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com.unity.ml-agents_1.0.0
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v0.1
3 次代码提交 (332e9b8b-f999-4511-9a5b-2a9d8c9bff4b)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
vincentpierre | edb5ccdb | [git] Use .gitattributes to treat all Unity assets as binaries | 7 年前 |
Vincent Gao | e06d791a | added the localized zh docs | 7 年前 |
GitHub | 7914387f |
Develop communicator redesign (#638)
* [containers] Enables container support for scenes that use visual observations * [Initial Commit] Works only with simple balance ball * [Optimiztion] Store the academy in the brainBatcher as a temporary measure * [Modifications] Made it work from the editor as a prototype * [Made socket communicator and reimplmented all functionalities] * [Forgotten file] removed .meta file * [Forgot the meta file] * [Metafile] deleted metafile * [Comments] Removed dead code * [Comments] Added some descriptions * [Bug Fix] Multi brain scenario * [improved AgentInfo converter] * [Optimization] Remove VectorObs since StackedVectorObs is present in the AgentInfo protobuf object * [Timeout] Implemented a timeout for the rpc communicator in Unity * [Libraries] Added the C# Protobuf and Grpc libraries * [Requirements] Added protobuf 3.5.2 to the requirements * [Code Formating] Removed dead code and split some lines ... |
7 年前 |