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v0.1
10 次代码提交 (develop/coma-withq)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 0e0daf47 | [add-fire] Merge post-0.19.0 master into add-fire (#4328) | 4 年前 |
GitHub | 3a7572b4 |
Integrate IActuators into ML-Agents core code. (#4315)
Co-authored-by: Chris Elion <chris.elion@unity3d.com> |
4 年前 |
HH | ef62939e | updating prefabs | 4 年前 |
GitHub | bb9417f7 | Update example environments to use the Actuator API (#4363) | 4 年前 |
GitHub | e7916b08 | add pre-commit hook for dotnet-format (#4362) | 4 年前 |
GitHub | 3893adcc |
Misc doc fixes (#4483)
* Fix inheritdoc usage * undo barracuda changes * fix \'the the\' * reword * tweaks to env build instructions * changelog * Update docs/Learning-Environment-Executable.md Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com> Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com> |
4 年前 |
GitHub | 5e5ff19b |
Barracuda inference for hybrid actions (#4611)
* TensorApplier.IApplier takes ActionBuffers instead of float[] as input argument * Model output format changed |
4 年前 |
GitHub | 94c59e31 |
C# changes for hybrid action spaces (#4587)
* Add hybrid action capability flag (#4576) * Change BrainParametersProto to support ActionSpec (#4579) * Assign new BrainParametersProto fields based on capabilities (#4581) * ActionBuffer with hybrid actions for RemotePolicy (#4592) * Barracuda inference for hybrid actions (#4611) * Refactor BarracudaModel loader checks (#4629) * Export separate nodes for continuous/discrete actions (#4655) * Separate continuous/discrete actions in AgentActionProto (#4698) * Force different nodes for new and deprecated action output (#4705) |
4 年前 |
GitHub | 360b1225 | ActionSegment.IsEmpty docstring (#4738) | 4 年前 |
GitHub | fabc492e | fix all PVS and doc generation warnings (#5262) | 4 年前 |