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com.unity.ml-agents_1.0.0
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v0.1
11 次代码提交 (00017bab-f25f-4c94-b886-7ac1043e0f50)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
vincentpierre | 52d631b7 | Initial commit. Modified the code to use TF# exclusively | 6 年前 |
Vincent-Pierre BERGES | eefe0d6b |
Optimisation - Removed a lot of garbage allocation (#1804)
* Garbage collection optimisations: - Changed a few IEnumerable instances to IReadOnlyList. This avoids some unnecessary GC allocs that cast the Lists to IEnumerables. - Moved cdf allocation outside of the loop to avoid unnecessary GC allocation. - Changed GeneratorImpl to use plain float and int arrays instead of Array during generation. This avoids SetValue performing boxing on the arrays, which eliminates an awful lot of GC allocs. * Convert InferenceBrain to use IReadOnlyList to avoid garbage creation. |
6 年前 |
Ervin T | 9ea7fea8 |
Use Barracuda tensors and Barracuda 0.2.4 (#2308)
Bringing bucket of temp memory allocation optimizations: * switched to Barracuda backed tensor across the board, helps to leverage allocators and reuse of the internal buffers * added Barracuda 0.2.4 release, which bring another set of temp memory allocation fixes |
5 年前 |
GitHub | 69613a01 |
Reducing complexity on a number of classes. (#2480)
Only cosmetic and readability improvements. No functional changes were intended. Utilities.cs - Fixed comments across file - Made class static - Removed unnecessary imports - Removed unused method arguments - Renamed variables as appropriate to make usage clearer - In AddRangeNoAlloc, disabled (by comment) Rider’s suggestion to revert to use of built-in Range field (Fixed) - In TextureToTensorProxy, swapped order of first two arguments to be more in-line with convention of input, output UtilitiesTests.cs - Removed unnecessary imports - Simplified array creation commands GeneratorImp.cs - Rider automatically deleted spaces on empty lines - Changed call to TextureToTensorProxy to mirror new argument ordering * Clean-up to UnityAgentsException.cs - Removed unnecessary imports - Fixed comment warning - Fixed method header * Improvements to Startup.cs - Created const for SCENE_NAME field - Fixed strin... |
5 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | f01dd1c1 | [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) | 5 年前 |
GitHub | 5d2e466f | Fix Code convention warnings in Rider. (#2801) | 5 年前 |
GitHub | 8b9dfcd7 |
Make editor extensions and inference utils internal (#3390)
* make our editor extensions internal * MLAgents.InferenceBrain.Utils too |
5 年前 |
GitHub | b9bd4df2 |
Modified some namespaces (#3533)
* Added the MLAgents.Demonstrations namespace * Added the MLAgents.Editor namespace * Overrided the .demo.meta files due to the change in namespace * More namespace changes * Added the sidechannels namespace * Modified changelog and migrating docs |
5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
GitHub | 725e4363 | [MLA-1762] reduce memory allocations from DiscreteActionOutputApplier (#4922) | 4 年前 |