浏览代码

cleanup

/hh-develop-ragdoll-testing
HH 5 年前
当前提交
f53bc0b3
共有 3 个文件被更改,包括 2 次插入4 次删除
  1. 2
      Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo.meta
  2. 2
      Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo.meta
  3. 2
      Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs

2
Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo.meta


guid: 0b45b2f0ee5e548babcc58c9adcda117
ScriptedImporter:
fileIDToRecycleName:
11400000: Assets/Demonstrations/ExpertCrawlerDyn.demo
11400002: Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerDyn.demo
externalObjects: {}
userData: ' (Unity.MLAgents.Demonstrations.DemonstrationSummary)'
assetBundleName:

2
Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo.meta


guid: f19829d1024204357b30822fc9adbfc9
ScriptedImporter:
fileIDToRecycleName:
11400000: Assets/Demonstrations/ExpertCrawlerSta.demo
11400002: Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawlerSta.demo
externalObjects: {}
userData: ' (Unity.MLAgents.Demonstrations.DemonstrationSummary)'
assetBundleName:

2
Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs


[Header("Target To Walk Towards")] [Space(10)]
public Transform target; //Target the agent will walk towards.
public float targetSpawnRadius; //The radius in which a target can be randomly spawned.
public bool detectTargets; //Should this agent detect targets
public bool respawnTargetWhenTouched; //Should the target respawn to a different position when touched

[Header("Reward Functions To Use")] [Space(10)]
public bool rewardMovingTowardsTarget; // Agent should move towards target
public bool rewardFacingTarget; // Agent should face the target
public bool rewardUseTimePenalty; // Hurry up

正在加载...
取消
保存