float m_OriginalMaximumDeltaTime;
int m_OriginalSolverIterations;
int m_OriginalSolverVelocityIterations;
bool m_OriginalUseEnhancedDeterminism;
bool m_OriginalReuseCollisionCallbacks;
[Tooltip("Increase or decrease the scene gravity. Use ~3x to make things less floaty")]