Christopher Goy
4 年前
当前提交
f6596d8d
共有 693 个文件被更改,包括 8431 次插入 和 1326 次删除
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2ML-Agents-Input-Example/.gitignore
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5ML-Agents-Input-Example/Assets/InputSystem.inputsettings.asset
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4ML-Agents-Input-Example/Assets/InputSystem.inputsettings.asset.meta
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2ML-Agents-Input-Example/Assets/ML-Agents.meta
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2ML-Agents-Input-Example/Assets/ML-Agents/Examples.meta
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4ML-Agents-Input-Example/Assets/ML-Agents/Examples/PushBlock.meta
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58ML-Agents-Input-Example/Assets/ML-Agents/Examples/PushBlock/PushBlockActions.inputactions
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11ML-Agents-Input-Example/Assets/ML-Agents/Examples/PushBlock/PushBlockActions.inputactions.meta
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22ML-Agents-Input-Example/Packages/manifest.json
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116ML-Agents-Input-Example/Packages/packages-lock.json
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21ML-Agents-Input-Example/ProjectSettings/DynamicsManager.asset
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9ML-Agents-Input-Example/ProjectSettings/EditorBuildSettings.asset
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6ML-Agents-Input-Example/ProjectSettings/EditorSettings.asset
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4ML-Agents-Input-Example/ProjectSettings/GraphicsSettings.asset
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3ML-Agents-Input-Example/ProjectSettings/PresetManager.asset
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155ML-Agents-Input-Example/ProjectSettings/ProjectSettings.asset
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4ML-Agents-Input-Example/ProjectSettings/ProjectVersion.txt
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20ML-Agents-Input-Example/ProjectSettings/QualitySettings.asset
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34ML-Agents-Input-Example/ProjectSettings/TagManager.asset
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1ML-Agents-Input-Example/ProjectSettings/VFXManager.asset
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2ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Scripts/Tank/TankAgent.cs.meta
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2ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Scripts/Tank/TanksInputActions.cs.meta
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2ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Scripts/UI/ButtonRemapScreenController.cs.meta
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2ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Prefabs/Tanks.onnx.meta
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15ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingGlass.mat
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1001ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Models/Concrete.fbx
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8ML-Agents-Input-Example/Assets/Samples.meta
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8ML-Agents-Input-Example/Assets/Samples/Input System.meta
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8ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2.meta
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8ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo.meta
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4ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/.sample.json
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9ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Animators.meta
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72ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Animators/Pumpjack.controller
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1001ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/EngineIdle.aif
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225ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioMixers/MainMix.mixer
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17ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Editor/MoveSceneViewCamera.cs
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9ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts.meta
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518ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts/Bowlby_One/BowlbyOne-Regular.ttf
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91ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Dust.mat
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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/TankExplosion.wav
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#if UNITY_EDITOR
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using UnityEditor; |
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using UnityEngine; |
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|
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public class MoveSceneViewCamera |
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{ |
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[MenuItem("Window/Position Scene View Camera")] |
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static void PositionCamera() |
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{ |
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SceneView.lastActiveSceneView.pivot = new Vector3(-147f, 23.5f, 237f); |
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SceneView.lastActiveSceneView.rotation = Quaternion.Euler(0f, 150f, 0f); |
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SceneView.lastActiveSceneView.orthographic = true; |
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SceneView.lastActiveSceneView.size = 100f; |
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Selection.activeGameObject = Camera.main.gameObject; |
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} |
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} |
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#endif
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