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ef054af0
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0.1.1
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0.10.0
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0.6.0a
0.7.0
0.8.0
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0.9.0
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0.9.3
com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
com.unity.ml-agents_1.0.7
com.unity.ml-agents_1.0.8
com.unity.ml-agents_1.1.0
com.unity.ml-agents_1.2.0
com.unity.ml-agents_1.3.0
com.unity.ml-agents_1.4.0
com.unity.ml-agents_1.5.0
com.unity.ml-agents_1.6.0
com.unity.ml-agents_1.7.0
com.unity.ml-agents_1.7.2
com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
python-packages_0.16.1
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release_1
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v0.1
8 次代码提交 (ef054af0-86fe-475d-9aa3-1300481c481e)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 101a8e00 |
Add Dynamic Walker. Improved Ragdoll Stability/Performance (#4037)
* about to implement orientation cube * oCube spawining works. ready to train * working. about to try com * ready for training * add random rot on episode start * feet now alternate but runs backwards * still running with right leg in front * increased joint strength to 40k * removed texture example * reduced maxAngVel, enabled enhanced determinism, cont spec * rebuilt walker ragdoll to scale 1 * rebuilt ragdoll ready * update walker pair prefab * fixed bp heirarchy * added trained model, renamed scene, usecollisioncallbacks * updated dynamic platforms * added dynamic walker tf file. max speed 5 * DynamicWalker working. has working nn file * collect local rotations * added new dynamic nn file * hip facing reward * Create WalkerDynamic.yaml * fix hip rotation * about to clean up code * added dirIndicator and orentCubeGizmo * clean up * clea... |
4 年前 |
GitHub | 05d80169 | Re-train models for example scenes (#4106) | 4 年前 |
GitHub | a28e2767 |
Update add-fire to latest master, including Policy refactor (#4263)
* Update Dockerfile * Separate send environment data from reset (#4128) * Fixed a typo on ML-Agents-Overview.md (#4130) Fixed redundant "to" word from the sentence since it is probably a typo in document. * Updated the badge’s link to point to the newest doc version * Replaced all of the doc to release_3_doc * Fix 3DBall and 3DBallHard SAC regressions (#4132) * Move memory validation to settings * Update docs * Add settings test * Update to release_3 in installation.md (#4144) * rename to SideChannelManager +backcompat (#4137) * Remove comment about logo with --help (#4148) * [bugfix] Make FoodCollector heuristic playable (#4147) * Make FoodCollector heuristic playable * Update changelog * script to check for old release links and references (#4153) * Remove package validation suite from Project (#4146) * RayPerceptionSensor: handle empty and invalid tags (#4155... |
4 年前 |
GitHub | 8b913a96 |
Add TargetController/OrientationCubeController Components & Bugfix (#4157)
* added Target and OCube controllers. updated crawler envs * update walker prefab * add refs to prefab * Update Crawler.prefab * update platform, ragdoll, ocube prefabs * reformat file * reformat files * fix behavior name * add final retrained crawler and walker nn files * collect hip ocube rot in world space * update crawler observations and update prefabs * change to 20M steps * update crwl prefab to 142 observ * update obsvs to 241. add expvel reward * change walkspeed to 3 * add new crawler and walker nn files * adjust rewards * enable other pairs * add RewardManager * cleanup about to do final training * cleanup add nn files for increased facing rew reduced height rew * try no facing rew * add vel only policy, try dy target * inc torq on cube * added dynamic cube nn. gonna try 40M steps * add 40M step test, more cleanup * ch... |
4 年前 |
GitHub | 32dd1e86 | update walker (#4217) | 4 年前 |
GitHub | 7852bc20 | Update NN files for the release. (#4353) | 4 年前 |
GitHub | b51347ac |
New Variable Speed Walker Environments (#4301)
* init * Add reward manager and hurryUpReward * fix hurry reward/ add awful first training * Turn off head height and hurry rew * changed max speed to 15. added small hh rew * add NaN check for reward manager. start vel penalty * add bpVel pen * add new BPVelPen nn file * remove outdated nn file * add randomize speed bool * try rewad product * change coeff to 1 * try avg vel of all bp for reward * move outside loop * try linear inverselerp for vel * add avg rew matchspeed15 nn file. looks much better * save scene * no hand penalty, random walk speed * fix inverse lerp * try new reward falloff * cleanup * added new nn file. don't allow hand contact * update obsv * remove hh rew. add trained no-hh model * add new nn file * new curve * add new models. try no reset * add hh rew * clamp hh * zero rewards if ground contact * switch to approved with movi... |
4 年前 |
HH | 6c67bf4e | cleanup | 4 年前 |