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its GameObject. |
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The `BufferSensor` can be useful in situations in which the Agent must pay |
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attention to a varying number of entities. On the trainer side, the `BufferSensor` |
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is processed using an attention module, more information about attention |
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is processed using an attention module. More information about attention |
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mechanisms can be found [here](https://arxiv.org/abs/1706.03762). Training or |
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doing inference with variable length observations can be slower than using |
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a flat vector observation, but can allow you to represent more complex problems |
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