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Remove vis_encode_type from list of required (#3677)

/develop/add-fire
GitHub 5 年前
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ff32035d
共有 2 个文件被更改,包括 1 次插入1 次删除
  1. 1
      com.unity.ml-agents/CHANGELOG.md
  2. 1
      ml-agents/mlagents/trainers/sac/trainer.py

1
com.unity.ml-agents/CHANGELOG.md


- Format of console output has changed slightly and now matches the name of the model/summary directory. (#3630, #3616)
- Raise the wall in CrawlerStatic scene to prevent Agent from falling off. (#3650)
- Renamed 'Generalization' feature to 'Environment Parameter Randomization'.
- Fixed an issue where specifying `vis_encode_type` was required only for SAC. (#3677)
- The way that UnityEnvironment decides the port was changed. If no port is specified, the behavior will depend on the `file_name` parameter. If it is `None`, 5004 (the editor port) will be used; otherwise 5005 (the base environment port) will be used.
## [0.15.0-preview] - 2020-03-18

1
ml-agents/mlagents/trainers/sac/trainer.py


"memory_size",
"model_path",
"reward_signals",
"vis_encode_type",
]
self._check_param_keys()

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