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updated particle color and gun behavior

/hh-develop-water-balloon-fight
HH 3 年前
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f1c82850
共有 5 个文件被更改,包括 722 次插入222 次删除
  1. 10
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Gun Impact Particles.prefab
  2. 198
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
  3. 2
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs
  4. 2
      Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Projectile.mat
  5. 732
      Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab

10
Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Gun Impact Particles.prefab


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198
Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity


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2
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs


public void Shoot()
{
if (coolDownWait)
if (coolDownWait || !gameObject.activeSelf)
{
return;
}

2
Project/Assets/ML-Agents/Examples/SharedAssets/Materials/Projectile.mat


- _ZWrite: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 0.53792727, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0.51824737, b: 1, a: 1}

732
Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab
文件差异内容过多而无法显示
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