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Finalized doxygen pages

- Limited to C# classes that are user-facing/
- Added a placeholder for Python to signify intentions
- Generated doxygen pages
/develop-generalizationTraining-TrainerController
Marwan Mattar 7 年前
当前提交
f1e407a3
共有 204 个文件被更改,包括 9103 次插入37 次删除
  1. 3
      .gitignore
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.gitignore


/unity-environment/Assets/ML-Agents/Plugins/Computer*
/unity-environment/Assets/ML-Agents/Plugins/System*
# Generated doc folders
/docs/html
# Mac hidden files
*.DS_Store
*/.ipynb_checkpoints

13
docs/Readme.md


* [ML-Agents Glossary](Glossary.md)
* [Limitations & Common Issues](Limitations-and-Common-Issues.md)
## C# API and Components
* Academy
* Agent
* Decision
* Monitor
## API Docs
* [C#](html/annotated.html)
* [Academy](html/classAcademy.html)
* [Agent](html/classAgent.html)
* [Decision](html/interfaceDecision.html)
* [Monitor](html/classMonitor.html)
* Python (coming soon)

33
docs/dox-ml-agents.conf


# could be handy for archiving the generated documentation or if some version
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PROJECT_NUMBER = v0.2
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INPUT = ML-Agents-Overview.md \
Background-Unity.md \
Background-Machine-Learning.md \
Background-TensorFlow.md \
Installation.md \
Installation-Docker.md \
Background-Jupyter.md \
Getting-Started-with-Balance-Ball.md \
Learning-Environment-Examples.md \
Learning-Environment-Create-New.md \
Learning-Environment-Design.md \
Learning-Environment-Design-Agents.md \
Learning-Environment-Design-Academy.md \
Learning-Environment-Design-Brains.md \
Training-ML-Agents.md \
Training-PPO.md \
Training-Curriculum-Learning.md \
Training-Imitation-Learning.md \
Using-TensorFlow-Sharp-in-Unity.md \
Training-on-Amazon-Web-Service.md \
Using-Tensorboard.md \
Python-API.md \
Feature-Broadcasting.md \
Feature-Monitor.md \
Limitations-and-Common-Issues.md \
../unity-environment/Assets/ML-Agents/Scripts \
../python/unityagents
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../unity-environment/Assets/ML-Agents/Scripts/Agent.cs \
../unity-environment/Assets/ML-Agents/Scripts/Monitor.cs \
../unity-environment/Assets/ML-Agents/Scripts/Decision.cs
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118
docs/html/Academy_8cs.html


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301
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<hr/><h2 class="groupheader">Class Documentation</h2>
<a name="structAgentInfo" id="structAgentInfo"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structAgentInfo">&#9670;&nbsp;</a></span>AgentInfo</h2>
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<td class="memname">struct AgentInfo</td>
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<div class="textblock"><p>Struct that contains all the information for an <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a>, including its observations, actions and current status, that is sent to the Brain. </p>
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Whether the agent is done or not. </td></tr>
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id</td>
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Unique identifier each agent receives at initialization. <p>It is used to separate between different agents in the environment. </p>
</td></tr>
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Whether the agent has reached its max step count for this episode. </td></tr>
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memories</td>
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Used by the Trainer to store information about the agent. <p>This data structure is not consumed or modified by the agent directly, they are just the owners of their trainier's memory. Currently, however, the size of the memory is in the Brain properties. </p>
</td></tr>
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<a id="ab18e03604d8452d6d86f55873e19732a"></a>float</td>
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reward</td>
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Current agent reward. </td></tr>
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The previous agent vector observations, stacked. <p>The length of the history (i.e. number of vector observations to stack) is specified in the Brain parameters. </p>
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Keeps track of the last text action taken by the Brain. </td></tr>
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Keeps track of the last vector action taken by the Brain. </td></tr>
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Most recent text observation. </td></tr>
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Most recent agent vector (i.e. <p>numeric) observation. </p>
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Most recent agent camera (i.e. <p>texture) observation. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#structAgentAction">&#9670;&nbsp;</a></span>AgentAction</h2>
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<div class="textblock"><p>Struct that contains the action information sent from the Brain to the <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a>. </p>
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memories</td>
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vectorActions</td>
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<h2 class="memtitle"><span class="permalink"><a href="#classAgentParameters">&#9670;&nbsp;</a></span>AgentParameters</h2>
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The list of the Camera GameObjects the agent uses for visual observations. </td></tr>
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The maximum number of steps the agent takes before being done. <p>If set to 0, the agent can only be set to done programmatically (or when the <a class="el" href="classAcademy.html" title="An Academy is where Agent objects go to train their behaviors. ">Academy</a> is done). If set to any positive integer, the agent will be set to done after that many steps. Note that setting the max step to a value greater than the academy max step value renders it useless. </p>
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Number of actions between decisions (used when On Demand <a class="el" href="interfaceDecision.html" title="Interface for implementing the behavior of an Agent that uses a Heuristic Brain. ">Decision</a> Making is turned off). </td></tr>
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onDemandDecision</td>
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Whether to enable On Demand <a class="el" href="interfaceDecision.html" title="Interface for implementing the behavior of an Agent that uses a Heuristic Brain. ">Decision</a> Making or make a decision at every step. </td></tr>
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Determines the behaviour of the agent when done. <p>If true, the agent will reset when done and start a new episode. Otherwise, the agent will remain done and its behavior will be dictated by the AgentOnDone method. </p>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMonitor.html">Monitor</a></td></tr>
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<tr class="memitem:ac69ce5a28782fdc01f7ba5c236cd5f72"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72">MonitorType</a> { <a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72a10bf08f0bbd6689475be65b4ae441bd9">slider</a>,
<a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72a16e197121c1752d4f42e8999863104ce">hist</a>,
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<tr class="memdesc:ac69ce5a28782fdc01f7ba5c236cd5f72"><td class="mdescLeft">&#160;</td><td class="mdescRight">The type of monitor the information must be displayed in. <a href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72">More...</a><br /></td></tr>
<tr class="separator:ac69ce5a28782fdc01f7ba5c236cd5f72"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="ac69ce5a28782fdc01f7ba5c236cd5f72"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac69ce5a28782fdc01f7ba5c236cd5f72">&#9670;&nbsp;</a></span>MonitorType</h2>
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<td class="memname">enum <a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72">MonitorType</a></td>
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<span class="mlabels"><span class="mlabel">strong</span></span> </td>
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<p>The type of monitor the information must be displayed in. </p>
<p>&lt;slider&gt; corresponds to a single rectangle whose width is given by a float between -1 and 1. (green is positive, red is negative) &lt;hist&gt; corresponds to n vertical sliders. &lt;text&gt; is a text field. &lt;bar&gt; is a rectangle of fixed length to represent the proportions of a list of floats. </p>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="#events">Events</a> &#124;
<a href="classAcademy-members.html">List of all members</a> </div>
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<div class="title">Academy Class Reference</div> </div>
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<p>An <a class="el" href="classAcademy.html" title="An Academy is where Agent objects go to train their behaviors. ">Academy</a> is where <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> objects go to train their behaviors.
<a href="classAcademy.html#details">More...</a></p>
<p>Inherits MonoBehaviour.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ab6a884f7a70c4dce4432077d716e886c"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#ab6a884f7a70c4dce4432077d716e886c">InitializeAcademy</a> ()</td></tr>
<tr class="memdesc:ab6a884f7a70c4dce4432077d716e886c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the academy and environment. <a href="#ab6a884f7a70c4dce4432077d716e886c">More...</a><br /></td></tr>
<tr class="separator:ab6a884f7a70c4dce4432077d716e886c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aec20943228af90888c11a796b9e27777"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#aec20943228af90888c11a796b9e27777">AcademyStep</a> ()</td></tr>
<tr class="memdesc:aec20943228af90888c11a796b9e27777"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the academy behavior at every step of the environment. <a href="#aec20943228af90888c11a796b9e27777">More...</a><br /></td></tr>
<tr class="separator:aec20943228af90888c11a796b9e27777"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0872c23a338aebf18b22ce40d3f72c39"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a0872c23a338aebf18b22ce40d3f72c39">AcademyReset</a> ()</td></tr>
<tr class="memdesc:a0872c23a338aebf18b22ce40d3f72c39"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies the academy behavior when being reset (i.e. <a href="#a0872c23a338aebf18b22ce40d3f72c39">More...</a><br /></td></tr>
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<tr class="memitem:a7eaee35bbad8e7b2aeddd1957ab5016d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a7eaee35bbad8e7b2aeddd1957ab5016d">GetIsInference</a> ()</td></tr>
<tr class="memdesc:a7eaee35bbad8e7b2aeddd1957ab5016d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the isInference flag. <a href="#a7eaee35bbad8e7b2aeddd1957ab5016d">More...</a><br /></td></tr>
<tr class="separator:a7eaee35bbad8e7b2aeddd1957ab5016d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af9fcbf243bd5c1f362777584378127cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#af9fcbf243bd5c1f362777584378127cf">SetIsInference</a> (bool isInference)</td></tr>
<tr class="memdesc:af9fcbf243bd5c1f362777584378127cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the isInference flag to the provided value. <a href="#af9fcbf243bd5c1f362777584378127cf">More...</a><br /></td></tr>
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<tr class="memitem:a4f6948fd8d2909d9ab1012ee3b7debb3"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a4f6948fd8d2909d9ab1012ee3b7debb3">GetEpisodeCount</a> ()</td></tr>
<tr class="memdesc:a4f6948fd8d2909d9ab1012ee3b7debb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current episode counter. <a href="#a4f6948fd8d2909d9ab1012ee3b7debb3">More...</a><br /></td></tr>
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<tr class="memitem:ab586c01aab81d779dc15e051f33b3040"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#ab586c01aab81d779dc15e051f33b3040">GetStepCount</a> ()</td></tr>
<tr class="memdesc:ab586c01aab81d779dc15e051f33b3040"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current step counter (within the current epside). <a href="#ab586c01aab81d779dc15e051f33b3040">More...</a><br /></td></tr>
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<tr class="memitem:a44cace8d4257cdedded8faa819aa0fcb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a44cace8d4257cdedded8faa819aa0fcb">Done</a> ()</td></tr>
<tr class="memdesc:a44cace8d4257cdedded8faa819aa0fcb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the done flag to true. <a href="#a44cace8d4257cdedded8faa819aa0fcb">More...</a><br /></td></tr>
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<tr class="memitem:a6439db113c7c15c83710c55c8e57af38"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a6439db113c7c15c83710c55c8e57af38">IsDone</a> ()</td></tr>
<tr class="memdesc:a6439db113c7c15c83710c55c8e57af38"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether or not the academy is done. <a href="#a6439db113c7c15c83710c55c8e57af38">More...</a><br /></td></tr>
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<tr class="memitem:a276d937e60b907e23ec89d7df4cebe79"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a276d937e60b907e23ec89d7df4cebe79">IsCommunicatorOn</a> ()</td></tr>
<tr class="memdesc:a276d937e60b907e23ec89d7df4cebe79"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether or not the communicator is on. <a href="#a276d937e60b907e23ec89d7df4cebe79">More...</a><br /></td></tr>
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<tr class="memitem:a04fd35436026aa0997e1dcf6491b9a1a"><td class="memItemLeft" align="right" valign="top">Communicator&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a04fd35436026aa0997e1dcf6491b9a1a">GetCommunicator</a> ()</td></tr>
<tr class="memdesc:a04fd35436026aa0997e1dcf6491b9a1a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Communicator currently used by the <a class="el" href="classAcademy.html" title="An Academy is where Agent objects go to train their behaviors. ">Academy</a>. <a href="#a04fd35436026aa0997e1dcf6491b9a1a">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a3f4e8b2b6e23e7d814f69fab93009d5f"><td class="memItemLeft" align="right" valign="top">ResetParameters&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a3f4e8b2b6e23e7d814f69fab93009d5f">resetParameters</a></td></tr>
<tr class="memdesc:a3f4e8b2b6e23e7d814f69fab93009d5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contains a mapping from parameter names to float values. <a href="#a3f4e8b2b6e23e7d814f69fab93009d5f">More...</a><br /></td></tr>
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Events</h2></td></tr>
<tr class="memitem:a161ef309785ffee22f97ca3ca7b5a859"><td class="memItemLeft" align="right" valign="top">System.Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a161ef309785ffee22f97ca3ca7b5a859">BrainDecideAction</a></td></tr>
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<tr class="memitem:a329972de6641802140ac8573060c289b"><td class="memItemLeft" align="right" valign="top">System.Action&lt; bool, bool, int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a329972de6641802140ac8573060c289b">AgentSetStatus</a></td></tr>
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<tr class="memitem:a7024f1b7a48feeb1206b99a11b201b4f"><td class="memItemLeft" align="right" valign="top">System.Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#a7024f1b7a48feeb1206b99a11b201b4f">AgentResetIfDone</a></td></tr>
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<tr class="memitem:adce6a53cc9bbe74e32d073f4820ec433"><td class="memItemLeft" align="right" valign="top">System.Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#adce6a53cc9bbe74e32d073f4820ec433">AgentSendState</a></td></tr>
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<tr class="memitem:ad3a47ae55e42fae046d5360270c076ac"><td class="memItemLeft" align="right" valign="top">System.Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#ad3a47ae55e42fae046d5360270c076ac">AgentAct</a></td></tr>
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<tr class="memitem:ab86a6437d36e5687e61117623e5d2c62"><td class="memItemLeft" align="right" valign="top">System.Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classAcademy.html#ab86a6437d36e5687e61117623e5d2c62">AgentForceReset</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>An <a class="el" href="classAcademy.html" title="An Academy is where Agent objects go to train their behaviors. ">Academy</a> is where <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> objects go to train their behaviors. </p>
<p>More specifically, an academy is a collection of Brain objects and each agent in a scene is attached to one brain (a single brain may be attached to multiple agents). Currently, this class is expected to be extended to implement the desired academy behavior. </p>
<p>When an academy is run, it can either be in inference or training mode. The mode is determined by the presence or absence of a Communicator. In the presence of a communicator, the academy is run in training mode where the states and observations of each agent are sent through the communicator. In the absence of a communciator, the academy is run in inference mode where the agent behavior is determined by the brain attached to it (which may be internal, heuristic or player). </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a0872c23a338aebf18b22ce40d3f72c39"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0872c23a338aebf18b22ce40d3f72c39">&#9670;&nbsp;</a></span>AcademyReset()</h2>
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<td class="memname">virtual void AcademyReset </td>
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<p>Specifies the academy behavior when being reset (i.e. </p>
<p>at the completion of a global episode). </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aec20943228af90888c11a796b9e27777">&#9670;&nbsp;</a></span>AcademyStep()</h2>
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<td class="memname">virtual void AcademyStep </td>
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<p>Specifies the academy behavior at every step of the environment. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a44cace8d4257cdedded8faa819aa0fcb">&#9670;&nbsp;</a></span>Done()</h2>
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<td class="memname">void Done </td>
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<p>Sets the done flag to true. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a04fd35436026aa0997e1dcf6491b9a1a">&#9670;&nbsp;</a></span>GetCommunicator()</h2>
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<td class="memname">Communicator GetCommunicator </td>
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<p>Returns the Communicator currently used by the <a class="el" href="classAcademy.html" title="An Academy is where Agent objects go to train their behaviors. ">Academy</a>. </p>
<dl class="section return"><dt>Returns</dt><dd>The commincator currently in use (may be null).</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a4f6948fd8d2909d9ab1012ee3b7debb3">&#9670;&nbsp;</a></span>GetEpisodeCount()</h2>
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<td class="memname">int GetEpisodeCount </td>
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<p>Returns the current episode counter. </p>
<dl class="section return"><dt>Returns</dt><dd>Current episode number. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a7eaee35bbad8e7b2aeddd1957ab5016d">&#9670;&nbsp;</a></span>GetIsInference()</h2>
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<p>Returns the isInference flag. </p>
<dl class="section return"><dt>Returns</dt><dd><code>true</code>, if current mode is inference, <code>false</code> if training. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ab586c01aab81d779dc15e051f33b3040">&#9670;&nbsp;</a></span>GetStepCount()</h2>
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<td class="memname">int GetStepCount </td>
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<p>Returns the current step counter (within the current epside). </p>
<dl class="section return"><dt>Returns</dt><dd>Current episode number. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ab6a884f7a70c4dce4432077d716e886c">&#9670;&nbsp;</a></span>InitializeAcademy()</h2>
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<p>Initializes the academy and environment. </p>
<p>Called during the waking-up phase of the environment before any of the scene objects/agents have been initialized. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a276d937e60b907e23ec89d7df4cebe79">&#9670;&nbsp;</a></span>IsCommunicatorOn()</h2>
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<td class="memname">bool IsCommunicatorOn </td>
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<p>Returns whether or not the communicator is on. </p>
<dl class="section return"><dt>Returns</dt><dd><code>true</code>, if communicator is on, <code>false</code> otherwise. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a6439db113c7c15c83710c55c8e57af38">&#9670;&nbsp;</a></span>IsDone()</h2>
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<td class="memname">bool IsDone </td>
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<p>Returns whether or not the academy is done. </p>
<dl class="section return"><dt>Returns</dt><dd><code>true</code>, if academy is done, <code>false</code> otherwise. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#af9fcbf243bd5c1f362777584378127cf">&#9670;&nbsp;</a></span>SetIsInference()</h2>
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<td class="memname">void SetIsInference </td>
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<p>Sets the isInference flag to the provided value. </p>
<p>If the new flag differs from the current flag value, this signals that the environment configuration needs to be updated. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a3f4e8b2b6e23e7d814f69fab93009d5f">&#9670;&nbsp;</a></span>resetParameters</h2>
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</div><div class="memdoc">
<p>Contains a mapping from parameter names to float values. </p>
<p>They are used in <a class="el" href="classAcademy.html#a0872c23a338aebf18b22ce40d3f72c39" title="Specifies the academy behavior when being reset (i.e. ">AcademyReset</a> and <a class="el" href="classAcademy.html#aec20943228af90888c11a796b9e27777" title="Specifies the academy behavior at every step of the environment. ">AcademyStep</a> to modify elements in the environment at reset time. </p>
<p>Default reset parameters are specified in the academy Editor, and can be modified when training with an external Brain by passinga config dictionary at reset. </p>
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<h2 class="groupheader">Event Documentation</h2>
<a id="ad3a47ae55e42fae046d5360270c076ac"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad3a47ae55e42fae046d5360270c076ac">&#9670;&nbsp;</a></span>AgentAct</h2>
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<td class="memname">System.Action AgentForceReset</td>
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<td class="memname">System.Action AgentResetIfDone</td>
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<td class="memname">System.Action AgentSendState</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a329972de6641802140ac8573060c289b">&#9670;&nbsp;</a></span>AgentSetStatus</h2>
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<td class="memname">System.Action&lt;bool, bool, int&gt; AgentSetStatus</td>
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<a id="a161ef309785ffee22f97ca3ca7b5a859"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a161ef309785ffee22f97ca3ca7b5a859">&#9670;&nbsp;</a></span>BrainDecideAction</h2>
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<div class="memproto">
<table class="memname">
<tr>
<td class="memname">System.Action BrainDecideAction</td>
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</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Academy_8cs.html">Academy.cs</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
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<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="classAcademy.html">Academy</a></li>
</ul>
</div>
</body>
</html>

21
docs/html/classAcademy.js


var classAcademy =
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[ "AgentAct", "classAcademy.html#ad3a47ae55e42fae046d5360270c076ac", null ],
[ "AgentForceReset", "classAcademy.html#ab86a6437d36e5687e61117623e5d2c62", null ],
[ "AgentResetIfDone", "classAcademy.html#a7024f1b7a48feeb1206b99a11b201b4f", null ],
[ "AgentSendState", "classAcademy.html#adce6a53cc9bbe74e32d073f4820ec433", null ],
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[ "BrainDecideAction", "classAcademy.html#a161ef309785ffee22f97ca3ca7b5a859", null ]
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139
docs/html/classAgent-members.html


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<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="logo.png"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">ML-Agents
&#160;<span id="projectnumber">v0.3</span>
</div>
</td>
</tr>
</tbody>
</table>
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<!-- end header part -->
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</script>
<div id="doc-content">
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<div class="header">
<div class="headertitle">
<div class="title">Agent Member List</div> </div>
</div><!--header-->
<div class="contents">
<p>This is the complete list of members for <a class="el" href="classAgent.html">Agent</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#af54b9da1f764b0be8cafc581d8f9bc5f">AddReward</a>(float increment)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a70dc94ababe37a27084145ead3226d6d">AddVectorObs</a>(float observation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#aaca4c52e9a7e8583ceca5953be77f861">AddVectorObs</a>(int observation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a210e66a94c911aa1dea714422792d725">AddVectorObs</a>(Vector3 observation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a170507d882c7d3b3e854b668ce343926">AddVectorObs</a>(Vector2 observation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a805b0835be8f8e37d4339c29e6c6ebe5">AddVectorObs</a>(float[] observation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a02118021b2a57e6f030698e2b63c38ec">AddVectorObs</a>(List&lt; float &gt; observation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a92e3b1eea9f0605ba349ba2b5177d8b0">AddVectorObs</a>(Quaternion observation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a6bedc752523054d350627d6a0c7fab6c">AgentAction</a>(float[] vectorAction, string textAction)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a1744571e645b75c4e15b11c1020199a3">AgentOnDone</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#aec11063707292e4183406fc40802cf41">agentParameters</a></td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#acbb8642634d325629d4e45c8b319610e">AgentReset</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a4b858e0e212cea18f48976438a427ee9">brain</a></td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a8b793b8bbc37b66a5e7eeaeea0844857">CollectObservations</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a44cace8d4257cdedded8faa819aa0fcb">Done</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a7dbd50c5e347a1fe0c8f2a63ccc1ebb5">GetCumulativeReward</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a05d04fc03ed70a11afb905e259e1404e">GetReward</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#ab586c01aab81d779dc15e051f33b3040">GetStepCount</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a425d0bb9aae6a2f176eaa9342188e83c">GiveBrain</a>(Brain brain)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a0d65cb2bf6fd9e49d87468583db3baa1">InitializeAgent</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a6439db113c7c15c83710c55c8e57af38">IsDone</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a37124e7a1328a3d7342e6682e73092d7">IsMaxStepReached</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#af0aa30da9ba1bbda231c6b3a4e36550a">ObservationToTexture</a>(Camera camera, int width, int height)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a737d24da9fbe954cd4e41983ddee208a">RequestAction</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#ae9f3c050a74cf26e2cd74e82deaa9a5d">RequestDecision</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a2ebb156dac7038fe138c910df69300c9">ResetReward</a>()</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#ad60a2a2684b0d8970230ab579e52e445">SetReward</a>(float reward)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a78d35c658d6582ecb0e07c2674bed70f">SetTextObs</a>(string textObservation)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a3ef1a2894634cedd1a4987d525e30d77">UpdateMemoriesAction</a>(List&lt; float &gt; memories)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classAgent.html#a08e542a8bbffc1c37ec91ad5c99662b8">UpdateTextAction</a>(string textActions)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classAgent.html#a040c1710d1fae2010525db5be0132564">UpdateVectorAction</a>(float[] vectorActions)</td><td class="entry"><a class="el" href="classAgent.html">Agent</a></td><td class="entry"></td></tr>
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1001
docs/html/classAgent.html
文件差异内容过多而无法显示
查看文件

34
docs/html/classAgent.js


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114
docs/html/classEnvironmentConfiguration-members.html


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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>Welcome to Unity Machine Learning Agents (ML-Agents).
<a href="classEnvironmentConfiguration.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a59f91ef802bd5f087c640819690aeee0"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEnvironmentConfiguration.html#a59f91ef802bd5f087c640819690aeee0">EnvironmentConfiguration</a> (int <a class="el" href="classEnvironmentConfiguration.html#a2474a5474cbff19523a51eb1de01cda4">width</a>, int <a class="el" href="classEnvironmentConfiguration.html#ad12fc34ce789bce6c8a05d8a17138534">height</a>, int <a class="el" href="classEnvironmentConfiguration.html#a6769bca3d7b4c1e3e32b774729afabd1">qualityLevel</a>, float <a class="el" href="classEnvironmentConfiguration.html#ad921de4ff2f44d55940f0b2f3a86149d">timeScale</a>, int <a class="el" href="classEnvironmentConfiguration.html#ac63e74b2fef449402905cb50167aa622">targetFrameRate</a>)</td></tr>
<tr class="memdesc:a59f91ef802bd5f087c640819690aeee0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes a new instance of the <a class="el" href="classEnvironmentConfiguration.html" title="Welcome to Unity Machine Learning Agents (ML-Agents). ">EnvironmentConfiguration</a> class. <a href="#a59f91ef802bd5f087c640819690aeee0">More...</a><br /></td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:a2474a5474cbff19523a51eb1de01cda4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEnvironmentConfiguration.html#a2474a5474cbff19523a51eb1de01cda4">width</a></td></tr>
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<tr class="memitem:a6769bca3d7b4c1e3e32b774729afabd1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEnvironmentConfiguration.html#a6769bca3d7b4c1e3e32b774729afabd1">qualityLevel</a></td></tr>
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<tr class="memitem:ad921de4ff2f44d55940f0b2f3a86149d"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEnvironmentConfiguration.html#ad921de4ff2f44d55940f0b2f3a86149d">timeScale</a></td></tr>
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<tr class="memitem:ac63e74b2fef449402905cb50167aa622"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEnvironmentConfiguration.html#ac63e74b2fef449402905cb50167aa622">targetFrameRate</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Welcome to Unity Machine Learning Agents (ML-Agents). </p>
<p>ML-Agents contains five entities: <a class="el" href="classAcademy.html" title="An Academy is where Agent objects go to train their behaviors. ">Academy</a>, Brain, <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a>, Communicator and Python API. The academy, and all its brains and connected agents live within a learning environment (herin called Environment), while the communicator manages the communication between the learning environment and the Python API. For more information on each of these entities, in addition to how to set-up a learning environment and train the behavior of characters in a Unity scene, please browse our documentation pages on GitHub: <a href="https://github.com/Unity-Technologies/ml-agents/blob/master/docs/">https://github.com/Unity-Technologies/ml-agents/blob/master/docs/</a></p>
<p>Wraps the environment-level parameters that are provided within the Editor. These parameters can be provided for training and inference modes separately and represent screen resolution, rendering quality and frame rate. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a59f91ef802bd5f087c640819690aeee0">&#9670;&nbsp;</a></span>EnvironmentConfiguration()</h2>
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<p>Initializes a new instance of the <a class="el" href="classEnvironmentConfiguration.html" title="Welcome to Unity Machine Learning Agents (ML-Agents). ">EnvironmentConfiguration</a> class. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">qualityLevel</td><td>Rendering quality of environment. Ranges from 0 to 5, with higher. </td></tr>
<tr><td class="paramname">timeScale</td><td>Speed at which environment is run. Ranges from 1 to 100, with higher values representing faster speed. </td></tr>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ad12fc34ce789bce6c8a05d8a17138534">&#9670;&nbsp;</a></span>height</h2>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<p>This is the complete list of members for <a class="el" href="classMonitor.html">Monitor</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classMonitor.html#a2e9cd68151e0f2d2c08a010080ada4a6">Log</a>(string key, object value, MonitorType displayType=MonitorType.text, Transform target=null)</td><td class="entry"><a class="el" href="classMonitor.html">Monitor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classMonitor.html#ae8d1d6ae07652adf07f09f462c69f4a8">RemoveAllValues</a>(Transform target)</td><td class="entry"><a class="el" href="classMonitor.html">Monitor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classMonitor.html#ac8888bc1e3ac394d6d01684d0bf2ee27">RemoveValue</a>(Transform target, string key)</td><td class="entry"><a class="el" href="classMonitor.html">Monitor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classMonitor.html#ac9a87b218fd4c455053a8d5fb5ec6096">SetActive</a>(bool active)</td><td class="entry"><a class="el" href="classMonitor.html">Monitor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classMonitor.html#aaf0067f61511f18c08ea89391bd4cccb">verticalOffset</a></td><td class="entry"><a class="el" href="classMonitor.html">Monitor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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<div class="header">
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<a href="#nested-classes">Classes</a> &#124;
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="#pub-static-attribs">Static Public Attributes</a> &#124;
<a href="classMonitor-members.html">List of all members</a> </div>
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<div class="title">Monitor Class Reference</div> </div>
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<p><a class="el" href="classMonitor.html" title="Monitor is used to display information about the Agent within the Unity scene. ">Monitor</a> is used to display information about the <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> within the Unity scene.
<a href="classMonitor.html#details">More...</a></p>
<p>Inherits MonoBehaviour.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a2e9cd68151e0f2d2c08a010080ada4a6"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMonitor.html#a2e9cd68151e0f2d2c08a010080ada4a6">Log</a> (string key, object value, <a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72">MonitorType</a> displayType=<a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72a1cb251ec0d568de6a929b520c4aed8d1">MonitorType.text</a>, Transform target=null)</td></tr>
<tr class="memdesc:a2e9cd68151e0f2d2c08a010080ada4a6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use the <a class="el" href="classMonitor.html#a2e9cd68151e0f2d2c08a010080ada4a6" title="Use the Monitor.Log static function to attach information to a transform. ">Monitor.Log</a> static function to attach information to a transform. <a href="#a2e9cd68151e0f2d2c08a010080ada4a6">More...</a><br /></td></tr>
<tr class="separator:a2e9cd68151e0f2d2c08a010080ada4a6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac8888bc1e3ac394d6d01684d0bf2ee27"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMonitor.html#ac8888bc1e3ac394d6d01684d0bf2ee27">RemoveValue</a> (Transform target, string key)</td></tr>
<tr class="memdesc:ac8888bc1e3ac394d6d01684d0bf2ee27"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a value from a monitor. <a href="#ac8888bc1e3ac394d6d01684d0bf2ee27">More...</a><br /></td></tr>
<tr class="separator:ac8888bc1e3ac394d6d01684d0bf2ee27"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae8d1d6ae07652adf07f09f462c69f4a8"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMonitor.html#ae8d1d6ae07652adf07f09f462c69f4a8">RemoveAllValues</a> (Transform target)</td></tr>
<tr class="memdesc:ae8d1d6ae07652adf07f09f462c69f4a8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove all information from a monitor. <a href="#ae8d1d6ae07652adf07f09f462c69f4a8">More...</a><br /></td></tr>
<tr class="separator:ae8d1d6ae07652adf07f09f462c69f4a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac9a87b218fd4c455053a8d5fb5ec6096"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMonitor.html#ac9a87b218fd4c455053a8d5fb5ec6096">SetActive</a> (bool active)</td></tr>
<tr class="memdesc:ac9a87b218fd4c455053a8d5fb5ec6096"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use SetActive to enable or disable the <a class="el" href="classMonitor.html" title="Monitor is used to display information about the Agent within the Unity scene. ">Monitor</a> via script <a href="#ac9a87b218fd4c455053a8d5fb5ec6096">More...</a><br /></td></tr>
<tr class="separator:ac9a87b218fd4c455053a8d5fb5ec6096"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr class="memitem:aaf0067f61511f18c08ea89391bd4cccb"><td class="memItemLeft" align="right" valign="top">static float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMonitor.html#aaf0067f61511f18c08ea89391bd4cccb">verticalOffset</a> = 3f</td></tr>
<tr class="memdesc:aaf0067f61511f18c08ea89391bd4cccb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents how high above the target the monitors will be. <a href="#aaf0067f61511f18c08ea89391bd4cccb">More...</a><br /></td></tr>
<tr class="separator:aaf0067f61511f18c08ea89391bd4cccb"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classMonitor.html" title="Monitor is used to display information about the Agent within the Unity scene. ">Monitor</a> is used to display information about the <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> within the Unity scene. </p>
<p>Use the log function to add information to your monitor. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a2e9cd68151e0f2d2c08a010080ada4a6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2e9cd68151e0f2d2c08a010080ada4a6">&#9670;&nbsp;</a></span>Log()</h2>
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<td class="memname">static void Log </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>key</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">object&#160;</td>
<td class="paramname"><em>value</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72">MonitorType</a>&#160;</td>
<td class="paramname"><em>displayType</em> = <code><a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72a1cb251ec0d568de6a929b520c4aed8d1">MonitorType.text</a></code>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Transform&#160;</td>
<td class="paramname"><em>target</em> = <code>null</code>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
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<p>Use the <a class="el" href="classMonitor.html#a2e9cd68151e0f2d2c08a010080ada4a6" title="Use the Monitor.Log static function to attach information to a transform. ">Monitor.Log</a> static function to attach information to a transform. </p>
<p>If displayType is &lt;text&gt;, value can be any object. If sidplayType is &lt;slider&gt;, value must be a float. If sidplayType is &lt;hist&gt;, value must be a List or Array of floats. If sidplayType is &lt;bar&gt;, value must be a list or Array of positive floats. Note that &lt;slider&gt; and &lt;hist&gt; caps values between -1 and 1. </p>
<dl class="section return"><dt>Returns</dt><dd>The log.</dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">key</td><td>The name of the information you wish to Log.</td></tr>
<tr><td class="paramname">value</td><td>The value you want to display.</td></tr>
<tr><td class="paramname">displayType</td><td>The type of display.</td></tr>
<tr><td class="paramname">target</td><td>The transform you want to attach the information to. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ae8d1d6ae07652adf07f09f462c69f4a8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae8d1d6ae07652adf07f09f462c69f4a8">&#9670;&nbsp;</a></span>RemoveAllValues()</h2>
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<td class="memname">static void RemoveAllValues </td>
<td>(</td>
<td class="paramtype">Transform&#160;</td>
<td class="paramname"><em>target</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Remove all information from a monitor. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">target</td><td>The transform to which the information is attached. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ac8888bc1e3ac394d6d01684d0bf2ee27"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac8888bc1e3ac394d6d01684d0bf2ee27">&#9670;&nbsp;</a></span>RemoveValue()</h2>
<div class="memitem">
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<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">static void RemoveValue </td>
<td>(</td>
<td class="paramtype">Transform&#160;</td>
<td class="paramname"><em>target</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>key</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
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<p>Remove a value from a monitor. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">target</td><td>The transform to which the information is attached. </td></tr>
<tr><td class="paramname">key</td><td>The key of the information you want to remove.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ac9a87b218fd4c455053a8d5fb5ec6096"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac9a87b218fd4c455053a8d5fb5ec6096">&#9670;&nbsp;</a></span>SetActive()</h2>
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<td class="memname">static void SetActive </td>
<td>(</td>
<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>active</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Use SetActive to enable or disable the <a class="el" href="classMonitor.html" title="Monitor is used to display information about the Agent within the Unity scene. ">Monitor</a> via script </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">active</td><td>Value to set the <a class="el" href="classMonitor.html" title="Monitor is used to display information about the Agent within the Unity scene. ">Monitor</a>'s status to.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a id="aaf0067f61511f18c08ea89391bd4cccb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aaf0067f61511f18c08ea89391bd4cccb">&#9670;&nbsp;</a></span>verticalOffset</h2>
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<td class="memname">float verticalOffset = 3f</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Represents how high above the target the monitors will be. </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Monitor_8cs.html">Monitor.cs</a></li>
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8
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[ "RemoveAllValues", "classMonitor.html#ae8d1d6ae07652adf07f09f462c69f4a8", null ],
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[ "SetActive", "classMonitor.html#ac9a87b218fd4c455053a8d5fb5ec6096", null ],
[ "verticalOffset", "classMonitor.html#aaf0067f61511f18c08ea89391bd4cccb", null ]
];

124
docs/html/classes.html


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文件差异内容过多而无法显示
查看文件

120
docs/html/dynsections.js


/*
@licstart The following is the entire license notice for the
JavaScript code in this file.
Copyright (C) 1997-2017 by Dimitri van Heesch
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@licend The above is the entire license notice
for the JavaScript code in this file
*/
function toggleVisibility(linkObj)
{
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var summary = $('#'+base+'-summary');
var content = $('#'+base+'-content');
var trigger = $('#'+base+'-trigger');
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$(this).show();
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$(this).show();
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});
updateStripes();
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var currentRow = $('#row_'+id);
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var currentRowSpans = currentRow.find("span");
currentRowSpans.filter(".iconfclosed").removeClass("iconfclosed").addClass("iconfopen");
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childRows.show(); //show all children
}
updateStripes();
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function toggleInherit(id)
{
var rows = $('tr.inherit.'+id);
var img = $('tr.inherit_header.'+id+' img');
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113
docs/html/files.html


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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="Academy_8cs.html" target="_self">Academy.cs</a></td><td class="desc"></td></tr>
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394
docs/html/functions.html


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<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="logo.png"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">ML-Agents
&#160;<span id="projectnumber">v0.3</span>
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<div class="contents">
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<h3><a id="index_a"></a>- a -</h3><ul>
<li>AcademyReset()
: <a class="el" href="classAcademy.html#a0872c23a338aebf18b22ce40d3f72c39">Academy</a>
</li>
<li>AcademyStep()
: <a class="el" href="classAcademy.html#aec20943228af90888c11a796b9e27777">Academy</a>
</li>
<li>AddReward()
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<li>AddVectorObs()
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</li>
<li>AgentAct
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</li>
<li>AgentAction()
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</li>
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</li>
<li>AgentForceReset
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</li>
<li>AgentOnDone()
: <a class="el" href="classAgent.html#a1744571e645b75c4e15b11c1020199a3">Agent</a>
</li>
<li>agentParameters
: <a class="el" href="classAgent.html#aec11063707292e4183406fc40802cf41">Agent</a>
</li>
<li>AgentReset()
: <a class="el" href="classAgent.html#acbb8642634d325629d4e45c8b319610e">Agent</a>
</li>
<li>AgentResetIfDone
: <a class="el" href="classAcademy.html#a7024f1b7a48feeb1206b99a11b201b4f">Academy</a>
</li>
<li>AgentSendState
: <a class="el" href="classAcademy.html#adce6a53cc9bbe74e32d073f4820ec433">Academy</a>
</li>
<li>AgentSetStatus
: <a class="el" href="classAcademy.html#a329972de6641802140ac8573060c289b">Academy</a>
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<h3><a id="index_b"></a>- b -</h3><ul>
<li>brain
: <a class="el" href="classAgent.html#a4b858e0e212cea18f48976438a427ee9">Agent</a>
</li>
<li>BrainDecideAction
: <a class="el" href="classAcademy.html#a161ef309785ffee22f97ca3ca7b5a859">Academy</a>
</li>
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<h3><a id="index_c"></a>- c -</h3><ul>
<li>CollectObservations()
: <a class="el" href="classAgent.html#a8b793b8bbc37b66a5e7eeaeea0844857">Agent</a>
</li>
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<li>Decide()
: <a class="el" href="interfaceDecision.html#abb85e0755e26da5dd575b6ae92caa11d">Decision</a>
</li>
<li>Done()
: <a class="el" href="classAcademy.html#a44cace8d4257cdedded8faa819aa0fcb">Academy</a>
, <a class="el" href="classAgent.html#a44cace8d4257cdedded8faa819aa0fcb">Agent</a>
</li>
<li>done
: <a class="el" href="Agent_8cs.html#a1d39aac66e12dae50a24cd7a9100ef33">AgentInfo</a>
</li>
</ul>
<h3><a id="index_e"></a>- e -</h3><ul>
<li>EnvironmentConfiguration()
: <a class="el" href="classEnvironmentConfiguration.html#a59f91ef802bd5f087c640819690aeee0">EnvironmentConfiguration</a>
</li>
</ul>
<h3><a id="index_g"></a>- g -</h3><ul>
<li>GetCommunicator()
: <a class="el" href="classAcademy.html#a04fd35436026aa0997e1dcf6491b9a1a">Academy</a>
</li>
<li>GetCumulativeReward()
: <a class="el" href="classAgent.html#a7dbd50c5e347a1fe0c8f2a63ccc1ebb5">Agent</a>
</li>
<li>GetEpisodeCount()
: <a class="el" href="classAcademy.html#a4f6948fd8d2909d9ab1012ee3b7debb3">Academy</a>
</li>
<li>GetIsInference()
: <a class="el" href="classAcademy.html#a7eaee35bbad8e7b2aeddd1957ab5016d">Academy</a>
</li>
<li>GetReward()
: <a class="el" href="classAgent.html#a05d04fc03ed70a11afb905e259e1404e">Agent</a>
</li>
<li>GetStepCount()
: <a class="el" href="classAcademy.html#ab586c01aab81d779dc15e051f33b3040">Academy</a>
, <a class="el" href="classAgent.html#ab586c01aab81d779dc15e051f33b3040">Agent</a>
</li>
<li>GiveBrain()
: <a class="el" href="classAgent.html#a425d0bb9aae6a2f176eaa9342188e83c">Agent</a>
</li>
</ul>
<h3><a id="index_h"></a>- h -</h3><ul>
<li>height
: <a class="el" href="classEnvironmentConfiguration.html#ad12fc34ce789bce6c8a05d8a17138534">EnvironmentConfiguration</a>
</li>
</ul>
<h3><a id="index_i"></a>- i -</h3><ul>
<li>id
: <a class="el" href="Agent_8cs.html#a7441ef0865bcb3db9b8064dd7375c1ea">AgentInfo</a>
</li>
<li>InitializeAcademy()
: <a class="el" href="classAcademy.html#ab6a884f7a70c4dce4432077d716e886c">Academy</a>
</li>
<li>InitializeAgent()
: <a class="el" href="classAgent.html#a0d65cb2bf6fd9e49d87468583db3baa1">Agent</a>
</li>
<li>IsCommunicatorOn()
: <a class="el" href="classAcademy.html#a276d937e60b907e23ec89d7df4cebe79">Academy</a>
</li>
<li>IsDone()
: <a class="el" href="classAcademy.html#a6439db113c7c15c83710c55c8e57af38">Academy</a>
, <a class="el" href="classAgent.html#a6439db113c7c15c83710c55c8e57af38">Agent</a>
</li>
<li>IsMaxStepReached()
: <a class="el" href="classAgent.html#a37124e7a1328a3d7342e6682e73092d7">Agent</a>
</li>
</ul>
<h3><a id="index_l"></a>- l -</h3><ul>
<li>Log()
: <a class="el" href="classMonitor.html#a2e9cd68151e0f2d2c08a010080ada4a6">Monitor</a>
</li>
</ul>
<h3><a id="index_m"></a>- m -</h3><ul>
<li>MakeMemory()
: <a class="el" href="interfaceDecision.html#aab04da17017eb9206dfec50039843432">Decision</a>
</li>
<li>maxStep
: <a class="el" href="Agent_8cs.html#a68defcf610c5210aa9a2b73fb4de6fbe">AgentParameters</a>
</li>
<li>maxStepReached
: <a class="el" href="Agent_8cs.html#a5b90735e18b8f5df83c465f78733f63d">AgentInfo</a>
</li>
<li>memories
: <a class="el" href="Agent_8cs.html#a2ef761809d305d84678380bbd1ae4cc9">AgentAction</a>
, <a class="el" href="Agent_8cs.html#a2ef761809d305d84678380bbd1ae4cc9">AgentInfo</a>
</li>
</ul>
<h3><a id="index_n"></a>- n -</h3><ul>
<li>numberOfActionsBetweenDecisions
: <a class="el" href="Agent_8cs.html#af84a8178eb8593c986c511a57b76305e">AgentParameters</a>
</li>
</ul>
<h3><a id="index_o"></a>- o -</h3><ul>
<li>ObservationToTexture()
: <a class="el" href="classAgent.html#af0aa30da9ba1bbda231c6b3a4e36550a">Agent</a>
</li>
<li>onDemandDecision
: <a class="el" href="Agent_8cs.html#adc9588e03d6582f35d1501d7f6c64e5a">AgentParameters</a>
</li>
</ul>
<h3><a id="index_q"></a>- q -</h3><ul>
<li>qualityLevel
: <a class="el" href="classEnvironmentConfiguration.html#a6769bca3d7b4c1e3e32b774729afabd1">EnvironmentConfiguration</a>
</li>
</ul>
<h3><a id="index_r"></a>- r -</h3><ul>
<li>RemoveAllValues()
: <a class="el" href="classMonitor.html#ae8d1d6ae07652adf07f09f462c69f4a8">Monitor</a>
</li>
<li>RemoveValue()
: <a class="el" href="classMonitor.html#ac8888bc1e3ac394d6d01684d0bf2ee27">Monitor</a>
</li>
<li>RequestAction()
: <a class="el" href="classAgent.html#a737d24da9fbe954cd4e41983ddee208a">Agent</a>
</li>
<li>RequestDecision()
: <a class="el" href="classAgent.html#ae9f3c050a74cf26e2cd74e82deaa9a5d">Agent</a>
</li>
<li>resetOnDone
: <a class="el" href="Agent_8cs.html#a1e06d6fe173ee1f37c3b7a9af8050195">AgentParameters</a>
</li>
<li>resetParameters
: <a class="el" href="classAcademy.html#a3f4e8b2b6e23e7d814f69fab93009d5f">Academy</a>
</li>
<li>ResetReward()
: <a class="el" href="classAgent.html#a2ebb156dac7038fe138c910df69300c9">Agent</a>
</li>
<li>reward
: <a class="el" href="Agent_8cs.html#ab18e03604d8452d6d86f55873e19732a">AgentInfo</a>
</li>
</ul>
<h3><a id="index_s"></a>- s -</h3><ul>
<li>SetActive()
: <a class="el" href="classMonitor.html#ac9a87b218fd4c455053a8d5fb5ec6096">Monitor</a>
</li>
<li>SetIsInference()
: <a class="el" href="classAcademy.html#af9fcbf243bd5c1f362777584378127cf">Academy</a>
</li>
<li>SetReward()
: <a class="el" href="classAgent.html#ad60a2a2684b0d8970230ab579e52e445">Agent</a>
</li>
<li>SetTextObs()
: <a class="el" href="classAgent.html#a78d35c658d6582ecb0e07c2674bed70f">Agent</a>
</li>
<li>stackedVectorObservation
: <a class="el" href="Agent_8cs.html#a308a4987ac541acbd58a9cc9c96b1ace">AgentInfo</a>
</li>
<li>storedTextActions
: <a class="el" href="Agent_8cs.html#a16d35fb78652a70b50a8d9355da8cadd">AgentInfo</a>
</li>
<li>storedVectorActions
: <a class="el" href="Agent_8cs.html#ae5414923dbbbd2a39ab4e94d3061bbac">AgentInfo</a>
</li>
</ul>
<h3><a id="index_t"></a>- t -</h3><ul>
<li>targetFrameRate
: <a class="el" href="classEnvironmentConfiguration.html#ac63e74b2fef449402905cb50167aa622">EnvironmentConfiguration</a>
</li>
<li>textActions
: <a class="el" href="Agent_8cs.html#af3a8b157b1eb809e256f68314db6e1bd">AgentAction</a>
</li>
<li>textObservation
: <a class="el" href="Agent_8cs.html#ada2ee0fb0667ff7a98fa6e76734c0e1d">AgentInfo</a>
</li>
<li>timeScale
: <a class="el" href="classEnvironmentConfiguration.html#ad921de4ff2f44d55940f0b2f3a86149d">EnvironmentConfiguration</a>
</li>
</ul>
<h3><a id="index_u"></a>- u -</h3><ul>
<li>UpdateMemoriesAction()
: <a class="el" href="classAgent.html#a3ef1a2894634cedd1a4987d525e30d77">Agent</a>
</li>
<li>UpdateTextAction()
: <a class="el" href="classAgent.html#a08e542a8bbffc1c37ec91ad5c99662b8">Agent</a>
</li>
<li>UpdateVectorAction()
: <a class="el" href="classAgent.html#a040c1710d1fae2010525db5be0132564">Agent</a>
</li>
</ul>
<h3><a id="index_v"></a>- v -</h3><ul>
<li>vectorActions
: <a class="el" href="Agent_8cs.html#a56a7fa0379094a56a4158ac50dd31dd1">AgentAction</a>
</li>
<li>vectorObservation
: <a class="el" href="Agent_8cs.html#a35913fa60b0dd9d9a2fff5e9ea816181">AgentInfo</a>
</li>
<li>verticalOffset
: <a class="el" href="classMonitor.html#aaf0067f61511f18c08ea89391bd4cccb">Monitor</a>
</li>
<li>visualObservations
: <a class="el" href="Agent_8cs.html#a3e2c1c7c1fe14981c3bab872f999953d">AgentInfo</a>
</li>
</ul>
<h3><a id="index_w"></a>- w -</h3><ul>
<li>width
: <a class="el" href="classEnvironmentConfiguration.html#a2474a5474cbff19523a51eb1de01cda4">EnvironmentConfiguration</a>
</li>
</ul>
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121
docs/html/functions_evnt.html


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<td id="projectalign" style="padding-left: 0.5em;">
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&#160;<span id="projectnumber">v0.3</span>
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class="ui-resizable-handle">
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onmouseover="return searchBox.OnSearchSelectShow()"
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<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
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&#160;<ul>
<li>AgentAct
: <a class="el" href="classAcademy.html#ad3a47ae55e42fae046d5360270c076ac">Academy</a>
</li>
<li>AgentForceReset
: <a class="el" href="classAcademy.html#ab86a6437d36e5687e61117623e5d2c62">Academy</a>
</li>
<li>AgentResetIfDone
: <a class="el" href="classAcademy.html#a7024f1b7a48feeb1206b99a11b201b4f">Academy</a>
</li>
<li>AgentSendState
: <a class="el" href="classAcademy.html#adce6a53cc9bbe74e32d073f4820ec433">Academy</a>
</li>
<li>AgentSetStatus
: <a class="el" href="classAcademy.html#a329972de6641802140ac8573060c289b">Academy</a>
</li>
<li>BrainDecideAction
: <a class="el" href="classAcademy.html#a161ef309785ffee22f97ca3ca7b5a859">Academy</a>
</li>
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docs/html/functions_func.html


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&#160;
<h3><a id="index_a"></a>- a -</h3><ul>
<li>AcademyReset()
: <a class="el" href="classAcademy.html#a0872c23a338aebf18b22ce40d3f72c39">Academy</a>
</li>
<li>AcademyStep()
: <a class="el" href="classAcademy.html#aec20943228af90888c11a796b9e27777">Academy</a>
</li>
<li>AddReward()
: <a class="el" href="classAgent.html#af54b9da1f764b0be8cafc581d8f9bc5f">Agent</a>
</li>
<li>AddVectorObs()
: <a class="el" href="classAgent.html#a70dc94ababe37a27084145ead3226d6d">Agent</a>
</li>
<li>AgentAction()
: <a class="el" href="classAgent.html#a6bedc752523054d350627d6a0c7fab6c">Agent</a>
</li>
<li>AgentOnDone()
: <a class="el" href="classAgent.html#a1744571e645b75c4e15b11c1020199a3">Agent</a>
</li>
<li>AgentReset()
: <a class="el" href="classAgent.html#acbb8642634d325629d4e45c8b319610e">Agent</a>
</li>
</ul>
<h3><a id="index_c"></a>- c -</h3><ul>
<li>CollectObservations()
: <a class="el" href="classAgent.html#a8b793b8bbc37b66a5e7eeaeea0844857">Agent</a>
</li>
</ul>
<h3><a id="index_d"></a>- d -</h3><ul>
<li>Decide()
: <a class="el" href="interfaceDecision.html#abb85e0755e26da5dd575b6ae92caa11d">Decision</a>
</li>
<li>Done()
: <a class="el" href="classAcademy.html#a44cace8d4257cdedded8faa819aa0fcb">Academy</a>
, <a class="el" href="classAgent.html#a44cace8d4257cdedded8faa819aa0fcb">Agent</a>
</li>
</ul>
<h3><a id="index_e"></a>- e -</h3><ul>
<li>EnvironmentConfiguration()
: <a class="el" href="classEnvironmentConfiguration.html#a59f91ef802bd5f087c640819690aeee0">EnvironmentConfiguration</a>
</li>
</ul>
<h3><a id="index_g"></a>- g -</h3><ul>
<li>GetCommunicator()
: <a class="el" href="classAcademy.html#a04fd35436026aa0997e1dcf6491b9a1a">Academy</a>
</li>
<li>GetCumulativeReward()
: <a class="el" href="classAgent.html#a7dbd50c5e347a1fe0c8f2a63ccc1ebb5">Agent</a>
</li>
<li>GetEpisodeCount()
: <a class="el" href="classAcademy.html#a4f6948fd8d2909d9ab1012ee3b7debb3">Academy</a>
</li>
<li>GetIsInference()
: <a class="el" href="classAcademy.html#a7eaee35bbad8e7b2aeddd1957ab5016d">Academy</a>
</li>
<li>GetReward()
: <a class="el" href="classAgent.html#a05d04fc03ed70a11afb905e259e1404e">Agent</a>
</li>
<li>GetStepCount()
: <a class="el" href="classAcademy.html#ab586c01aab81d779dc15e051f33b3040">Academy</a>
, <a class="el" href="classAgent.html#ab586c01aab81d779dc15e051f33b3040">Agent</a>
</li>
<li>GiveBrain()
: <a class="el" href="classAgent.html#a425d0bb9aae6a2f176eaa9342188e83c">Agent</a>
</li>
</ul>
<h3><a id="index_i"></a>- i -</h3><ul>
<li>InitializeAcademy()
: <a class="el" href="classAcademy.html#ab6a884f7a70c4dce4432077d716e886c">Academy</a>
</li>
<li>InitializeAgent()
: <a class="el" href="classAgent.html#a0d65cb2bf6fd9e49d87468583db3baa1">Agent</a>
</li>
<li>IsCommunicatorOn()
: <a class="el" href="classAcademy.html#a276d937e60b907e23ec89d7df4cebe79">Academy</a>
</li>
<li>IsDone()
: <a class="el" href="classAcademy.html#a6439db113c7c15c83710c55c8e57af38">Academy</a>
, <a class="el" href="classAgent.html#a6439db113c7c15c83710c55c8e57af38">Agent</a>
</li>
<li>IsMaxStepReached()
: <a class="el" href="classAgent.html#a37124e7a1328a3d7342e6682e73092d7">Agent</a>
</li>
</ul>
<h3><a id="index_l"></a>- l -</h3><ul>
<li>Log()
: <a class="el" href="classMonitor.html#a2e9cd68151e0f2d2c08a010080ada4a6">Monitor</a>
</li>
</ul>
<h3><a id="index_m"></a>- m -</h3><ul>
<li>MakeMemory()
: <a class="el" href="interfaceDecision.html#aab04da17017eb9206dfec50039843432">Decision</a>
</li>
</ul>
<h3><a id="index_o"></a>- o -</h3><ul>
<li>ObservationToTexture()
: <a class="el" href="classAgent.html#af0aa30da9ba1bbda231c6b3a4e36550a">Agent</a>
</li>
</ul>
<h3><a id="index_r"></a>- r -</h3><ul>
<li>RemoveAllValues()
: <a class="el" href="classMonitor.html#ae8d1d6ae07652adf07f09f462c69f4a8">Monitor</a>
</li>
<li>RemoveValue()
: <a class="el" href="classMonitor.html#ac8888bc1e3ac394d6d01684d0bf2ee27">Monitor</a>
</li>
<li>RequestAction()
: <a class="el" href="classAgent.html#a737d24da9fbe954cd4e41983ddee208a">Agent</a>
</li>
<li>RequestDecision()
: <a class="el" href="classAgent.html#ae9f3c050a74cf26e2cd74e82deaa9a5d">Agent</a>
</li>
<li>ResetReward()
: <a class="el" href="classAgent.html#a2ebb156dac7038fe138c910df69300c9">Agent</a>
</li>
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<li>SetActive()
: <a class="el" href="classMonitor.html#ac9a87b218fd4c455053a8d5fb5ec6096">Monitor</a>
</li>
<li>SetIsInference()
: <a class="el" href="classAcademy.html#af9fcbf243bd5c1f362777584378127cf">Academy</a>
</li>
<li>SetReward()
: <a class="el" href="classAgent.html#ad60a2a2684b0d8970230ab579e52e445">Agent</a>
</li>
<li>SetTextObs()
: <a class="el" href="classAgent.html#a78d35c658d6582ecb0e07c2674bed70f">Agent</a>
</li>
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<h3><a id="index_u"></a>- u -</h3><ul>
<li>UpdateMemoriesAction()
: <a class="el" href="classAgent.html#a3ef1a2894634cedd1a4987d525e30d77">Agent</a>
</li>
<li>UpdateTextAction()
: <a class="el" href="classAgent.html#a08e542a8bbffc1c37ec91ad5c99662b8">Agent</a>
</li>
<li>UpdateVectorAction()
: <a class="el" href="classAgent.html#a040c1710d1fae2010525db5be0132564">Agent</a>
</li>
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185
docs/html/functions_vars.html


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&#160;<span id="projectnumber">v0.3</span>
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&#160;<ul>
<li>agentCameras
: <a class="el" href="Agent_8cs.html#a1e23676a7014ca3a552c39e9cfc1fb27">AgentParameters</a>
</li>
<li>agentParameters
: <a class="el" href="classAgent.html#aec11063707292e4183406fc40802cf41">Agent</a>
</li>
<li>brain
: <a class="el" href="classAgent.html#a4b858e0e212cea18f48976438a427ee9">Agent</a>
</li>
<li>done
: <a class="el" href="Agent_8cs.html#a1d39aac66e12dae50a24cd7a9100ef33">AgentInfo</a>
</li>
<li>height
: <a class="el" href="classEnvironmentConfiguration.html#ad12fc34ce789bce6c8a05d8a17138534">EnvironmentConfiguration</a>
</li>
<li>id
: <a class="el" href="Agent_8cs.html#a7441ef0865bcb3db9b8064dd7375c1ea">AgentInfo</a>
</li>
<li>maxStep
: <a class="el" href="Agent_8cs.html#a68defcf610c5210aa9a2b73fb4de6fbe">AgentParameters</a>
</li>
<li>maxStepReached
: <a class="el" href="Agent_8cs.html#a5b90735e18b8f5df83c465f78733f63d">AgentInfo</a>
</li>
<li>memories
: <a class="el" href="Agent_8cs.html#a2ef761809d305d84678380bbd1ae4cc9">AgentAction</a>
, <a class="el" href="Agent_8cs.html#a2ef761809d305d84678380bbd1ae4cc9">AgentInfo</a>
</li>
<li>numberOfActionsBetweenDecisions
: <a class="el" href="Agent_8cs.html#af84a8178eb8593c986c511a57b76305e">AgentParameters</a>
</li>
<li>onDemandDecision
: <a class="el" href="Agent_8cs.html#adc9588e03d6582f35d1501d7f6c64e5a">AgentParameters</a>
</li>
<li>qualityLevel
: <a class="el" href="classEnvironmentConfiguration.html#a6769bca3d7b4c1e3e32b774729afabd1">EnvironmentConfiguration</a>
</li>
<li>resetOnDone
: <a class="el" href="Agent_8cs.html#a1e06d6fe173ee1f37c3b7a9af8050195">AgentParameters</a>
</li>
<li>resetParameters
: <a class="el" href="classAcademy.html#a3f4e8b2b6e23e7d814f69fab93009d5f">Academy</a>
</li>
<li>reward
: <a class="el" href="Agent_8cs.html#ab18e03604d8452d6d86f55873e19732a">AgentInfo</a>
</li>
<li>stackedVectorObservation
: <a class="el" href="Agent_8cs.html#a308a4987ac541acbd58a9cc9c96b1ace">AgentInfo</a>
</li>
<li>storedTextActions
: <a class="el" href="Agent_8cs.html#a16d35fb78652a70b50a8d9355da8cadd">AgentInfo</a>
</li>
<li>storedVectorActions
: <a class="el" href="Agent_8cs.html#ae5414923dbbbd2a39ab4e94d3061bbac">AgentInfo</a>
</li>
<li>targetFrameRate
: <a class="el" href="classEnvironmentConfiguration.html#ac63e74b2fef449402905cb50167aa622">EnvironmentConfiguration</a>
</li>
<li>textActions
: <a class="el" href="Agent_8cs.html#af3a8b157b1eb809e256f68314db6e1bd">AgentAction</a>
</li>
<li>textObservation
: <a class="el" href="Agent_8cs.html#ada2ee0fb0667ff7a98fa6e76734c0e1d">AgentInfo</a>
</li>
<li>timeScale
: <a class="el" href="classEnvironmentConfiguration.html#ad921de4ff2f44d55940f0b2f3a86149d">EnvironmentConfiguration</a>
</li>
<li>vectorActions
: <a class="el" href="Agent_8cs.html#a56a7fa0379094a56a4158ac50dd31dd1">AgentAction</a>
</li>
<li>vectorObservation
: <a class="el" href="Agent_8cs.html#a35913fa60b0dd9d9a2fff5e9ea816181">AgentInfo</a>
</li>
<li>verticalOffset
: <a class="el" href="classMonitor.html#aaf0067f61511f18c08ea89391bd4cccb">Monitor</a>
</li>
<li>visualObservations
: <a class="el" href="Agent_8cs.html#a3e2c1c7c1fe14981c3bab872f999953d">AgentInfo</a>
</li>
<li>width
: <a class="el" href="classEnvironmentConfiguration.html#a2474a5474cbff19523a51eb1de01cda4">EnvironmentConfiguration</a>
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106
docs/html/globals.html


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<div class="textblock">Here is a list of all file members with links to the files they belong to:</div><ul>
<li>MonitorType
: <a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72">Monitor.cs</a>
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106
docs/html/globals_enum.html


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&#160;<span id="projectnumber">v0.3</span>
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&#160;<ul>
<li>MonitorType
: <a class="el" href="Monitor_8cs.html#ac69ce5a28782fdc01f7ba5c236cd5f72">Monitor.cs</a>
</li>
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118
docs/html/hierarchy.html


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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interfaceDecision.html" target="_self">Decision</a></td><td class="desc">Interface for implementing the behavior of an <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> that uses a Heuristic Brain </td></tr>
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<tr id="row_5_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_5_" class="arrow" onclick="toggleFolder('5_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>MonoBehaviour</b></td><td class="desc"></td></tr>
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<tr id="row_5_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classAgent.html" target="_self">Agent</a></td><td class="desc"><a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> Monobehavior class that is attached to a Unity GameObject, making it an <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> </td></tr>
<tr id="row_5_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classMonitor.html" target="_self">Monitor</a></td><td class="desc"><a class="el" href="classMonitor.html" title="Monitor is used to display information about the Agent within the Unity scene. ">Monitor</a> is used to display information about the <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> within the Unity scene </td></tr>
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<p>This is the complete list of members for <a class="el" href="interfaceDecision.html">Decision</a>, including all inherited members.</p>
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<tr class="even"><td class="entry"><a class="el" href="interfaceDecision.html#abb85e0755e26da5dd575b6ae92caa11d">Decide</a>(List&lt; float &gt; vectorObs, List&lt; Texture2D &gt; visualObs, float reward, bool done, List&lt; float &gt; memory)</td><td class="entry"><a class="el" href="interfaceDecision.html">Decision</a></td><td class="entry"></td></tr>
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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="interfaceDecision-members.html">List of all members</a> </div>
<div class="headertitle">
<div class="title">Decision Interface Reference</div> </div>
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<p>Interface for implementing the behavior of an <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> that uses a Heuristic Brain.
<a href="interfaceDecision.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:abb85e0755e26da5dd575b6ae92caa11d"><td class="memItemLeft" align="right" valign="top">float []&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceDecision.html#abb85e0755e26da5dd575b6ae92caa11d">Decide</a> (List&lt; float &gt; vectorObs, List&lt; Texture2D &gt; visualObs, float reward, bool done, List&lt; float &gt; memory)</td></tr>
<tr class="memdesc:abb85e0755e26da5dd575b6ae92caa11d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the decision-making logic of the agent. <a href="#abb85e0755e26da5dd575b6ae92caa11d">More...</a><br /></td></tr>
<tr class="separator:abb85e0755e26da5dd575b6ae92caa11d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aab04da17017eb9206dfec50039843432"><td class="memItemLeft" align="right" valign="top">List&lt; float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceDecision.html#aab04da17017eb9206dfec50039843432">MakeMemory</a> (List&lt; float &gt; vectorObs, List&lt; Texture2D &gt; visualObs, float reward, bool done, List&lt; float &gt; memory)</td></tr>
<tr class="memdesc:aab04da17017eb9206dfec50039843432"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the logic for creating the memory vector for the <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a>. <a href="#aab04da17017eb9206dfec50039843432">More...</a><br /></td></tr>
<tr class="separator:aab04da17017eb9206dfec50039843432"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Interface for implementing the behavior of an <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> that uses a Heuristic Brain. </p>
<p>The behavior of an <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a> in this case is fully decided using the implementation of these methods and no training or inference takes place. Currently, the Heuristic Brain does not support text observations and actions. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="abb85e0755e26da5dd575b6ae92caa11d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abb85e0755e26da5dd575b6ae92caa11d">&#9670;&nbsp;</a></span>Decide()</h2>
<div class="memitem">
<div class="memproto">
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<td class="memname">float [] Decide </td>
<td>(</td>
<td class="paramtype">List&lt; float &gt;&#160;</td>
<td class="paramname"><em>vectorObs</em>, </td>
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<td class="paramkey"></td>
<td></td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">float&#160;</td>
<td class="paramname"><em>reward</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>done</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">List&lt; float &gt;&#160;</td>
<td class="paramname"><em>memory</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Defines the decision-making logic of the agent. </p>
<p>Given the information about the agent, returns a vector of actions. </p>
<dl class="section return"><dt>Returns</dt><dd>Vector action vector.</dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">vectorObs</td><td>The vector observations of the agent.</td></tr>
<tr><td class="paramname">visualObs</td><td>The cameras the agent uses for visual observations.</td></tr>
<tr><td class="paramname">reward</td><td>The reward the agent received at the previous step.</td></tr>
<tr><td class="paramname">done</td><td>Whether or not the agent is done.</td></tr>
<tr><td class="paramname">memory</td><td>The memories stored from the previous step with <a class="el" href="interfaceDecision.html#aab04da17017eb9206dfec50039843432" title="Defines the logic for creating the memory vector for the Agent. ">MakeMemory(List&lt;float&gt;, List&lt;Texture2D&gt;, float, bool, List&lt;float&gt;)</a> </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="aab04da17017eb9206dfec50039843432"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aab04da17017eb9206dfec50039843432">&#9670;&nbsp;</a></span>MakeMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">List&lt;float&gt; MakeMemory </td>
<td>(</td>
<td class="paramtype">List&lt; float &gt;&#160;</td>
<td class="paramname"><em>vectorObs</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">List&lt; Texture2D &gt;&#160;</td>
<td class="paramname"><em>visualObs</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">float&#160;</td>
<td class="paramname"><em>reward</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>done</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">List&lt; float &gt;&#160;</td>
<td class="paramname"><em>memory</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Defines the logic for creating the memory vector for the <a class="el" href="classAgent.html" title="Agent Monobehavior class that is attached to a Unity GameObject, making it an Agent. ">Agent</a>. </p>
<dl class="section return"><dt>Returns</dt><dd>The vector of memories the agent will use at the next step.</dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">vectorObs</td><td>The vector observations of the agent.</td></tr>
<tr><td class="paramname">visualObs</td><td>The cameras the agent uses for visual observations.</td></tr>
<tr><td class="paramname">reward</td><td>The reward the agent received at the previous step.</td></tr>
<tr><td class="paramname">done</td><td>Whether or not the agent is done.</td></tr>
<tr><td class="paramname">memory</td><td>The memories stored from the previous call to this method. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/>The documentation for this interface was generated from the following file:<ul>
<li><a class="el" href="Decision_8cs.html">Decision.cs</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="interfaceDecision.html">Decision</a></li>
</ul>
</div>
</body>
</html>

5
docs/html/interfaceDecision.js


var interfaceDecision =
[
[ "Decide", "interfaceDecision.html#abb85e0755e26da5dd575b6ae92caa11d", null ],
[ "MakeMemory", "interfaceDecision.html#aab04da17017eb9206dfec50039843432", null ]
];

115
docs/html/jquery.js
文件差异内容过多而无法显示
查看文件

18
docs/html/logo.png

之前 之后
宽度: 280  |  高度: 45  |  大小: 5.2 KiB

50
docs/html/menu.js


/*
@licstart The following is the entire license notice for the
JavaScript code in this file.
Copyright (C) 1997-2017 by Dimitri van Heesch
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@licend The above is the entire license notice
for the JavaScript code in this file
*/
function initMenu(relPath,searchEnabled,serverSide,searchPage,search) {
function makeTree(data,relPath) {
var result='';
if ('children' in data) {
result+='<ul>';
for (var i in data.children) {
result+='<li><a href="'+relPath+data.children[i].url+'">'+
data.children[i].text+'</a>'+
makeTree(data.children[i],relPath)+'</li>';
}
result+='</ul>';
}
return result;
}
$('#main-nav').append(makeTree(menudata,relPath));
$('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu');
if (searchEnabled) {
if (serverSide) {
$('#main-menu').append('<li style="float:right"><div id="MSearchBox" class="MSearchBoxInactive"><div class="left"><form id="FSearchBox" action="'+searchPage+'" method="get"><img id="MSearchSelect" src="'+relPath+'search/mag.png" alt=""/><input type="text" id="MSearchField" name="query" value="'+search+'" size="20" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)"></form></div><div class="right"></div></div></li>');
} else {
$('#main-menu').append('<li style="float:right"><div id="MSearchBox" class="MSearchBoxInactive"><span class="left"><img id="MSearchSelect" src="'+relPath+'search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/><input type="text" id="MSearchField" value="'+search+'" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/></span><span class="right"><a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="'+relPath+'search/close.png" alt=""/></a></span></div></li>');
}
}
$('#main-menu').smartmenus();
}
/* @license-end */

70
docs/html/menudata.js


/*
@ @licstart The following is the entire license notice for the
JavaScript code in this file.
Copyright (C) 1997-2017 by Dimitri van Heesch
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@licend The above is the entire license notice
for the JavaScript code in this file
*/
var menudata={children:[
{text:"Main Page",url:"index.html"},
{text:"Classes",url:"annotated.html",children:[
{text:"Class List",url:"annotated.html"},
{text:"Class Index",url:"classes.html"},
{text:"Class Hierarchy",url:"hierarchy.html"},
{text:"Class Members",url:"functions.html",children:[
{text:"All",url:"functions.html",children:[
{text:"a",url:"functions.html#index_a"},
{text:"b",url:"functions.html#index_b"},
{text:"c",url:"functions.html#index_c"},
{text:"d",url:"functions.html#index_d"},
{text:"e",url:"functions.html#index_e"},
{text:"g",url:"functions.html#index_g"},
{text:"h",url:"functions.html#index_h"},
{text:"i",url:"functions.html#index_i"},
{text:"l",url:"functions.html#index_l"},
{text:"m",url:"functions.html#index_m"},
{text:"n",url:"functions.html#index_n"},
{text:"o",url:"functions.html#index_o"},
{text:"q",url:"functions.html#index_q"},
{text:"r",url:"functions.html#index_r"},
{text:"s",url:"functions.html#index_s"},
{text:"t",url:"functions.html#index_t"},
{text:"u",url:"functions.html#index_u"},
{text:"v",url:"functions.html#index_v"},
{text:"w",url:"functions.html#index_w"}]},
{text:"Functions",url:"functions_func.html",children:[
{text:"a",url:"functions_func.html#index_a"},
{text:"c",url:"functions_func.html#index_c"},
{text:"d",url:"functions_func.html#index_d"},
{text:"e",url:"functions_func.html#index_e"},
{text:"g",url:"functions_func.html#index_g"},
{text:"i",url:"functions_func.html#index_i"},
{text:"l",url:"functions_func.html#index_l"},
{text:"m",url:"functions_func.html#index_m"},
{text:"o",url:"functions_func.html#index_o"},
{text:"r",url:"functions_func.html#index_r"},
{text:"s",url:"functions_func.html#index_s"},
{text:"u",url:"functions_func.html#index_u"}]},
{text:"Variables",url:"functions_vars.html"},
{text:"Events",url:"functions_evnt.html"}]}]},
{text:"Files",url:"files.html",children:[
{text:"File List",url:"files.html"},
{text:"File Members",url:"globals.html",children:[
{text:"All",url:"globals.html"},
{text:"Enumerations",url:"globals_enum.html"}]}]}]}

3
docs/html/nav_f.png

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宽度: 1  |  高度: 56  |  大小: 153 B

3
docs/html/nav_g.png

之前 之后
宽度: 1  |  高度: 6  |  大小: 95 B

4
docs/html/nav_h.png

之前 之后
宽度: 1  |  高度: 12  |  大小: 98 B

146
docs/html/navtree.css


#nav-tree .children_ul {
margin:0;
padding:4px;
}
#nav-tree ul {
list-style:none outside none;
margin:0px;
padding:0px;
}
#nav-tree li {
white-space:nowrap;
margin:0px;
padding:0px;
}
#nav-tree .plus {
margin:0px;
}
#nav-tree .selected {
background-image: url('tab_a.png');
background-repeat:repeat-x;
color: #fff;
text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
}
#nav-tree img {
margin:0px;
padding:0px;
border:0px;
vertical-align: middle;
}
#nav-tree a {
text-decoration:none;
padding:0px;
margin:0px;
outline:none;
}
#nav-tree .label {
margin:0px;
padding:0px;
font: 12px 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif;
}
#nav-tree .label a {
padding:2px;
}
#nav-tree .selected a {
text-decoration:none;
color:#fff;
}
#nav-tree .children_ul {
margin:0px;
padding:0px;
}
#nav-tree .item {
margin:0px;
padding:0px;
}
#nav-tree {
padding: 0px 0px;
background-color: #FAFAFF;
font-size:14px;
overflow:auto;
}
#doc-content {
overflow:auto;
display:block;
padding:0px;
margin:0px;
-webkit-overflow-scrolling : touch; /* iOS 5+ */
}
#side-nav {
padding:0 6px 0 0;
margin: 0px;
display:block;
position: absolute;
left: 0px;
width: 250px;
}
.ui-resizable .ui-resizable-handle {
display:block;
}
.ui-resizable-e {
background-image:url("splitbar.png");
background-size:100%;
background-repeat:no-repeat;
background-attachment: scroll;
cursor:ew-resize;
height:100%;
right:0;
top:0;
width:6px;
}
.ui-resizable-handle {
display:none;
font-size:0.1px;
position:absolute;
z-index:1;
}
#nav-tree-contents {
margin: 6px 0px 0px 0px;
}
#nav-tree {
background-image:url('nav_h.png');
background-repeat:repeat-x;
background-color: #F9FAFC;
-webkit-overflow-scrolling : touch; /* iOS 5+ */
}
#nav-sync {
position:absolute;
top:5px;
right:24px;
z-index:0;
}
#nav-sync img {
opacity:0.3;
}
#nav-sync img:hover {
opacity:0.9;
}
@media print
{
#nav-tree { display: none; }
div.ui-resizable-handle { display: none; position: relative; }
}

540
docs/html/navtree.js


/*
@licstart The following is the entire license notice for the
JavaScript code in this file.
Copyright (C) 1997-2017 by Dimitri van Heesch
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@licend The above is the entire license notice
for the JavaScript code in this file
*/
var navTreeSubIndices = new Array();
var arrowDown = '&#9660;';
var arrowRight = '&#9654;';
function getData(varName)
{
var i = varName.lastIndexOf('/');
var n = i>=0 ? varName.substring(i+1) : varName;
return eval(n.replace(/\-/g,'_'));
}
function stripPath(uri)
{
return uri.substring(uri.lastIndexOf('/')+1);
}
function stripPath2(uri)
{
var i = uri.lastIndexOf('/');
var s = uri.substring(i+1);
var m = uri.substring(0,i+1).match(/\/d\w\/d\w\w\/$/);
return m ? uri.substring(i-6) : s;
}
function hashValue()
{
return $(location).attr('hash').substring(1).replace(/[^\w\-]/g,'');
}
function hashUrl()
{
return '#'+hashValue();
}
function pathName()
{
return $(location).attr('pathname').replace(/[^-A-Za-z0-9+&@#/%?=~_|!:,.;\(\)]/g, '');
}
function localStorageSupported()
{
try {
return 'localStorage' in window && window['localStorage'] !== null && window.localStorage.getItem;
}
catch(e) {
return false;
}
}
function storeLink(link)
{
if (!$("#nav-sync").hasClass('sync') && localStorageSupported()) {
window.localStorage.setItem('navpath',link);
}
}
function deleteLink()
{
if (localStorageSupported()) {
window.localStorage.setItem('navpath','');
}
}
function cachedLink()
{
if (localStorageSupported()) {
return window.localStorage.getItem('navpath');
} else {
return '';
}
}
function getScript(scriptName,func,show)
{
var head = document.getElementsByTagName("head")[0];
var script = document.createElement('script');
script.id = scriptName;
script.type = 'text/javascript';
script.onload = func;
script.src = scriptName+'.js';
if ($.browser.msie && $.browser.version<=8) {
// script.onload does not work with older versions of IE
script.onreadystatechange = function() {
if (script.readyState=='complete' || script.readyState=='loaded') {
func(); if (show) showRoot();
}
}
}
head.appendChild(script);
}
function createIndent(o,domNode,node,level)
{
var level=-1;
var n = node;
while (n.parentNode) { level++; n=n.parentNode; }
if (node.childrenData) {
var imgNode = document.createElement("span");
imgNode.className = 'arrow';
imgNode.style.paddingLeft=(16*level).toString()+'px';
imgNode.innerHTML=arrowRight;
node.plus_img = imgNode;
node.expandToggle = document.createElement("a");
node.expandToggle.href = "javascript:void(0)";
node.expandToggle.onclick = function() {
if (node.expanded) {
$(node.getChildrenUL()).slideUp("fast");
node.plus_img.innerHTML=arrowRight;
node.expanded = false;
} else {
expandNode(o, node, false, false);
}
}
node.expandToggle.appendChild(imgNode);
domNode.appendChild(node.expandToggle);
} else {
var span = document.createElement("span");
span.className = 'arrow';
span.style.width = 16*(level+1)+'px';
span.innerHTML = '&#160;';
domNode.appendChild(span);
}
}
var animationInProgress = false;
function gotoAnchor(anchor,aname,updateLocation)
{
var pos, docContent = $('#doc-content');
var ancParent = $(anchor.parent());
if (ancParent.hasClass('memItemLeft') ||
ancParent.hasClass('fieldname') ||
ancParent.hasClass('fieldtype') ||
ancParent.is(':header'))
{
pos = ancParent.position().top;
} else if (anchor.position()) {
pos = anchor.position().top;
}
if (pos) {
var dist = Math.abs(Math.min(
pos-docContent.offset().top,
docContent[0].scrollHeight-
docContent.height()-docContent.scrollTop()));
animationInProgress=true;
docContent.animate({
scrollTop: pos + docContent.scrollTop() - docContent.offset().top
},Math.max(50,Math.min(500,dist)),function(){
if (updateLocation) window.location.href=aname;
animationInProgress=false;
});
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function newNode(o, po, text, link, childrenData, lastNode)
{
var node = new Object();
node.children = Array();
node.childrenData = childrenData;
node.depth = po.depth + 1;
node.relpath = po.relpath;
node.isLast = lastNode;
node.li = document.createElement("li");
po.getChildrenUL().appendChild(node.li);
node.parentNode = po;
node.itemDiv = document.createElement("div");
node.itemDiv.className = "item";
node.labelSpan = document.createElement("span");
node.labelSpan.className = "label";
createIndent(o,node.itemDiv,node,0);
node.itemDiv.appendChild(node.labelSpan);
node.li.appendChild(node.itemDiv);
var a = document.createElement("a");
node.labelSpan.appendChild(a);
node.label = document.createTextNode(text);
node.expanded = false;
a.appendChild(node.label);
if (link) {
var url;
if (link.substring(0,1)=='^') {
url = link.substring(1);
link = url;
} else {
url = node.relpath+link;
}
a.className = stripPath(link.replace('#',':'));
if (link.indexOf('#')!=-1) {
var aname = '#'+link.split('#')[1];
var srcPage = stripPath(pathName());
var targetPage = stripPath(link.split('#')[0]);
a.href = srcPage!=targetPage ? url : "javascript:void(0)";
a.onclick = function(){
storeLink(link);
if (!$(a).parent().parent().hasClass('selected'))
{
$('.item').removeClass('selected');
$('.item').removeAttr('id');
$(a).parent().parent().addClass('selected');
$(a).parent().parent().attr('id','selected');
}
var anchor = $(aname);
gotoAnchor(anchor,aname,true);
};
} else {
a.href = url;
a.onclick = function() { storeLink(link); }
}
} else {
if (childrenData != null)
{
a.className = "nolink";
a.href = "javascript:void(0)";
a.onclick = node.expandToggle.onclick;
}
}
node.childrenUL = null;
node.getChildrenUL = function() {
if (!node.childrenUL) {
node.childrenUL = document.createElement("ul");
node.childrenUL.className = "children_ul";
node.childrenUL.style.display = "none";
node.li.appendChild(node.childrenUL);
}
return node.childrenUL;
};
return node;
}
function showRoot()
{
var headerHeight = $("#top").height();
var footerHeight = $("#nav-path").height();
var windowHeight = $(window).height() - headerHeight - footerHeight;
(function (){ // retry until we can scroll to the selected item
try {
var navtree=$('#nav-tree');
navtree.scrollTo('#selected',0,{offset:-windowHeight/2});
} catch (err) {
setTimeout(arguments.callee, 0);
}
})();
}
function expandNode(o, node, imm, showRoot)
{
if (node.childrenData && !node.expanded) {
if (typeof(node.childrenData)==='string') {
var varName = node.childrenData;
getScript(node.relpath+varName,function(){
node.childrenData = getData(varName);
expandNode(o, node, imm, showRoot);
}, showRoot);
} else {
if (!node.childrenVisited) {
getNode(o, node);
} if (imm || ($.browser.msie && $.browser.version>8)) {
// somehow slideDown jumps to the start of tree for IE9 :-(
$(node.getChildrenUL()).show();
} else {
$(node.getChildrenUL()).slideDown("fast");
}
node.plus_img.innerHTML = arrowDown;
node.expanded = true;
}
}
}
function glowEffect(n,duration)
{
n.addClass('glow').delay(duration).queue(function(next){
$(this).removeClass('glow');next();
});
}
function highlightAnchor()
{
var aname = hashUrl();
var anchor = $(aname);
if (anchor.parent().attr('class')=='memItemLeft'){
var rows = $('.memberdecls tr[class$="'+hashValue()+'"]');
glowEffect(rows.children(),300); // member without details
} else if (anchor.parent().attr('class')=='fieldname'){
glowEffect(anchor.parent().parent(),1000); // enum value
} else if (anchor.parent().attr('class')=='fieldtype'){
glowEffect(anchor.parent().parent(),1000); // struct field
} else if (anchor.parent().is(":header")) {
glowEffect(anchor.parent(),1000); // section header
} else {
glowEffect(anchor.next(),1000); // normal member
}
gotoAnchor(anchor,aname,false);
}
function selectAndHighlight(hash,n)
{
var a;
if (hash) {
var link=stripPath(pathName())+':'+hash.substring(1);
a=$('.item a[class$="'+link+'"]');
}
if (a && a.length) {
a.parent().parent().addClass('selected');
a.parent().parent().attr('id','selected');
highlightAnchor();
} else if (n) {
$(n.itemDiv).addClass('selected');
$(n.itemDiv).attr('id','selected');
}
if ($('#nav-tree-contents .item:first').hasClass('selected')) {
$('#nav-sync').css('top','30px');
} else {
$('#nav-sync').css('top','5px');
}
showRoot();
}
function showNode(o, node, index, hash)
{
if (node && node.childrenData) {
if (typeof(node.childrenData)==='string') {
var varName = node.childrenData;
getScript(node.relpath+varName,function(){
node.childrenData = getData(varName);
showNode(o,node,index,hash);
},true);
} else {
if (!node.childrenVisited) {
getNode(o, node);
}
$(node.getChildrenUL()).css({'display':'block'});
node.plus_img.innerHTML = arrowDown;
node.expanded = true;
var n = node.children[o.breadcrumbs[index]];
if (index+1<o.breadcrumbs.length) {
showNode(o,n,index+1,hash);
} else {
if (typeof(n.childrenData)==='string') {
var varName = n.childrenData;
getScript(n.relpath+varName,function(){
n.childrenData = getData(varName);
node.expanded=false;
showNode(o,node,index,hash); // retry with child node expanded
},true);
} else {
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selectAndHighlight(hash,n);
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selectAndHighlight(hash);
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navTo(o,NAVTREE[0][1],"",relpath);
$('.item').removeClass('selected');
$('.item').removeAttr('id');
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o.node.relpath = relpath;
o.node.expanded = false;
o.node.isLast = true;
o.node.plus_img = document.createElement("span");
o.node.plus_img.className = 'arrow';
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/* @license-end */

54
docs/html/navtreedata.js


/*
@ @licstart The following is the entire license notice for the
JavaScript code in this file.
Copyright (C) 1997-2017 by Dimitri van Heesch
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@licend The above is the entire license notice
for the JavaScript code in this file
*/
var NAVTREE =
[
[ "ML-Agents", "index.html", [
[ "Classes", "annotated.html", [
[ "Class List", "annotated.html", "annotated_dup" ],
[ "Class Index", "classes.html", null ],
[ "Class Hierarchy", "hierarchy.html", "hierarchy" ],
[ "Class Members", "functions.html", [
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var SYNCOFFMSG = 'click to enable panel synchronisation';

113
docs/html/navtreeindex0.js


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3
docs/html/open.png

之前 之后
宽度: 9  |  高度: 9  |  大小: 123 B

136
docs/html/resize.js


/*
@licstart The following is the entire license notice for the
JavaScript code in this file.
Copyright (C) 1997-2017 by Dimitri van Heesch
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@licend The above is the entire license notice
for the JavaScript code in this file
*/
function initResizable()
{
var cookie_namespace = 'doxygen';
var sidenav,navtree,content,header,collapsed,collapsedWidth=0,barWidth=6,desktop_vp=768,titleHeight;
function readCookie(cookie)
{
var myCookie = cookie_namespace+"_"+cookie+"=";
if (document.cookie) {
var index = document.cookie.indexOf(myCookie);
if (index != -1) {
var valStart = index + myCookie.length;
var valEnd = document.cookie.indexOf(";", valStart);
if (valEnd == -1) {
valEnd = document.cookie.length;
}
var val = document.cookie.substring(valStart, valEnd);
return val;
}
}
return 0;
}
function writeCookie(cookie, val, expiration)
{
if (val==undefined) return;
if (expiration == null) {
var date = new Date();
date.setTime(date.getTime()+(10*365*24*60*60*1000)); // default expiration is one week
expiration = date.toGMTString();
}
document.cookie = cookie_namespace + "_" + cookie + "=" + val + "; expires=" + expiration+"; path=/";
}
function resizeWidth()
{
var windowWidth = $(window).width() + "px";
var sidenavWidth = $(sidenav).outerWidth();
content.css({marginLeft:parseInt(sidenavWidth)+"px"});
writeCookie('width',sidenavWidth-barWidth, null);
}
function restoreWidth(navWidth)
{
var windowWidth = $(window).width() + "px";
content.css({marginLeft:parseInt(navWidth)+barWidth+"px"});
sidenav.css({width:navWidth + "px"});
}
function resizeHeight()
{
var headerHeight = header.outerHeight();
var footerHeight = footer.outerHeight();
var windowHeight = $(window).height() - headerHeight - footerHeight;
content.css({height:windowHeight + "px"});
navtree.css({height:windowHeight + "px"});
sidenav.css({height:windowHeight + "px"});
var width=$(window).width();
if (width!=collapsedWidth) {
if (width<desktop_vp && collapsedWidth>=desktop_vp) {
if (!collapsed) {
collapseExpand();
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} else if (width>desktop_vp && collapsedWidth<desktop_vp) {
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collapseExpand();
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}
collapsedWidth=width;
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}
function collapseExpand()
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if (sidenav.width()>0) {
restoreWidth(0);
collapsed=true;
}
else {
var width = readCookie('width');
if (width>200 && width<$(window).width()) { restoreWidth(width); } else { restoreWidth(200); }
collapsed=false;
}
}
header = $("#top");
sidenav = $("#side-nav");
content = $("#doc-content");
navtree = $("#nav-tree");
footer = $("#nav-path");
$(".side-nav-resizable").resizable({resize: function(e, ui) { resizeWidth(); } });
$(sidenav).resizable({ minWidth: 0 });
$(window).resize(function() { resizeHeight(); });
var device = navigator.userAgent.toLowerCase();
var touch_device = device.match(/(iphone|ipod|ipad|android)/);
if (touch_device) { /* wider split bar for touch only devices */
$(sidenav).css({ paddingRight:'20px' });
$('.ui-resizable-e').css({ width:'20px' });
$('#nav-sync').css({ right:'34px' });
barWidth=20;
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var width = readCookie('width');
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resizeHeight();
var url = location.href;
var i=url.indexOf("#");
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var _preventDefault = function(evt) { evt.preventDefault(); };
$("#splitbar").bind("dragstart", _preventDefault).bind("selectstart", _preventDefault);
$(".ui-resizable-handle").dblclick(collapseExpand);
$(window).load(resizeHeight);
}
/* @license-end */

30
docs/html/search/all_0.html


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html><head><title></title>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<link rel="stylesheet" type="text/css" href="search.css"/>
<script type="text/javascript" src="all_0.js"></script>
<script type="text/javascript" src="search.js"></script>
</head>
<body class="SRPage">
<div id="SRIndex">
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<div id="SRResults"></div>
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/* @license-end */
--></script>
</div>
</body>
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22
docs/html/search/all_0.js


var searchData=
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