* Initial test code commit
* Fix typo
* Added more tests
* More tests
* Bumping test coverage
* Update com.unity.ml-agents/Tests/Editor/ModelRunnerTest.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* Fix package validation errors in ISensor and CameraSensor.
* Fix docs in CameraSensor and add a helper method.
* Fix package validation errors in CameraSensorComponent.
* Fix package validation errors in SensorComponent.
* Additonal fixes to ISensor.
* Fixes package validation errors for the remaining sensor-based classses.
* Fixed docs based on PR comments. Only doc-changes.
* Fold back docs that were deleted due to merge conflict. (Was easier to delete and re-add.)
* More missing docs.
* Fixed incorrect location for doc strings.
* Adding periods at the end of param/return tags.
* Added a few periods.
* Hotfix on Gym and the notebooks
* REMOVING THE PROTO GENERATION TESTS
* REMOVING THE PROTO GENERATION TESTS
* Update notebooks/getting-started-gym.ipynb
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Trying to enforce nuget version
* Update notebooks/getting-started-gym.ipynb
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Removing proto_generation
* Update notebooks/getting-started-gym.ipynb
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docstring
Co-authored-by: Chris Elion <celion@gmail.com>
Tensorflow doesn't prescribe any particular file suffix for checkpoint files, but they
are commonly referred to as "ckpt" as a shorthand for "checkpoint". However ours
is somewhat confusingly "cptk". This change simply changes our checkpoint suffix
to "ckpt".
* Moving the max step logic
- Created a new Academy Event called AgentIncrementStep to be called before SetStatus
- Implemented the AgentSteping logic
* second commit : Moving the step counting at the begining. I had to edit the tests but I think they are now closer to what we want
* addressing comments
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Goy <goyenator@gmail.com>
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Goy <goyenator@gmail.com>
* Made the tests not be broken
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* step logic changes: unit test (#3467)
* Added a line in the changelog
Co-authored-by: Chris Goy <christopherg@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>