m_ResetTimer += 1;
if (m_ResetTimer > MaxEnvironmentSteps)
{
m_ResetTimer = 0;
ResetScene();
}
void ResetScene()
//Random platform rot
var rotation = Random.Range(0, 4);
var rotationAngle = rotation * 90f;
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 2000000
max_steps: 5000000 #2000000
time_horizon: 64
summary_freq: 60000
threaded: true