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com.unity.ml-agents_1.0.0
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com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
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com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
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v0.1
6 次代码提交 (5d10c019-b357-49ac-b607-ffb659022c0e)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | d7224351 |
Brains as Scriptable Objects (#1250)
* Initial Commit Ported most functionalities, still need to : - Documentation - Add Comments - Custom drawer for BrainParameters - Fix the UnitTests - Review Functionalities * Added Custom Drawer for the Brain Parameters * Improvements to the HubDrawer * Modified the Brain Editors * Minor bug fixes and UI changes * Modified the Help Boxes of the Drawers * Modified Brain class, renamed Initialize and made DecideAction virtual * Fix the UnityTests * Simpler Brain creation menu * Renamed Internal Brain to Learning Brain * modified the parameters to remove reference to External or Internal in the Protobuf objects * Updated the protobuf generated files * Fix the Pytests * Removed the graph scope from the Learning Brain * cleaner logic than try catch * Removed the isExternal field of the brain and put the isTraining logic into LearningBrain and Training Hub * Modified how the Brain finds the A... |
6 年前 |
GitHub | 6c354d16 |
New Learning Brain (#1303)
* Initial Commit * attempt at refactor * Put all static methods into the CoreInternalBrain * improvements * more testing * modifications * renamed epsilon * misc * Now supports discrete actions * added discrete support and RNN and visual. Left to do is refactor and save variables into models * code cleaning * made a tensor generator and applier * fix on the models.py file * Moved the Checks to a different Class * Added some unit tests * BugFix * Need to generate the output tensors as well as inputs before executing the graph * Made NodeNames static and created a new namespace * Added comments to the TensorAppliers * Started adding comments on the TensorGenerators code * Added comments for the Tensor Generator * Moving the helper classes into a separate folder * Added initial comments to the TensorChecks * Renamed NodeNames -> TensorNames * Removing warnings in tests * Now using Aut... |
6 年前 |
GitHub | 69613a01 |
Reducing complexity on a number of classes. (#2480)
Only cosmetic and readability improvements. No functional changes were intended. Utilities.cs - Fixed comments across file - Made class static - Removed unnecessary imports - Removed unused method arguments - Renamed variables as appropriate to make usage clearer - In AddRangeNoAlloc, disabled (by comment) Rider’s suggestion to revert to use of built-in Range field (Fixed) - In TextureToTensorProxy, swapped order of first two arguments to be more in-line with convention of input, output UtilitiesTests.cs - Removed unnecessary imports - Simplified array creation commands GeneratorImp.cs - Rider automatically deleted spaces on empty lines - Changed call to TextureToTensorProxy to mirror new argument ordering * Clean-up to UnityAgentsException.cs - Removed unnecessary imports - Fixed comment warning - Fixed method header * Improvements to Startup.cs - Created const for SCENE_NAME field - Fixed strin... |
5 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
GitHub | e7916b08 | add pre-commit hook for dotnet-format (#4362) | 4 年前 |