m_Name:
m_EditorClassIdentifier:
m_BrainParameters:
VectorObservationSize: 1
VectorObservationSize: 0
NumStackedVectorObservations: 2
m_ActionSpec:
m_NumContinuousActions: 0
ForceMode.VelocityChange);
}
public override void CollectObservations(VectorSensor sensor)
{
if (useVectorObs)
sensor.AddObservation(StepCount / (float)MaxStep);
/// <summary>
/// Called every step of the engine. Here the agent takes an action.