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[bug-fix] Increase height of wall in CrawlerStatic (#3650)

/bug-failed-api-check
GitHub 4 年前
当前提交
de0cf96f
共有 2 个文件被更改,包括 9 次插入5 次删除
  1. 13
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/FixedPlatform.prefab
  2. 1
      com.unity.ml-agents/CHANGELOG.md

13
Project/Assets/ML-Agents/Examples/Crawler/Prefabs/FixedPlatform.prefab


m_InferenceDevice: 0
m_BehaviorType: 0
m_BehaviorName: CrawlerStatic
m_TeamID: 0
m_useChildSensors: 1
TeamId: 0
m_UseChildSensors: 1
--- !u!114 &114230237520033992
MonoBehaviour:
m_ObjectHideFlags: 0

m_Script: {fileID: 11500000, guid: 2f37c30a5e8d04117947188818902ef3, type: 3}
m_Name:
m_EditorClassIdentifier:
agentParameters:
maxStep: 0
hasUpgradedFromAgentParameters: 1
maxStep: 5000
target: {fileID: 4749909135913778}
ground: {fileID: 4856650706546504}

m_Name:
m_EditorClassIdentifier:
DecisionPeriod: 5
RepeatAction: 0
TakeActionsBetweenDecisions: 0
offsetStep: 0
--- !u!1 &1492926997393242
GameObject:

m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1995322274649904}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0.5, z: 0}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_LocalPosition: {x: -0, y: 1.5, z: 0}
m_LocalScale: {x: 0.01, y: 0.03, z: 0.01}
m_Children: []
m_Father: {fileID: 4924174722017668}
m_RootOrder: 1

1
com.unity.ml-agents/CHANGELOG.md


### Minor Changes
- Format of console output has changed slightly and now matches the name of the model/summary directory. (#3630, #3616)
- Raise the wall in CrawlerStatic scene to prevent Agent from falling off. (#3650)
- Renamed 'Generalization' feature to 'Environment Parameter Randomization'.
## [0.15.0-preview] - 2020-03-18

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