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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
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com.unity.ml-agents_1.0.5
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com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
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v0.1
12 次代码提交 (3d5f4e35-8403-4171-a3a3-1f42c06293c4)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | d0efc956 |
Enable the switching of scene to control mode, load the corresponding scene using environment variable (#1956)
* Added the builder script * Removed the menu item * Changed the brainToControl to public * Added the scene for switching * Modified according to the comments * Removed the Builder and BuilderUtils script, made all of the logic into the Startup.cs * Switched back to the previous way using PreExport method * Added the return at the EOF. * Resolved the codacy comments. * Removed one empty line * Resolved the 2 round comments |
6 年前 |
GitHub | 69613a01 |
Reducing complexity on a number of classes. (#2480)
Only cosmetic and readability improvements. No functional changes were intended. Utilities.cs - Fixed comments across file - Made class static - Removed unnecessary imports - Removed unused method arguments - Renamed variables as appropriate to make usage clearer - In AddRangeNoAlloc, disabled (by comment) Rider’s suggestion to revert to use of built-in Range field (Fixed) - In TextureToTensorProxy, swapped order of first two arguments to be more in-line with convention of input, output UtilitiesTests.cs - Removed unnecessary imports - Simplified array creation commands GeneratorImp.cs - Rider automatically deleted spaces on empty lines - Changed call to TextureToTensorProxy to mirror new argument ordering * Clean-up to UnityAgentsException.cs - Removed unnecessary imports - Fixed comment warning - Fixed method header * Improvements to Startup.cs - Created const for SCENE_NAME field - Fixed strin... |
5 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | f01dd1c1 | [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) | 5 年前 |
GitHub | 5d2e466f | Fix Code convention warnings in Rider. (#2801) | 5 年前 |
GitHub | 9b72aab2 |
Making some fields and properties internal (#3342)
* Making some fields and properties internal * Fixing the formating * Making more things internal * Adressing the comments * reverting the changes made to the recorder * WriteAdapter public * Have to make AgentInfo and TensorProxy public because of changes to write adapter and the demorecorder |
5 年前 |
GitHub | 4d252428 | move Startup (#3357) | 5 年前 |
GitHub | c315979f |
Add command-line flag for example env scene selection (#3473)
The Startup scene used for us to retrain and bundle example scenes together already accepts the SCENE_NAME environment variable to choose a scene. This change adds support for command-line selection of the scene name so that `--env-args` can be used to choose the scene. If both the environment variable and command-line flag are provided, the scene will use the environment variable. |
5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
GitHub | 3d15d51f | apply rider suggestions in Examples (#3846) | 5 年前 |
GitHub | e7916b08 | add pre-commit hook for dotnet-format (#4362) | 4 年前 |
Chris Elion | 83f2ec5e | WIP - check for presence of ModelOverrides | 4 年前 |