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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
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com.unity.ml-agents_1.7.2
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com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
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v0.1
10 次代码提交 (024bb104-c278-45a6-afc3-552ac446c9a9)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 11243348 |
Develop side channel (#2956)
* [WIP] Side Channel initial layout * Working prototype for raw bytes * fixing format mistake * Added some errors and some unit tests in C# * Added the side channel for the Engine Configuration. (#2958) * Added the side channel for the Engine Configuration. Note that this change does not require modifying a lot of files : - Adding a sender in Python - Adding a receiver in C# - subscribe the receiver to the communicator (here is a one liner in the Academy) - Add the side channel to the Python UnityEnvironment (not represented here) Adding the side channel to the environment would look like such : ```python from mlagents.envs.environment import UnityEnvironment from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel channel0 = RawBytesChannel() channel1 = EngineConfigurationChannel() env = UnityEnvironme... |
5 年前 |
GitHub | 42bea858 | Improve mypy coverage by adding --namespace-packages (#3049) | 5 年前 |
GitHub | c38dd44c |
Develop SideChannel new api (#3425)
* Make ChannelId a property and renamed ReservedChannelId * Changes on the Python side for consistency * Modified the tutorial appropriately * fixing bugs * Update ml-agents-envs/mlagents_envs/environment.py Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Update com.unity.ml-agents/Runtime/Grpc/RpcCommunicator.cs Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Addressing comments * Update docs/Python-API.md Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Added a Utils class on the side channel (#3447) - No change in user facing API - Simplifies the code in the side channel implementations as it makes it easier to check if a side channel id is within ranges - No changes to tests - No changes to Documentation * Simplifying * Fixing a bug * Replace the int ChannelId with a GUID/UUID ChannelId (#3454) * renaming channel_type to channel_id * Making the constant GUID const... |
5 年前 |
Chris Elion | 841b0937 | SideChannel helper messages | 5 年前 |
Chris Elion | 3b42f8c4 | add float list and unit tests | 5 年前 |
Chris Elion | 8ba73c57 | C# versions of the python utils | 5 年前 |
Chris Elion | 158fcae2 | read/write bools, unit tests | 5 年前 |
Chris Elion | 8b20dcc4 | docstrings and update docs | 5 年前 |
Chris Elion | c57ff268 | split messages into their own files | 5 年前 |
GitHub | ec278616 |
Hotfixes for Release 0.15.1 (#3698)
* [bug-fix] Increase height of wall in CrawlerStatic (#3650) * [bug-fix] Improve performance for PPO with continuous actions (#3662) * Corrected a typo in a name of a function (#3670) OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document * Add Academy.AutomaticSteppingEnabled to migration (#3666) * Fix editor port in Dockerfile (#3674) * Hotfix memory leak on Python (#3664) * Hotfix memory leak on Python * Fixing * Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done * [bug-fix] Make Python able to deal with 0-step episodes (#3671) * adding some comments Co-authored-by: Ervin T <ervin@unity3d.com> * Remove vis_encode_type from list of required (#3677) * Update changelog (#3678) * Shorten timeout duration for environment close (#3679) The timeout duration for closing an environment was set to the same duration as the timeout when waiting ... |
5 年前 |