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v0.1
6 次代码提交 (47893e9c-4269-4b8d-9c76-911f580807fe)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | be0d2709 |
Refactor RayPerception and add RayPerception2D (#1793)
* Fix typos * Use abstract class for rayperception * Created RayPerception2D. (#1721) * Incorporate RayPerception2D * Fix typo * Make abstract class * Add tests |
6 年前 |
gregday | 02ca8cdc | Adding docs clarifying the construction of the ray sublist. The main point to clarify is the behaviour of returning a '1' on a **no hit**. | 5 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | f01dd1c1 | [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) | 5 年前 |
GitHub | 757f7153 | make RayPerception.Perceive abstract and override in base classes (#2788) | 5 年前 |
GitHub | 2e6bab0d | RayPerception sensor (#2874) | 5 年前 |