}
if (position == Position.Goalie)
{
m_Power = 1f;
m_Power = 2000f;
m_LateralSpeed = 1.0f;
m_ForwardSpeed = 1.0f;
void OnCollisionEnter(Collision c)
var force = m_Power * m_KickPower;
force = m_Power;
if (c.gameObject.CompareTag("ball"))
// Generic gets curriculum