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Merge pull request #1261 from Unity-Technologies/hotfix-050a

Hotfix v0.5.0a
/hotfix-v0.9.2a
GitHub 6 年前
当前提交
fe47d896
共有 8 个文件被更改,包括 540 次插入503 次删除
  1. 1
      .gitignore
  2. 200
      UnitySDK/Assets/ML-Agents/Examples/BananaCollectors/Scenes/Banana.unity
  3. 5
      UnitySDK/Assets/ML-Agents/Examples/BananaCollectors/Scripts/BananaAgent.cs
  4. 404
      UnitySDK/Assets/ML-Agents/Examples/Hallway/Scenes/HallwayIL.unity
  5. 387
      UnitySDK/Assets/ML-Agents/Examples/PushBlock/Scenes/PushBlockIL.unity
  6. 2
      docs/Python-API.md
  7. 36
      gym-unity/gym_unity/envs/unity_env.py
  8. 8
      gym-unity/setup.py

1
.gitignore


*.idea/misc.xml
*.idea/modules.xml
*.iml
*.xml
*.cache
*/build/
*/dist/

200
UnitySDK/Assets/ML-Agents/Examples/BananaCollectors/Scenes/Banana.unity


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UnitySDK/Assets/ML-Agents/Examples/BananaCollectors/Scripts/BananaAgent.cs


public class BananaAgent : Agent
{
public GameObject myAcademyObj;
BananaAcademy myAcademy;
private BananaAcademy myAcademy;
public GameObject area;
BananaArea myArea;
bool frozen;

Monitor.verticalOffset = 1f;
myArea = area.GetComponent<BananaArea>();
rayPer = GetComponent<RayPerception>();
myAcademy = myAcademyObj.GetComponent<BananaAcademy>();
myAcademy = FindObjectOfType<BananaAcademy>();
}
public override void CollectObservations()

404
UnitySDK/Assets/ML-Agents/Examples/Hallway/Scenes/HallwayIL.unity


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2
docs/Python-API.md


of your Unity environment is 3DBall.app, in python, run:
```python
from mlagents.env import UnityEnvironment
from mlagents.envs import UnityEnvironment
env = UnityEnvironment(file_name="3DBall", worker_id=0, seed=1)
```

36
gym-unity/gym_unity/envs/unity_env.py


import logging
from gym import error, spaces, logger
from gym import error, spaces
class UnityGymException(error.Error):

pass
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger("gym_unity")
class UnityEnv(gym.Env):

if use_visual and brain.number_visual_observations == 0:
raise UnityGymException("`use_visual` was set to True, however there are no"
" visual observations as part of this environment.")
self.use_visual = brain.number_visual_observations == 1 and use_visual
self.use_visual = brain.number_visual_observations >= 1 and use_visual
if brain.number_visual_observations > 1:
logger.warning("The environment contains more than one visual observation. "
"Please note that only the first will be provided in the observation.")
if brain.num_stacked_vector_observations != 1:
raise UnityGymException(

if not isinstance(action, list):
raise UnityGymException("The environment was expecting `action` to be a list.")
if len(action) != self._n_agents:
raise UnityGymException("The environment was expecting a list of {} actions.".format(self._n_agents))
raise UnityGymException(
"The environment was expecting a list of {} actions.".format(self._n_agents))
else:
action = np.array(action)

else:
default_observation = info.vector_observations[0, :]
return default_observation, info.rewards[0], info.local_done[0], {"text_observation": info.text_observations[0],
"brain_info": info}
return default_observation, info.rewards[0], info.local_done[0], {
"text_observation": info.text_observations[0],
"brain_info": info}
def _multi_step(self, info):
if self.use_visual:

default_observation = info.vector_observations
return list(default_observation), info.rewards, info.local_done, {"text_observation": info.text_observations,
"brain_info": info}
return list(default_observation), info.rewards, info.local_done, {
"text_observation": info.text_observations,
"brain_info": info}
def render(self, mode='rgb_array'):
return self.visual_obs

def _check_agents(self, n_agents):
if not self._multiagent and n_agents > 1:
raise UnityGymException("The environment was launched as a single-agent environment, however"
"there is more than one agent in the scene.")
raise UnityGymException(
"The environment was launched as a single-agent environment, however"
"there is more than one agent in the scene.")
raise UnityGymException("The environment was launched as a mutli-agent environment, however"
"there is only one agent in the scene.")
raise UnityGymException(
"The environment was launched as a mutli-agent environment, however"
"there is only one agent in the scene.")
if self._n_agents is None:
self._n_agents = n_agents
logger.info("{} agents within environment.".format(n_agents))

8
gym-unity/setup.py


#!/usr/bin/env python
from setuptools import setup, Command, find_packages
from setuptools import setup, find_packages
version='0.1.0',
version='0.1.1',
description='Unity Machine Learning Agents Gym Interface',
license='Apache License 2.0',
author='Unity Technologies',

install_requires = ['gym', 'mlagents']
)
install_requires=['gym', 'mlagents']
)
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