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v0.1
3 次代码提交 (4aea5dcc-ac47-41ad-9944-1da776783dd1)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | e6a84ded |
[WIP] Unity Environment Registry (#3967)
* [WIP] Unity Environment Registry [JIRA ticket](https://jira.unity3d.com/browse/MLA-997) [Design Document](https://docs.google.com/document/d/1bFQ3_oXsA80FMou8kwqYxC53kqG5L3i0mbTQUH4shY4/edit#) In This PR : Prototype of the Unity Environment Registry Uploaded the 3DBall and Basic Environments for mac only How to use on Python : ```python from mlagents_envs.registry import UnityEnvRegistry registry = UnityEnvRegistry() print(registry["3DBall"].description) env = registry["3DBall"].make() env.reset() for i in range(10): print(i) env.step() env.close() ``` * Other approach: - UnityEnvRegistry is no longer static and needs to be instantiated - Providing a default_registry that will contains our environments - Added a functionality to register RemoteRegistryEntry with a yaml file * Some extra verification of the url : The binary will have a hash of the url in its name to make sure the right environ... |
5 年前 |
GitHub | d2e2ee5c |
raise errors properly on UnityRegistry (#4070)
* raise errors properly * Removin extra except * addressing comments |
5 年前 |
GitHub | 7387a77f |
remove pylint (#4836)
* remove pylint * remove other pylint disables |
4 年前 |