* Update barracuda in the hopes that our burst crashes go away.
* Check for an executable with the same name as the env before failing.
* ignore macblas.
* test initalize steps to 100
* use mean of first trajectory to initialize the normalizer
* remove blank line
* update changelog
* cleaned up initialization of variance/mean
* large normalization obs unit test
* add --upgrade to pip to get newer downloader (#4338)
* Fix format of the changelog for validation. (#4340)
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Goy <christopherg@unity3d.com>
* Fix worm environment.
* Remove dead code from WormAgent.cs
* remove target logic. change obsv loop to list instead of dict
Co-authored-by: HH <brandonh@unity3d.com>