Andrew Cohen
5 年前
当前提交
de73baa9
共有 74 个文件被更改,包括 1404 次插入 和 374 次删除
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50.circleci/config.yml
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8.github/PULL_REQUEST_TEMPLATE.md
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4.pre-commit-config.yaml
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1.yamato/com.unity.ml-agents-test.yml
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9Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpAgent.cs
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3com.unity.ml-agents/CHANGELOG.md
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4com.unity.ml-agents/Editor/BrainParametersDrawer.cs
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10com.unity.ml-agents/Editor/Unity.ML-Agents.Editor.asmdef
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12com.unity.ml-agents/Runtime/Academy.cs
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13com.unity.ml-agents/Runtime/ActionMasker.cs
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29com.unity.ml-agents/Runtime/DecisionRequester.cs
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20com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs
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16com.unity.ml-agents/Runtime/Demonstrations/DemonstrationWriter.cs
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4com.unity.ml-agents/Runtime/InferenceBrain/BarracudaModelParamLoader.cs
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12com.unity.ml-agents/Runtime/InferenceBrain/TensorGenerator.cs
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4com.unity.ml-agents/Runtime/InferenceBrain/Utils/RandomNormal.cs
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12com.unity.ml-agents/Runtime/Policy/BarracudaPolicy.cs
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21com.unity.ml-agents/Runtime/Policy/BehaviorParameters.cs
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34com.unity.ml-agents/Runtime/Policy/BrainParameters.cs
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54com.unity.ml-agents/Runtime/Sensor/CameraSensor.cs
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37com.unity.ml-agents/Runtime/Sensor/CameraSensorComponent.cs
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63com.unity.ml-agents/Runtime/Sensor/ISensor.cs
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2com.unity.ml-agents/Runtime/Sensor/Observation.cs
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44com.unity.ml-agents/Runtime/Sensor/RayPerceptionSensor.cs
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7com.unity.ml-agents/Runtime/Sensor/RayPerceptionSensorComponent2D.cs
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37com.unity.ml-agents/Runtime/Sensor/RayPerceptionSensorComponent3D.cs
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279com.unity.ml-agents/Runtime/Sensor/RayPerceptionSensorComponentBase.cs
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21com.unity.ml-agents/Runtime/Sensor/RenderTextureSensor.cs
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22com.unity.ml-agents/Runtime/Sensor/RenderTextureSensorComponent.cs
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19com.unity.ml-agents/Runtime/Sensor/SensorBase.cs
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17com.unity.ml-agents/Runtime/Sensor/SensorComponent.cs
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4com.unity.ml-agents/Runtime/Sensor/StackingSensor.cs
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23com.unity.ml-agents/Runtime/Sensor/VectorSensor.cs
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8com.unity.ml-agents/Runtime/Sensor/WriteAdapter.cs
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8com.unity.ml-agents/Runtime/SideChannel/EngineConfigurationChannel.cs
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16com.unity.ml-agents/Runtime/SideChannel/FloatPropertiesChannel.cs
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5com.unity.ml-agents/Runtime/SideChannel/RawBytesChannel.cs
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7com.unity.ml-agents/Runtime/SideChannel/SideChannel.cs
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18com.unity.ml-agents/Runtime/Timer.cs
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5com.unity.ml-agents/Runtime/Unity.ML-Agents.asmdef
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9com.unity.ml-agents/Runtime/UnityAgentsException.cs
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82com.unity.ml-agents/Runtime/Utilities.cs
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4com.unity.ml-agents/Tests/Editor/DemonstrationTests.cs
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5com.unity.ml-agents/Tests/Editor/Unity.ML-Agents.Editor.Tests.asmdef
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15gym-unity/gym_unity/envs/__init__.py
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9ml-agents/mlagents/trainers/common/nn_policy.py
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4ml-agents/mlagents/trainers/components/reward_signals/curiosity/signal.py
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4ml-agents/mlagents/trainers/components/reward_signals/gail/signal.py
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6ml-agents/mlagents/trainers/ppo/optimizer.py
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8ml-agents/mlagents/trainers/sac/network.py
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7ml-agents/mlagents/trainers/sac/optimizer.py
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4ml-agents/mlagents/trainers/tests/test_meta_curriculum.py
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9ml-agents/mlagents/trainers/tests/test_simple_rl.py
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1ml-agents/mlagents/trainers/tf_policy.py
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34notebooks/getting-started-gym.ipynb
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27notebooks/getting-started.ipynb
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8com.unity.ml-agents/Runtime/Communicator/ICommunicator.cs
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40.yamato/protobuf-generation-test.yml
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94com.unity.ml-agents/Editor/RayPerceptionSensorComponentBaseEditor.cs
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11com.unity.ml-agents/Editor/RayPerceptionSensorComponentBaseEditor.cs.meta
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8com.unity.ml-agents/Runtime/Communicator.meta
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5com.unity.ml-agents/Runtime/Grpc/AssemblyInfo.cs
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11com.unity.ml-agents/Runtime/Grpc/AssemblyInfo.cs.meta
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16com.unity.ml-agents/Runtime/Grpc/Unity.ML-Agents.CommunicatorObjects.asmdef
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7com.unity.ml-agents/Runtime/Grpc/Unity.ML-Agents.CommunicatorObjects.asmdef.meta
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381com.unity.ml-agents/Third Party Notices.md
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7com.unity.ml-agents/Third Party Notices.md.meta
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0/com.unity.ml-agents/Runtime/Communicator/GrpcExtensions.cs.meta
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0/com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs.meta
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0/com.unity.ml-agents/Runtime/Communicator/GrpcExtensions.cs
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0/com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs
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0/com.unity.ml-agents/Runtime/Communicator/ICommunicator.cs.meta
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0/com.unity.ml-agents/Runtime/Communicator/ICommunicator.cs
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using System; |
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/// <summary>
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/// A SensorComponent that creates a <see cref="CameraSensor"/>.
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/// </summary>
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/// <summary>
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/// Camera object that provides the data to the sensor.
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/// </summary>
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|
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/// <summary>
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/// Name of the generated <see cref="CameraSensor"/> object.
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/// </summary>
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|
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/// <summary>
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/// Width of the generated image.
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/// </summary>
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|
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/// <summary>
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/// Height of the generated image.
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/// </summary>
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|
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/// <summary>
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/// Whether to generate grayscale images or color.
|
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/// </summary>
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|
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/// <summary>
|
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/// The compression type to use for the sensor.
|
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/// </summary>
|
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/// <summary>
|
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/// Creates the <see cref="CameraSensor"/>
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/// </summary>
|
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/// <returns>The created <see cref="CameraSensor"/> object for this component.</returns>
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/// <summary>
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/// Computes the observation shape of the sensor.
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/// </summary>
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/// <returns>The observation shape of the associated <see cref="CameraSensor"/> object.</returns>
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return new[] { height, width, grayscale ? 1 : 3 }; |
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return CameraSensor.GenerateShape(width, height, grayscale); |
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} |
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} |
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} |
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test_mac_protobuf_generation: |
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name: Protobuf Generation Tests |
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agent: |
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type: Unity::VM::osx |
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image: ml-agents/ml-agents-bokken-mac:0.1.4-492264 |
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flavor: b1.small |
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variables: |
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GRPC_VERSION: "1.14.1" |
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CS_PROTO_PATH: "com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects" |
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commands: |
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- | |
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brew install nuget |
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nuget install Grpc.Tools -Version $GRPC_VERSION -OutputDirectory protobuf-definitions/ |
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python3 -m venv venv |
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. venv/bin/activate |
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pip install --upgrade pip |
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pip install grpcio-tools==1.13.0 --progress-bar=off |
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pip install mypy-protobuf==1.16.0 --progress-bar=off |
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cd protobuf-definitions |
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chmod +x Grpc.Tools.$GRPC_VERSION/tools/macosx_x64/protoc |
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chmod +x Grpc.Tools.$GRPC_VERSION/tools/macosx_x64/grpc_csharp_plugin |
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COMPILER=Grpc.Tools.$GRPC_VERSION/tools/macosx_x64 ./make.sh |
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mkdir -p artifacts |
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touch artifacts/proto.patch |
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git diff --exit-code -- :/ ":(exclude,top)$CS_PROTO_PATH/*.meta" \ |
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|| { GIT_ERR=$?; echo "protobufs need to be regenerated, apply the patch uploaded to artifacts."; \ |
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echo "Apply the patch with the command 'git apply proto.patch'"; \ |
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git diff -- :/ ":(exclude,top)$CS_PROTO_PATH/*.meta" > artifacts/proto.patch; exit $GIT_ERR; } |
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triggers: |
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changes: |
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only: |
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- "protobuf-definitions/**" |
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- ".yamato/protobuf-generation-test.yml" |
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except: |
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- "protobuf-definitions/*.md" |
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- "protobuf-definitions/**/*.md" |
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artifacts: |
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dist: |
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paths: |
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- "artifacts/*" |
|
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using UnityEngine; |
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using UnityEditor; |
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using Barracuda; |
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|
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namespace MLAgents |
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{ |
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internal class RayPerceptionSensorComponentBaseEditor : Editor |
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{ |
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bool m_RequireSensorUpdate; |
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|
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protected void OnRayPerceptionInspectorGUI(bool is3d) |
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{ |
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var so = serializedObject; |
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so.Update(); |
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|
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// Drawing the RayPerceptionSensorComponent
|
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EditorGUI.BeginChangeCheck(); |
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EditorGUI.indentLevel++; |
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|
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EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true); |
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|
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// Because the number of rays and the tags affect the observation shape,
|
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// they are not editable during play mode.
|
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EditorGUI.BeginDisabledGroup(Application.isPlaying); |
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{ |
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EditorGUILayout.PropertyField(so.FindProperty("m_DetectableTags"), true); |
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EditorGUILayout.PropertyField(so.FindProperty("m_RaysPerDirection"), true); |
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} |
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EditorGUI.EndDisabledGroup(); |
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|
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EditorGUILayout.PropertyField(so.FindProperty("m_MaxRayDegrees"), true); |
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EditorGUILayout.PropertyField(so.FindProperty("m_SphereCastRadius"), true); |
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EditorGUILayout.PropertyField(so.FindProperty("m_RayLength"), true); |
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EditorGUILayout.PropertyField(so.FindProperty("m_RayLayerMask"), true); |
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|
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// Because the number of observation stacks affects the observation shape,
|
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// it is not editable during play mode.
|
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EditorGUI.BeginDisabledGroup(Application.isPlaying); |
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{ |
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EditorGUILayout.PropertyField(so.FindProperty("m_ObservationStacks"), true); |
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} |
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EditorGUI.EndDisabledGroup(); |
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|
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if (is3d) |
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{ |
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EditorGUILayout.PropertyField(so.FindProperty("m_StartVerticalOffset"), true); |
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EditorGUILayout.PropertyField(so.FindProperty("m_EndVerticalOffset"), true); |
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} |
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|
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EditorGUILayout.PropertyField(so.FindProperty("rayHitColor"), true); |
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EditorGUILayout.PropertyField(so.FindProperty("rayMissColor"), true); |
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|
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EditorGUI.indentLevel--; |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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m_RequireSensorUpdate = true; |
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} |
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|
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UpdateSensorIfDirty(); |
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so.ApplyModifiedProperties(); |
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} |
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|
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|
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void UpdateSensorIfDirty() |
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{ |
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if (m_RequireSensorUpdate) |
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{ |
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var sensorComponent = serializedObject.targetObject as RayPerceptionSensorComponentBase; |
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sensorComponent?.UpdateSensor(); |
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m_RequireSensorUpdate = false; |
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} |
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} |
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} |
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|
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[CustomEditor(typeof(RayPerceptionSensorComponent2D))] |
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[CanEditMultipleObjects] |
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internal class RayPerceptionSensorComponent2DEditor : RayPerceptionSensorComponentBaseEditor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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OnRayPerceptionInspectorGUI(false); |
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} |
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} |
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|
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[CustomEditor(typeof(RayPerceptionSensorComponent3D))] |
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[CanEditMultipleObjects] |
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internal class RayPerceptionSensorComponent3DEditor : RayPerceptionSensorComponentBaseEditor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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OnRayPerceptionInspectorGUI(true); |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: c0182483e53c24d0e9f264f711ed89a9 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 432bb08962b3944c6964c0db6af43669 |
|||
folderAsset: yes |
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DefaultImporter: |
|||
externalObjects: {} |
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userData: |
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assetBundleName: |
|||
assetBundleVariant: |
|
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using System.Runtime.CompilerServices; |
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|
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[assembly: InternalsVisibleTo("Unity.ML-Agents")] |
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Editor")] |
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Editor.Tests")] |
|
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fileFormatVersion: 2 |
|||
guid: 54959ce8e2e574f09b91f80a516acee3 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
{ |
|||
"name": "Unity.ML-Agents.CommunicatorObjects", |
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"references": [], |
|||
"optionalUnityReferences": [], |
|||
"includePlatforms": [], |
|||
"excludePlatforms": [], |
|||
"allowUnsafeCode": false, |
|||
"overrideReferences": false, |
|||
"precompiledReferences": [ |
|||
"System.IO.Abstractions.dll", |
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"Google.Protobuf.dll", |
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"Grpc.Core.dll" |
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], |
|||
"autoReferenced": true, |
|||
"defineConstraints": [] |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 61c5b659adf544b4baf3eef86248e13a |
|||
AssemblyDefinitionImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
This package contains third-party software components governed by the license(s) indicated below: |
|||
--------- |
|||
|
|||
Component Name: System.Buffers.dll |
|||
|
|||
License Type: MIT |
|||
|
|||
The MIT License (MIT) |
|||
|
|||
Copyright (c) .NET Foundation and Contributors |
|||
|
|||
All rights reserved. |
|||
|
|||
Permission is hereby granted, free of charge, to any person obtaining a copy |
|||
of this software and associated documentation files (the "Software"), to deal |
|||
in the Software without restriction, including without limitation the rights |
|||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|||
copies of the Software, and to permit persons to whom the Software is |
|||
furnished to do so, subject to the following conditions: |
|||
|
|||
The above copyright notice and this permission notice shall be included in all |
|||
copies or substantial portions of the Software. |
|||
|
|||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
|||
SOFTWARE. |
|||
|
|||
|
|||
--------- |
|||
|
|||
Component Name: System.Numerics.Vectors.dll |
|||
|
|||
License Type: MIT |
|||
|
|||
The MIT License (MIT) |
|||
|
|||
Copyright (c) .NET Foundation and Contributors |
|||
|
|||
All rights reserved. |
|||
|
|||
Permission is hereby granted, free of charge, to any person obtaining a copy |
|||
of this software and associated documentation files (the "Software"), to deal |
|||
in the Software without restriction, including without limitation the rights |
|||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|||
copies of the Software, and to permit persons to whom the Software is |
|||
furnished to do so, subject to the following conditions: |
|||
|
|||
The above copyright notice and this permission notice shall be included in all |
|||
copies or substantial portions of the Software. |
|||
|
|||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
|||
SOFTWARE. |
|||
|
|||
--------- |
|||
|
|||
Component Name: System.Runtime.CompilerServices.Unsafe |
|||
|
|||
License Type: MIT |
|||
|
|||
The MIT License (MIT) |
|||
|
|||
Copyright (c) .NET Foundation and Contributors |
|||
|
|||
All rights reserved. |
|||
|
|||
Permission is hereby granted, free of charge, to any person obtaining a copy |
|||
of this software and associated documentation files (the "Software"), to deal |
|||
in the Software without restriction, including without limitation the rights |
|||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|||
copies of the Software, and to permit persons to whom the Software is |
|||
furnished to do so, subject to the following conditions: |
|||
|
|||
The above copyright notice and this permission notice shall be included in all |
|||
copies or substantial portions of the Software. |
|||
|
|||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
|||
SOFTWARE. |
|||
|
|||
--------- |
|||
|
|||
Component Name: System.Memory.dll |
|||
|
|||
License Type: MIT |
|||
|
|||
The MIT License (MIT) |
|||
|
|||
Copyright (c) .NET Foundation and Contributors |
|||
|
|||
All rights reserved. |
|||
|
|||
Permission is hereby granted, free of charge, to any person obtaining a copy |
|||
of this software and associated documentation files (the "Software"), to deal |
|||
in the Software without restriction, including without limitation the rights |
|||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|||
copies of the Software, and to permit persons to whom the Software is |
|||
furnished to do so, subject to the following conditions: |
|||
|
|||
The above copyright notice and this permission notice shall be included in all |
|||
copies or substantial portions of the Software. |
|||
|
|||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
|||
SOFTWARE. |
|||
|
|||
--------- |
|||
|
|||
Component Name: System.IO.Abstractions |
|||
|
|||
License Type: MIT |
|||
|
|||
The MIT License (MIT) |
|||
|
|||
Copyright (c) Tatham Oddie and Contributors |
|||
|
|||
All rights reserved. |
|||
|
|||
Permission is hereby granted, free of charge, to any person obtaining a copy |
|||
of this software and associated documentation files (the "Software"), to deal |
|||
in the Software without restriction, including without limitation the rights |
|||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|||
copies of the Software, and to permit persons to whom the Software is |
|||
furnished to do so, subject to the following conditions: |
|||
|
|||
The above copyright notice and this permission notice shall be included in all |
|||
copies or substantial portions of the Software. |
|||
|
|||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
|||
SOFTWARE. |
|||
|
|||
--------- |
|||
|
|||
Component Name: System.Interactive.Async.dll |
|||
|
|||
License Type: Apache-2.0 |
|||
|
|||
Copyright (c) .NET Foundation and Contributors |
|||
All Rights Reserved |
|||
|
|||
Licensed under the Apache License, Version 2.0 (the "License"); you |
|||
may not use this file except in compliance with the License. You may |
|||
obtain a copy of the License at |
|||
|
|||
http://www.apache.org/licenses/LICENSE-2.0 |
|||
|
|||
Unless required by applicable law or agreed to in writing, software |
|||
distributed under the License is distributed on an "AS IS" BASIS, |
|||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or |
|||
implied. See the License for the specific language governing permissions |
|||
and limitations under the License. |
|||
|
|||
--------- |
|||
|
|||
Component Name: Grpc |
|||
|
|||
License Type: Apache-2.0 |
|||
|
|||
|
|||
Apache License |
|||
Version 2.0, January 2004 |
|||
http://www.apache.org/licenses/ |
|||
|
|||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION |
|||
|
|||
1. Definitions. |
|||
|
|||
"License" shall mean the terms and conditions for use, reproduction, |
|||
and distribution as defined by Sections 1 through 9 of this document. |
|||
|
|||
"Licensor" shall mean the copyright owner or entity authorized by |
|||
the copyright owner that is granting the License. |
|||
|
|||
"Legal Entity" shall mean the union of the acting entity and all |
|||
other entities that control, are controlled by, or are under common |
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