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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
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com.unity.ml-agents_1.3.0
com.unity.ml-agents_1.4.0
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com.unity.ml-agents_1.6.0
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com.unity.ml-agents_1.7.2
com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
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v0.1
2 次代码提交 (189b4765-903a-45f3-966b-dd0e8434766d)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | d0efc956 |
Enable the switching of scene to control mode, load the corresponding scene using environment variable (#1956)
* Added the builder script * Removed the menu item * Changed the brainToControl to public * Added the scene for switching * Modified according to the comments * Removed the Builder and BuilderUtils script, made all of the logic into the Startup.cs * Switched back to the previous way using PreExport method * Added the return at the EOF. * Resolved the codacy comments. * Removed one empty line * Resolved the 2 round comments |
6 年前 |
Chris Elion | 83f2ec5e | WIP - check for presence of ModelOverrides | 4 年前 |