m_Name:
m_EditorClassIdentifier:
m_BrainParameters:
vectorObservationSize: 11
vectorObservationSize: 10
numStackedVectorObservations: 3
vectorActionSize: 03000000
vectorActionDescriptions: []
sensor.AddObservation(m_InvertMult * gameObject.transform.rotation.z);
sensor.AddObservation(System.Convert.ToInt32(m_BallScript.lastFloorHit == HitWall.FloorHit.FloorHitUnset));
sensor.AddObservation(-1 * timePenalty);
}
public override void OnActionReceived(float[] vectorAction)