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reset everything except tanks example to main.

/develop/input-actuator-tanks
Christopher Goy 4 年前
当前提交
f6596d8d
共有 693 个文件被更改,包括 8431 次插入1326 次删除
  1. 2
      ML-Agents-Input-Example/.gitignore
  2. 5
      ML-Agents-Input-Example/Assets/InputSystem.inputsettings.asset
  3. 4
      ML-Agents-Input-Example/Assets/InputSystem.inputsettings.asset.meta
  4. 2
      ML-Agents-Input-Example/Assets/ML-Agents.meta
  5. 2
      ML-Agents-Input-Example/Assets/ML-Agents/Examples.meta
  6. 4
      ML-Agents-Input-Example/Assets/ML-Agents/Examples/PushBlock.meta
  7. 58
      ML-Agents-Input-Example/Assets/ML-Agents/Examples/PushBlock/PushBlockActions.inputactions
  8. 11
      ML-Agents-Input-Example/Assets/ML-Agents/Examples/PushBlock/PushBlockActions.inputactions.meta
  9. 22
      ML-Agents-Input-Example/Packages/manifest.json
  10. 116
      ML-Agents-Input-Example/Packages/packages-lock.json
  11. 21
      ML-Agents-Input-Example/ProjectSettings/DynamicsManager.asset
  12. 9
      ML-Agents-Input-Example/ProjectSettings/EditorBuildSettings.asset
  13. 6
      ML-Agents-Input-Example/ProjectSettings/EditorSettings.asset
  14. 4
      ML-Agents-Input-Example/ProjectSettings/GraphicsSettings.asset
  15. 3
      ML-Agents-Input-Example/ProjectSettings/PresetManager.asset
  16. 155
      ML-Agents-Input-Example/ProjectSettings/ProjectSettings.asset
  17. 4
      ML-Agents-Input-Example/ProjectSettings/ProjectVersion.txt
  18. 20
      ML-Agents-Input-Example/ProjectSettings/QualitySettings.asset
  19. 34
      ML-Agents-Input-Example/ProjectSettings/TagManager.asset
  20. 1
      ML-Agents-Input-Example/ProjectSettings/VFXManager.asset
  21. 2
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Scripts/Tank/TankAgent.cs.meta
  22. 2
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Scripts/Tank/TanksInputActions.cs.meta
  23. 2
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Scripts/UI/ButtonRemapScreenController.cs.meta
  24. 2
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Prefabs/Tanks.onnx.meta
  25. 15
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingGlass.mat
  26. 1001
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Models/Concrete.fbx
  27. 8
      ML-Agents-Input-Example/Assets/Samples.meta
  28. 8
      ML-Agents-Input-Example/Assets/Samples/Input System.meta
  29. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2.meta
  30. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo.meta
  31. 4
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/.sample.json
  32. 9
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Animators.meta
  33. 72
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Animators/Pumpjack.controller
  34. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Animators/Pumpjack.controller.meta
  35. 9
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips.meta
  36. 21
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/BackgroundMusic.wav.meta
  37. 1001
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/EngineDriving.aif
  38. 21
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/EngineDriving.aif.meta
  39. 1001
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/EngineIdle.aif
  40. 21
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/EngineIdle.aif.meta
  41. 879
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShellExplosion.wav
  42. 21
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShellExplosion.wav.meta
  43. 1001
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  44. 21
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  45. 1001
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShotFiring.wav
  46. 21
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShotFiring.wav.meta
  47. 1001
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/TankExplosion.wav
  48. 21
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/TankExplosion.wav.meta
  49. 9
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioMixers.meta
  50. 225
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioMixers/MainMix.mixer
  51. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioMixers/MainMix.mixer.meta
  52. 9
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Editor.meta
  53. 17
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Editor/MoveSceneViewCamera.cs
  54. 12
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Editor/MoveSceneViewCamera.cs.meta
  55. 9
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts.meta
  56. 9
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts/Bowlby_One.meta
  57. 518
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts/Bowlby_One/BowlbyOne-Regular.ttf
  58. 18
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts/Bowlby_One/BowlbyOne-Regular.ttf.meta
  59. 93
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts/Bowlby_One/FontLicense.txt
  60. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts/Bowlby_One/FontLicense.txt.meta
  61. 9
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials.meta
  62. 75
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Blue.mat
  63. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Blue.mat.meta
  64. 79
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Brown.mat
  65. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Brown.mat.meta
  66. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingGlass.mat.meta
  67. 77
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingGrey.mat
  68. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingGrey.mat.meta
  69. 77
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingMetal.mat
  70. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingMetal.mat.meta
  71. 77
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingStone.mat
  72. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingStone.mat.meta
  73. 77
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingWhite.mat
  74. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/BuildingWhite.mat.meta
  75. 91
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Dust.mat
  76. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Dust.mat.meta
  77. 91
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Explosion.mat
  78. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Explosion.mat.meta
  79. 79
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Gold.mat
  80. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Gold.mat.meta
  81. 79
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Green.mat
  82. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Green.mat.meta
  83. 75
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Grey.mat
  84. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Grey.mat.meta
  85. 77
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/OilDrums.mat
  86. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/OilDrums.mat.meta
  87. 75
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Red.mat
  88. 8
      ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Materials/Red.mat.meta

2
ML-Agents-Input-Example/.gitignore


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5
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22
ML-Agents-Input-Example/Packages/manifest.json


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21
ML-Agents-Input-Example/ProjectSettings/DynamicsManager.asset


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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/EngineDriving.aif.meta


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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/EngineIdle.aif.meta


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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShellExplosion.wav.meta


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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShotCharging.wav
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21
ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShotCharging.wav.meta


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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/AudioClips/ShotFiring.wav
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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Editor/MoveSceneViewCamera.cs


#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public class MoveSceneViewCamera
{
[MenuItem("Window/Position Scene View Camera")]
static void PositionCamera()
{
SceneView.lastActiveSceneView.pivot = new Vector3(-147f, 23.5f, 237f);
SceneView.lastActiveSceneView.rotation = Quaternion.Euler(0f, 150f, 0f);
SceneView.lastActiveSceneView.orthographic = true;
SceneView.lastActiveSceneView.size = 100f;
Selection.activeGameObject = Camera.main.gameObject;
}
}
#endif

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ML-Agents-Input-Example/Assets/Samples/Input System/1.0.2/Tanks Demo/Fonts/Bowlby_One/FontLicense.txt


Copyright (c) 2011 by vernon adams (vern@newtypography.co.uk),
with Reserved Font Names "Bowlby" "Bowlby One" and "Bowlby One SC"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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