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- Set the _Target Platform_ to `Linux` |
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- Set the _Architecture_ to `x86_64` |
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- If the environment does not contain visual observations, you can select the |
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`headless` option here. |
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Then click `Build`, pick an environment name (e.g. `3DBall`) and set the output |
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directory to `unity-volume`. After building, ensure that the file |
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