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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
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com.unity.ml-agents_1.0.5
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com.unity.ml-agents_1.3.0
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com.unity.ml-agents_1.7.0
com.unity.ml-agents_1.7.2
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com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
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v0.1
14 次代码提交 (11a85d59-5728-48e2-a158-0fe0f5f1fee2)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 7914387f |
Develop communicator redesign (#638)
* [containers] Enables container support for scenes that use visual observations * [Initial Commit] Works only with simple balance ball * [Optimiztion] Store the academy in the brainBatcher as a temporary measure * [Modifications] Made it work from the editor as a prototype * [Made socket communicator and reimplmented all functionalities] * [Forgotten file] removed .meta file * [Forgot the meta file] * [Metafile] deleted metafile * [Comments] Removed dead code * [Comments] Added some descriptions * [Bug Fix] Multi brain scenario * [improved AgentInfo converter] * [Optimization] Remove VectorObs since StackedVectorObs is present in the AgentInfo protobuf object * [Timeout] Implemented a timeout for the rpc communicator in Unity * [Libraries] Added the C# Protobuf and Grpc libraries * [Requirements] Added protobuf 3.5.2 to the requirements * [Code Formating] Removed dead code and split some lines ... |
7 年前 |
Arthur Juliani | 96e599e1 | New proto files | 7 年前 |
Deric Pang | 634280a6 | Fixed imports, all tests are passing. | 6 年前 |
Deric Pang | 49247329 |
Updating protobuf files.
- Imports now reflect the new package structure. |
6 年前 |
GitHub | d7224351 |
Brains as Scriptable Objects (#1250)
* Initial Commit Ported most functionalities, still need to : - Documentation - Add Comments - Custom drawer for BrainParameters - Fix the UnitTests - Review Functionalities * Added Custom Drawer for the Brain Parameters * Improvements to the HubDrawer * Modified the Brain Editors * Minor bug fixes and UI changes * Modified the Help Boxes of the Drawers * Modified Brain class, renamed Initialize and made DecideAction virtual * Fix the UnityTests * Simpler Brain creation menu * Renamed Internal Brain to Learning Brain * modified the parameters to remove reference to External or Internal in the Protobuf objects * Updated the protobuf generated files * Fix the Pytests * Removed the graph scope from the Learning Brain * cleaner logic than try catch * Removed the isExternal field of the brain and put the isTraining logic into LearningBrain and Training Hub * Modified how the Brain finds the A... |
6 年前 |
Vincent-Pierre BERGES | bc636075 |
API for sending custom protobuf messages to and from Unity. (#1595)
* API for sending custom protobuf messages to and from Unity. * Rename custom_output to custom_outputs. * Move custom protos to their own files. * Add SetCustomOutput method. * Add docstrings. * Various adjustments. * Rename CustomParameters -> CustomResetParameters * Rename CustomOutput -> CUstomObservation * Add CustomAction * Add CustomActionResult * Remove custom action result. * Remove custom action result from Python API * Start new documentation. * Add some docstrings * Expand documentation. * Typos * Tweak doc. Also eliminate GetCustomObservation. * Fix typo. * Clarify docs. * Remove trailing whitspace |
6 年前 |
Ervin T | b30f4c90 |
Split `mlagents` into two packages (#1812)
* Reogranize project * Fix all tests * Address comments * Delete init file * Update requirements * Tick version * Add timeout wait parameter (mlagents_envs) (#1699) * Add timeout wait param * Remove unnecessary function * Add new meta files for communicator objects * Fix all tests * update circleci * Reorganize mlagents_envs tests * WIP: test removing circleci cache * Move gym tests * Namespaced packages * Update installation instructions for separate packages * Remove unused package from setup script * Add Readme for ml-agents-envs * Clarify docs and re-comment compiler in make.bat * Add more doc to installation * Add back fix for Hololens * Recompile Protobufs * Change mlagents_envs to mlagents.envs in trainer_controller * Remove extraneous files, fix win bat script * Support Python 3.7 for envs package |
6 年前 |
eshvk | ef8009d9 |
Python code reformat via [`black`](https://github.com/ambv/black).
Features: - Reformat code via black. - Adding circleci configurations. - Add contribution guidelines. Steps to reproduce: - `pip install black` - `black <source code directory>` |
6 年前 |
GitHub | 2f74b3cc | Rename protobuf objects to be suffixed with 'Proto' in python and C#. (#2646) | 5 年前 |
GitHub | 11243348 |
Develop side channel (#2956)
* [WIP] Side Channel initial layout * Working prototype for raw bytes * fixing format mistake * Added some errors and some unit tests in C# * Added the side channel for the Engine Configuration. (#2958) * Added the side channel for the Engine Configuration. Note that this change does not require modifying a lot of files : - Adding a sender in Python - Adding a receiver in C# - subscribe the receiver to the communicator (here is a one liner in the Academy) - Add the side channel to the Python UnityEnvironment (not represented here) Adding the side channel to the environment would look like such : ```python from mlagents.envs.environment import UnityEnvironment from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel channel0 = RawBytesChannel() channel1 = EngineConfigurationChannel() env = UnityEnvironme... |
5 年前 |
GitHub | 8ec5ab62 |
Develop side channels: migrate reset parameters (#2990)
* [WIP] Side Channel initial layout * Working prototype for raw bytes * fixing format mistake * Added some errors and some unit tests in C# * Added the side channel for the Engine Configuration. (#2958) * Added the side channel for the Engine Configuration. Note that this change does not require modifying a lot of files : - Adding a sender in Python - Adding a receiver in C# - subscribe the receiver to the communicator (here is a one liner in the Academy) - Add the side channel to the Python UnityEnvironment (not represented here) Adding the side channel to the environment would look like such : ```python from mlagents.envs.environment import UnityEnvironment from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel channel0 = RawBytesChannel() channel1 = EngineConfigurationChanne... |
5 年前 |
Chris Elion | fdc810ff | move (first pass) | 5 年前 |
GitHub | 58b6c7c2 | Rename mlagents.envs to mlagents_envs (#3083) | 5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |