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v0.1
11 次代码提交 (89ed777e-0f0f-4dc5-9753-c27fdc74e229)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
vincentpierre | 52d631b7 | Initial commit. Modified the code to use TF# exclusively | 6 年前 |
GitHub | b11efed9 |
fix bug in RandomNormal (#2294)
* fix bug in RandomNormal, add test for distribution * extract epsilon, rename vars |
5 年前 |
Ervin T | 9ea7fea8 |
Use Barracuda tensors and Barracuda 0.2.4 (#2308)
Bringing bucket of temp memory allocation optimizations: * switched to Barracuda backed tensor across the board, helps to leverage allocators and reuse of the internal buffers * added Barracuda 0.2.4 release, which bring another set of temp memory allocation fixes |
5 年前 |
GitHub | 69613a01 |
Reducing complexity on a number of classes. (#2480)
Only cosmetic and readability improvements. No functional changes were intended. Utilities.cs - Fixed comments across file - Made class static - Removed unnecessary imports - Removed unused method arguments - Renamed variables as appropriate to make usage clearer - In AddRangeNoAlloc, disabled (by comment) Rider’s suggestion to revert to use of built-in Range field (Fixed) - In TextureToTensorProxy, swapped order of first two arguments to be more in-line with convention of input, output UtilitiesTests.cs - Removed unnecessary imports - Simplified array creation commands GeneratorImp.cs - Rider automatically deleted spaces on empty lines - Changed call to TextureToTensorProxy to mirror new argument ordering * Clean-up to UnityAgentsException.cs - Removed unnecessary imports - Fixed comment warning - Fixed method header * Improvements to Startup.cs - Created const for SCENE_NAME field - Fixed strin... |
5 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | f01dd1c1 | [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) | 5 年前 |
GitHub | 5d2e466f | Fix Code convention warnings in Rider. (#2801) | 5 年前 |
GitHub | 8b9dfcd7 |
Make editor extensions and inference utils internal (#3390)
* make our editor extensions internal * MLAgents.InferenceBrain.Utils too |
5 年前 |
GitHub | 8530b724 |
Fix package validation errors for sensor-based classes (#3501)
* Fix package validation errors in ISensor and CameraSensor. * Fix docs in CameraSensor and add a helper method. * Fix package validation errors in CameraSensorComponent. * Fix package validation errors in SensorComponent. * Additonal fixes to ISensor. * Fixes package validation errors for the remaining sensor-based classses. * Fixed docs based on PR comments. Only doc-changes. * Fold back docs that were deleted due to merge conflict. (Was easier to delete and re-add.) * More missing docs. * Fixed incorrect location for doc strings. * Adding periods at the end of param/return tags. * Added a few periods. |
5 年前 |
GitHub | b9bd4df2 |
Modified some namespaces (#3533)
* Added the MLAgents.Demonstrations namespace * Added the MLAgents.Editor namespace * Overrided the .demo.meta files due to the change in namespace * More namespace changes * Added the sidechannels namespace * Modified changelog and migrating docs |
5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |