浏览代码

Fixed OpenURL urls

- Ensured consistency of how (Experimental) appears in docs.
/develop-generalizationTraining-TrainerController
Marwan Mattar 6 年前
当前提交
d8a6e730
共有 6 个文件被更改,包括 7 次插入6 次删除
  1. 2
      README.md
  2. 2
      docs/Getting-Started-with-Balance-Ball.md
  3. 2
      docs/Using-TensorFlow-Sharp-in-Unity.md
  4. 2
      unity-environment/Assets/ML-Agents/Scripts/Agent.cs
  5. 3
      unity-environment/Assets/ML-Agents/Scripts/Brain.cs
  6. 2
      unity-environment/Assets/ML-Agents/Scripts/CoreBrainInternal.cs

2
README.md


* Built-in support for Imitation Learning
* Flexible Agent control with On Demand Decision Making
* Visualizing network outputs within the environment
* Simplified set-up with Docker _(Experimental)_
* Simplified set-up with Docker (Experimental)
## Documentation and References

2
docs/Getting-Started-with-Balance-Ball.md


![Example TensorBoard Run](images/mlagents-TensorBoard.png)
## Embedding the Trained Brain into the Unity Environment _[Experimental]_
## Embedding the Trained Brain into the Unity Environment (Experimental)
Once the training process completes, and the training process saves the model
(denoted by the `Saved Model` message) you can add it to the Unity project and

2
docs/Using-TensorFlow-Sharp-in-Unity.md


# Using TensorFlowSharp in Unity _[Experimental]_
# Using TensorFlowSharp in Unity (Experimental)
ML-Agents allows you to use pre-trained [TensorFlow graphs](https://www.tensorflow.org/programmers_guide/graphs) inside your Unity games. This support is possible thanks to [the TensorFlowSharp project](https://github.com/migueldeicaza/TensorFlowSharp). The primary purpose for this support is to use the TensorFlow models produced by the ML-Agents own training programs, but a side benefit is that you can use any TensorFlow model.

2
unity-environment/Assets/ML-Agents/Scripts/Agent.cs


/// see the Examples/ directory within this Unity project.
/// </remarks>
[HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/master/" +
"docs/Learning-Environment-Design-Agent.md")]
"docs/Learning-Environment-Design-Agents.md")]
[System.Serializable]
public abstract class Agent : MonoBehaviour
{

3
unity-environment/Assets/ML-Agents/Scripts/Brain.cs


/**< \brief Defines if the state is discrete or continuous */
}
[HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Agents-Editor-Interface.md#brain")]
[HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/master/" +
"docs/Learning-Environment-Design-Brains.md")]
/**
* Contains all high-level Brain logic.
* Add this component to an empty GameObject in your scene and drag this

2
unity-environment/Assets/ML-Agents/Scripts/CoreBrainInternal.cs


"order to use the internal brain.", MessageType.Error);
if (GUILayout.Button("Show me how"))
{
Application.OpenURL("https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Getting-Started-with-Balance-Ball.md#setting-up-tensorflowsharp-support");
Application.OpenURL("https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Getting-Started-with-Balance-Ball.md#embedding-the-trained-brain-into-the-unity-environment-experimental");
}
#endif
}

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