* Remove env creation logic from TrainerController
Currently TrainerController includes logic related to creating the
UnityEnvironment, which causes poor separation of concerns between
the learn.py application script, TrainerController and UnityEnvironment:
* TrainerController must know about the proper way to instantiate the
UnityEnvironment, which may differ from application to application.
This also makes mocking or subclassing UnityEnvironment more
difficult.
* Many arguments are passed by learn.py to TrainerController and passed
along to UnityEnvironment.
This change moves environment construction logic into learn.py, as part
of the greater refactor to separate trainer logic from actor / environment.
We have been ignoring unused imports and star imports via flake8. These are
both bad practice and grow over time without automated checking. This
commit attempts to fix all existing import errors and add back the corresponding
flake8 checks.
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox
* Removed the Broadcast functionality from the non-Learning brains
* Bug fix
* Note that the scenes are broken since the BroadcastHub has changed
* Modified the LL-API for Python to remove the broadcasting functiuonality.
* All unit tests are running
* Modifie...
* ISensor and SensorBase
* camera and rendertex first pass
* use isensors for visual obs
* Update gridworld with CameraSensors
* compressed obs for reals
* Remove AgentInfo.visualObservations
* better separation of train and inference sensor calls
* compressed obs proto - need CI to generate code
* int32
* get proto name right
* run protoc locally for new fiels
* apply generated proto patch (pyi files were weird)
* don't repeat bytes
* hook up compressedobs
* dont send BrainParameters until there's an AgentInfo
* python BrainParameters now needs an AgentInfo to create
* remove last (I hope) dependency on camerares
* remove CameraResolutions and AgentInfo.visual_observations
* update mypy-protobuf version
* cleanup todos
* python cleanup
* more unit test fixes
* more unit test fix
* camera sensors for VisualFood collector, record demo
* SensorCompon...
* initial commit for LL-API
* fixing ml-agents-envs tests
* Implementing action masks
* training is fixed for 3DBall
* Tests all fixed, gym is broken and missing documentation changes
* adding case where no vector obs
* Fixed Gym
* fixing tests of float64
* fixing float64
* reverting some of brain.py
* removing old proto apis
* comment type fixes
* added properties to AgentGroupSpec and edited the notebooks.
* clearing the notebook outputs
* Update gym-unity/gym_unity/tests/test_gym.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update gym-unity/gym_unity/tests/test_gym.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update ml-agents-envs/mlagents/envs/base_env.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update ml-agents-envs/mlagents/envs/base_env.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* addressing first comments
* NaN checks for r...