hit.collider.gameObject.GetComponent<SmallCubeAgent>().HealAgent(m_Heal);
if (role == Role.Healer)
{
AddReward(.05f);
AddReward(.1f);
}
if (role == Role.DPS)
else if (role == Role.Tank)
if (!m_Dead)
if (role == Role.Tank)
m_HitPoints -= damage;
HealthStatus();