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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
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com.unity.ml-agents_1.0.5
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com.unity.ml-agents_1.9.1
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v0.1
3 次代码提交 (b7232ccc-18c1-4fd1-a9b6-89f6589e41f8)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | c9c9e147 |
Revamp Crawler & Walker (#841)
* Revamps agent code for walker and crawler environments to use shared JointDriveController system. * Crawler has been reworked to be very cute. * Crawler & Walker environments have been reworked to be visually consistent. * Added Dynamic Crawler scene. * All scenes re-trained and new models added. * Documentation changes. |
6 年前 |
GitHub | bebdb293 |
ML-Agents Branding & Color Updates (#2583)
* new env styles rebased on develop * added new trained models * renamed food collector platforms * reduce training timescale on WallJump from 100 to 10 * uncheck academy control on walljump * new banner image * rename banner file * new example env images * add foodCollector image * change Banana to FoodCollector and update image * change bouncer description to include green cube * update image * update gridworld image * cleanup prefab names and tags * updated soccer env to reference purple agent instead of red * remove unused mats * rename files * remove more unused tags * update image * change platform to agent cube * update text. change platform to agents head * cleanup * cleaned up weird unused meta files * add new wall jump nn files and rename a prefab * walker change stacked states from 5 to 1 walker collects physics observations so stacked states are not need... |
5 年前 |
GitHub | 1b933a0a |
Add Graphics to the Match3 env (#4627)
* first pass - matching and gravity work * valid moves WIP * move enumeration, simple checking * move detection * fix up/down directions * actuator and heuristic * sensor * reset if no moves * add masking, retrain * cleanup * config update * optionally force heuristic mode * compressed observations, reset board if no moves * TFModel meta files * WIP abstract * random move heuristic * rename Move fields, migrate IsValid logic * comments * reduce dependency on Match3Agent * abstractBoard as monobehavior * move actuator to extensions * move sensor to extensions * update components in scene * undo accidental checkins * drawing cleanup, custom maxMoves logic * meta file * prefab, use 8 agents * different behaviors * timers, early out * unit tests * docs * Apply suggestions from code review Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>... |
4 年前 |