically deleted spaces on empty lines - Changed call to TextureToTensorProxy to mirror new argument ordering * Clean-up to UnityAgentsException.cs - Removed unnecessary imports - Fixed comment warning - Fixed method header * Improvements to Startup.cs - Created const for SCENE_NAME field - Fixed strin... |
5 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | 45bd2d2c |
Develop passing package validation (#3494)
* Fixed package validation errors in DecisionRequester * Fixed package validation errors in ActionMasker * Fix package validation for DemoRecorder * Fix package validation for DemoStore * Fix package validation for TimerStack * Fix package validation for UnityAgentsExceptions * Fix package validation for BarracudaPolicy * Fix package validation for BehaviorParameters * Fix package validation for BrainParameters * Addressed PR comments * Made DemoWriter.MetaDataBytes internal as it’s referenced in unit tests |
5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |