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Update docs/Learning-Environment-Design-Agents.md

Co-authored-by: andrewcoh <54679309+andrewcoh@users.noreply.github.com>
/bullet-hell-barracuda-test-1.3.1
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      docs/Learning-Environment-Design-Agents.md

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docs/Learning-Environment-Design-Agents.md


Note that even though the `BufferSensor` can process a variable number of
entities, you still need to define a maximum number of entities. This is
because our network architecture requires to know what the shape of the
observations will be. If less entities are processed than the maximum, the
observation will be padded with zeros, but the trainer will actually ignore
the padding.
observations will be. If fewer entities are observed than the maximum, the
observation will be padded with zeros and the trainer will ignore
the padded observations.
The `BufferSensor` constructor and Editor inspector have two arguments:
- `Observation Size` : This is how many floats each entities will be

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