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v0.1
13 次代码提交 (release_9_branch)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Yuan Gao | a2fa8a5b | Added all the .meta files | 5 年前 |
Christopher Goy | a6b472a8 | Upgrade project to 2019.3.0f6. | 5 年前 |
GitHub | e1a0f41b |
Added the MLAgents.Demonstrations namespace (#3532)
* Added the MLAgents.Demonstrations namespace * Added the MLAgents.Editor namespace * Overrided the .demo.meta files due to the change in namespace |
5 年前 |
GitHub | 9f43ef72 |
[MLA-488] Fix observations in demonstration drawer (#3771)
* WIP observation shapes * WIP observation shapes * fix Observation shape serialization * rename field, redo screenshot * docstring * changelog |
5 年前 |
HH | 121c75fd | add meta files | 4 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
Chris Elion | 2f7174f0 | migrate from old branch | 5 年前 |
GitHub | 9514cbbb |
Update Crawler Ragdoll & Add DirectionIndicator (#4097)
* about to implement orientation cube * oCube spawining works. ready to train * working. about to try com * ready for training * add random rot on episode start * feet now alternate but runs backwards * still running with right leg in front * increased joint strength to 40k * removed texture example * reduced maxAngVel, enabled enhanced determinism, cont spec * rebuilt walker ragdoll to scale 1 * rebuilt ragdoll ready * update walker pair prefab * fixed bp heirarchy * added trained model, renamed scene, usecollisioncallbacks * updated dynamic platforms * added dynamic walker tf file. max speed 5 * DynamicWalker working. has working nn file * collect local rotations * added new dynamic nn file * hip facing reward * Create WalkerDynamic.yaml * fix hip rotation * about to clean up code * added dirIndicator and orentCubeGizmo * clean up * cleanup * up... |
5 年前 |
GitHub | a28e2767 |
Update add-fire to latest master, including Policy refactor (#4263)
* Update Dockerfile * Separate send environment data from reset (#4128) * Fixed a typo on ML-Agents-Overview.md (#4130) Fixed redundant "to" word from the sentence since it is probably a typo in document. * Updated the badge’s link to point to the newest doc version * Replaced all of the doc to release_3_doc * Fix 3DBall and 3DBallHard SAC regressions (#4132) * Move memory validation to settings * Update docs * Add settings test * Update to release_3 in installation.md (#4144) * rename to SideChannelManager +backcompat (#4137) * Remove comment about logo with --help (#4148) * [bugfix] Make FoodCollector heuristic playable (#4147) * Make FoodCollector heuristic playable * Update changelog * script to check for old release links and references (#4153) * Remove package validation suite from Project (#4146) * RayPerceptionSensor: handle empty and invalid tags (#4155... |
4 年前 |
HH | 41c9334a | add new crawler demo files | 5 年前 |
HH | d6f1cb2d | add new demos and do more cleanup. | 4 年前 |
GitHub | 582859b6 |
New Crawler Variable Speed Scenes (#4382)
* init * updating prefabs * spawn a target * add brains * update static prefabs * enable enhanced determinism * reset manifest * add nn files. update to 15M steps * update prefabs * increase max speed to 15 * add new local model for 15 speed * update prefabs * add configs * update configs/prefabs * cleanup * added final nn models * add new demos and do more cleanup. * add meta files * add RigidbodySensor * update prefab. about to retrain * remove body pen * add fixed crawler & retrained nn file, new demos * train 10M steps * Update Crawler Docs * more prefab cleanup * add meta files * Update Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com> * remove unused prefab * update comment * add summary tags * cleanup and add more comments * remove unused prefab * Update P... |
4 年前 |
HH | ca8517c5 | working | 4 年前 |