| `hyperparameters -> batch_size` | Number of experiences in each iteration of gradient descent. **This should always be multiple times smaller than `buffer_size`**. If you are using a continuous action space, this value should be large (in the order of 1000s). If you are using a discrete action space, this value should be smaller (in order of 10s). <br><br> Typical range: (Continuous - PPO): `512` - `5120`; (Continuous - SAC): `128` - `1024`; (Discrete, PPO & SAC): `32` - `512`. |
| `hyperparameters -> buffer_size` | (default = `10240` for PPO and `50000` for SAC) Number of experiences to collect before updating the policy model. Corresponds to how many experiences should be collected before we do any learning or updating of the model. **This should be multiple times larger than `batch_size`**. Typically a larger `buffer_size` corresponds to more stable training updates. In SAC, the max size of the experience buffer - on the order of thousands of times longer than your episodes, so that SAC can learn from old as well as new experiences. <br><br>Typical range: PPO: `2048` - `409600`; SAC: `50000` - `1000000` |
| `hyperparameters -> learning_rate_schedule` | (default = `linear` for PPO and `constant` for SAC) Determines how learning rate changes over time. For PPO, we recommend decaying learning rate until max_steps so learning converges more stably. However, for some cases (e.g. training for an unknown amount of time) this feature can be disabled. For SAC, we recommend holding learning rate constant so that the agent can continue to learn until its Q function converges naturally. <br><br>`linear` decays the learning_rate linearly, reaching 0 at max_steps, while `constant` keeps the learning rate constant for the entire training run. |
| `network_settings -> hidden_units` | (default = `128`) Number of units in the hidden layers of the neural network. Correspond to how many units are in each fully connected layer of the neural network. For simple problems where the correct action is a straightforward combination of the observation inputs, this should be small. For problems where the action is a very complex interaction between the observation variables, this should be larger. <br><br> Typical range: `32` - `512` |
| `network_settings -> num_layers` | (default = `2`) The number of hidden layers in the neural network. Corresponds to how many hidden layers are present after the observation input, or after the CNN encoding of the visual observation. For simple problems, fewer layers are likely to train faster and more efficiently. More layers may be necessary for more complex control problems. <br><br> Typical range: `1` - `3` |
| `network_settings -> normalize` | (default = `false`) Whether normalization is applied to the vector observation inputs. This normalization is based on the running average and variance of the vector observation. Normalization can be helpful in cases with complex continuous control problems, but may be harmful with simpler discrete control problems. |
| `hyperparameters -> save_replay_buffer` | (default = `false`) Whether to save and load the experience replay buffer as well as the model when quitting and re-starting training. This may help resumes go more smoothly, as the experiences collected won't be wiped. Note that replay buffers can be very large, and will take up a considerable amount of disk space. For that reason, we disable this feature by default. |
| `hyperparameters -> tau` | (default = `0.005`) How aggressively to update the target network used for bootstrapping value estimation in SAC. Corresponds to the magnitude of the target Q update during the SAC model update. In SAC, there are two neural networks: the target and the policy. The target network is used to bootstrap the policy's estimate of the future rewards at a given state, and is fixed while the policy is being updated. This target is then slowly updated according to tau. Typically, this value should be left at 0.005. For simple problems, increasing tau to 0.01 might reduce the time it takes to learn, at the cost of stability. <br><br>Typical range: `0.005` - `0.01` |
| `hyperparameters -> steps_per_update` | (default = `1`) Average ratio of agent steps (actions) taken to updates made of the agent's policy. In SAC, a single "update" corresponds to grabbing a batch of size `batch_size` from the experience replay buffer, and using this mini batch to update the models. Note that it is not guaranteed that after exactly `steps_per_update` steps an update will be made, only that the ratio will hold true over many steps. Typically, `steps_per_update` should be greater than or equal to 1. Note that setting `steps_per_update` lower will improve sample efficiency (reduce the number of steps required to train) but increase the CPU time spent performing updates. For most environments where steps are fairly fast (e.g. our example environments) `steps_per_update` equal to the number of agents in the scene is a good balance. For slow environments (steps take 0.1 seconds or more) reducing `steps_per_update` may improve training speed. We can also change `steps_per_update` to lower than 1 to update more often than once per step, though this will usually result in a slowdown unless the environment is very slow. <br><br>Typical range: `1` - `20` |
| `hyperparameters -> reward_signal_num_update` | (default = `steps_per_update`) Number of steps per mini batch sampled and used for updating the reward signals. By default, we update the reward signals once every time the main policy is updated. However, to imitate the training procedure in certain imitation learning papers (e.g. [Kostrikov et. al](http://arxiv.org/abs/1809.02925), [Blondé et. al](http://arxiv.org/abs/1809.02064)), we may want to update the reward signal (GAIL) M times for every update of the policy. We can change `steps_per_update` of SAC to N, as well as `reward_signal_steps_per_update` under `reward_signals` to N / M to accomplish this. By default, `reward_signal_steps_per_update` is set to `steps_per_update`. |