浏览代码

Merge pull request #896 from Unity-Technologies/hotfix-colors

Update sky color for walker, crawler, and pyramids
/hotfix-v0.9.2a
GitHub 7 年前
当前提交
d6984ad1
共有 9 个文件被更改,包括 1750 次插入1633 次删除
  1. 993
      docs/images/crawler.png
  2. 999
      docs/images/pyramids.png
  3. 993
      docs/images/walker.png
  4. 5
      unity-environment/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity
  5. 124
      unity-environment/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticTarget.unity
  6. 140
      unity-environment/Assets/ML-Agents/Examples/Pyramids/Scenes/Pyramids.unity
  7. 2
      unity-environment/Assets/ML-Agents/Examples/Pyramids/Scenes/PyramidsIL.unity
  8. 2
      unity-environment/Assets/ML-Agents/Examples/Pyramids/Scenes/VisualPyramids.unity
  9. 125
      unity-environment/Assets/ML-Agents/Examples/Walker/Scenes/Walker.unity

993
docs/images/crawler.png
文件差异内容过多而无法显示
查看文件

999
docs/images/pyramids.png
文件差异内容过多而无法显示
查看文件

993
docs/images/walker.png
文件差异内容过多而无法显示
查看文件

5
unity-environment/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity


m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.5043253, g: 0.5998091, b: 0.64705884, a: 0}
m_BackGroundColor: {r: 0.39609292, g: 0.49962592, b: 0.6509434, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0

m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
continuousPlayerActions: []
keyContinuousPlayerActions: []
axisContinuousPlayerActions: []
discretePlayerActions: []
defaultAction: 0
brain: {fileID: 393360180}

124
unity-environment/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticTarget.unity


m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 1b9d167a4e71146a883212e4f08bda88, type: 2}
m_IsPrefabParent: 0
--- !u!114 &355383963
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 41e9bda8f3cf1492fa74926a530f6f70, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
keyContinuousPlayerActions: []
axisContinuousPlayerActions: []
discretePlayerActions: []
defaultAction: 0
brain: {fileID: 393360180}
--- !u!1001 &390093069
Prefab:
m_ObjectHideFlags: 0

vectorObservationSpaceType: 1
brainType: 0
CoreBrains:
- {fileID: 1141029800}
- {fileID: 1718413264}
- {fileID: 589256681}
- {fileID: 967284145}
instanceID: 25512
- {fileID: 355383963}
- {fileID: 1368353555}
- {fileID: 1611747288}
- {fileID: 1663417967}
instanceID: 44260
--- !u!1 &425632980
GameObject:
m_ObjectHideFlags: 0

m_PrefabParentObject: {fileID: 4554001968342878, guid: 1b9d167a4e71146a883212e4f08bda88,
type: 2}
m_PrefabInternal: {fileID: 666265353}
--- !u!114 &589256681
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 35813a1be64e144f887d7d5f15b963fa, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
brain: {fileID: 393360180}
--- !u!1 &636540579
GameObject:
m_ObjectHideFlags: 0

m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 1b9d167a4e71146a883212e4f08bda88, type: 2}
m_IsPrefabParent: 0
--- !u!114 &967284145
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b23992c8eb17439887f5e944bf04a40, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
graphModel: {fileID: 4900000, guid: 24ef4b74625ba4c53b782ec33ad9f7d6, type: 3}
graphScope:
graphPlaceholders: []
BatchSizePlaceholderName: batch_size
VectorObservationPlacholderName: vector_observation
RecurrentInPlaceholderName: recurrent_in
RecurrentOutPlaceholderName: recurrent_out
VisualObservationPlaceholderName: []
ActionPlaceholderName: action
PreviousActionPlaceholderName: prev_action
brain: {fileID: 393360180}
--- !u!114 &1141029800
--- !u!114 &1368353555
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}

m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 41e9bda8f3cf1492fa74926a530f6f70, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_Script: {fileID: 11500000, guid: 943466ab374444748a364f9d6c3e2fe2, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
keyContinuousPlayerActions: []
axisContinuousPlayerActions: []
discretePlayerActions: []
defaultAction: 0
brain: {fileID: 393360180}
brain: {fileID: 0}
--- !u!1001 &1387246280
Prefab:
m_ObjectHideFlags: 0

m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.5043253, g: 0.5998091, b: 0.64705884, a: 0}
m_BackGroundColor: {r: 0.39609292, g: 0.49962592, b: 0.6509434, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0

m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1591997500}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &1611747288
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 35813a1be64e144f887d7d5f15b963fa, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
brain: {fileID: 393360180}
--- !u!114 &1663417967
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b23992c8eb17439887f5e944bf04a40, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
graphModel: {fileID: 4900000, guid: 24ef4b74625ba4c53b782ec33ad9f7d6, type: 3}
graphScope:
graphPlaceholders: []
BatchSizePlaceholderName: batch_size
VectorObservationPlacholderName: vector_observation
RecurrentInPlaceholderName: recurrent_in
RecurrentOutPlaceholderName: recurrent_out
VisualObservationPlaceholderName: []
ActionPlaceholderName: action
PreviousActionPlaceholderName: prev_action
brain: {fileID: 393360180}
--- !u!1 &1706224190
GameObject:
m_ObjectHideFlags: 0

m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1718413264
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 943466ab374444748a364f9d6c3e2fe2, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
brain: {fileID: 0}
--- !u!1001 &1720875983
Prefab:
m_ObjectHideFlags: 0

140
unity-environment/Assets/ML-Agents/Examples/Pyramids/Scenes/Pyramids.unity


vectorObservationSpaceType: 1
brainType: 0
CoreBrains:
- {fileID: 1640524635}
- {fileID: 724168002}
- {fileID: 1696069838}
- {fileID: 1856086268}
instanceID: 19778
- {fileID: 719369990}
- {fileID: 696311630}
- {fileID: 1700719683}
- {fileID: 1602944013}
instanceID: 40746
--- !u!1001 &14183653
Prefab:
m_ObjectHideFlags: 0

m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: bd804431e808a492bb5658bcd296e58e, type: 2}
m_IsPrefabParent: 0
--- !u!114 &724168002
--- !u!114 &696311630
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}

m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 943466ab374444748a364f9d6c3e2fe2, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
--- !u!114 &719369990
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 41e9bda8f3cf1492fa74926a530f6f70, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
keyContinuousPlayerActions:
- key: 119
index: 0
value: 1
- key: 97
index: 1
value: -1
- key: 100
index: 1
value: 1
- key: 115
index: 0
value: -1
axisContinuousPlayerActions: []
discretePlayerActions:
- key: 119
value: 0
- key: 115
value: 1
- key: 97
value: 3
- key: 100
value: 2
defaultAction: -1
brain: {fileID: 7561199}
--- !u!1 &762086410
GameObject:
m_ObjectHideFlags: 0

m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.5199359, g: 0.6937596, b: 0.8679245, a: 0}
m_BackGroundColor: {r: 0.39609292, g: 0.49962592, b: 0.6509434, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1602944013
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b23992c8eb17439887f5e944bf04a40, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
graphModel: {fileID: 4900000, guid: 97f59608051e548d9a79803894260d13, type: 3}
graphScope:
graphPlaceholders: []
BatchSizePlaceholderName: batch_size
VectorObservationPlacholderName: vector_observation
RecurrentInPlaceholderName: recurrent_in
RecurrentOutPlaceholderName: recurrent_out
VisualObservationPlaceholderName: []
ActionPlaceholderName: action
PreviousActionPlaceholderName: prev_action
brain: {fileID: 7561199}
--- !u!1001 &1613855850
Prefab:
m_ObjectHideFlags: 0

m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: bd804431e808a492bb5658bcd296e58e, type: 2}
m_IsPrefabParent: 0
--- !u!114 &1640524635
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 41e9bda8f3cf1492fa74926a530f6f70, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
keyContinuousPlayerActions:
- key: 119
index: 0
value: 1
- key: 97
index: 1
value: -1
- key: 100
index: 1
value: 1
- key: 115
index: 0
value: -1
axisContinuousPlayerActions: []
discretePlayerActions:
- key: 119
value: 0
- key: 115
value: 1
- key: 97
value: 3
- key: 100
value: 2
defaultAction: -1
brain: {fileID: 7561199}
--- !u!114 &1696069838
--- !u!114 &1700719683
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}

m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 35813a1be64e144f887d7d5f15b963fa, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
brain: {fileID: 7561199}
--- !u!114 &1856086268
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b23992c8eb17439887f5e944bf04a40, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
broadcast: 1
graphModel: {fileID: 4900000, guid: 97f59608051e548d9a79803894260d13, type: 3}
graphScope:
graphPlaceholders: []
BatchSizePlaceholderName: batch_size
VectorObservationPlacholderName: vector_observation
RecurrentInPlaceholderName: recurrent_in
RecurrentOutPlaceholderName: recurrent_out
VisualObservationPlaceholderName: []
ActionPlaceholderName: action
PreviousActionPlaceholderName: prev_action
brain: {fileID: 7561199}
--- !u!1001 &2127934646
Prefab:

2
unity-environment/Assets/ML-Agents/Examples/Pyramids/Scenes/PyramidsIL.unity


m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.5199359, g: 0.6937596, b: 0.8679245, a: 0}
m_BackGroundColor: {r: 0.39609292, g: 0.49962592, b: 0.6509434, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0

2
unity-environment/Assets/ML-Agents/Examples/Pyramids/Scenes/VisualPyramids.unity


m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.5199359, g: 0.6937596, b: 0.8679245, a: 0}
m_BackGroundColor: {r: 0.39609292, g: 0.49962592, b: 0.6509434, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0

125
unity-environment/Assets/ML-Agents/Examples/Walker/Scenes/Walker.unity


vectorObservationSpaceType: 1
brainType: 0
CoreBrains:
- {fileID: 314425644}
- {fileID: 1352504948}
- {fileID: 1230045554}
- {fileID: 548565157}
instanceID: 64514
- {fileID: 245734037}
- {fileID: 1489685079}
- {fileID: 944836540}
- {fileID: 404442764}
instanceID: 44496
--- !u!1001 &155890235
Prefab:
m_ObjectHideFlags: 0

m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 94dced9d2186d4a76b970fb18ef6d7a6, type: 2}
m_IsPrefabParent: 0
--- !u!114 &245734037
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 41e9bda8f3cf1492fa74926a530f6f70, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
keyContinuousPlayerActions: []
axisContinuousPlayerActions: []
discretePlayerActions: []
defaultAction: 0
brain: {fileID: 48753806}
--- !u!114 &314425644
--- !u!114 &404442764
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}

m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 41e9bda8f3cf1492fa74926a530f6f70, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_Script: {fileID: 11500000, guid: 8b23992c8eb17439887f5e944bf04a40, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
continuousPlayerActions: []
discretePlayerActions: []
defaultAction: 0
graphModel: {fileID: 4900000, guid: 8d3f9a4b927984343b18c82559165047, type: 3}
graphScope:
graphPlaceholders: []
BatchSizePlaceholderName: batch_size
VectorObservationPlacholderName: vector_observation
RecurrentInPlaceholderName: recurrent_in
RecurrentOutPlaceholderName: recurrent_out
VisualObservationPlaceholderName: []
ActionPlaceholderName: action
PreviousActionPlaceholderName: prev_action
brain: {fileID: 48753806}
--- !u!1 &459314944
GameObject:

m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.5043253, g: 0.5998091, b: 0.64705884, a: 0}
m_BackGroundColor: {r: 0.39609292, g: 0.49962592, b: 0.6509434, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0

m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 459314944}
m_LocalRotation: {x: 0.105809934, y: -0.5228518, z: 0.065579966, w: 0.84328496}
m_LocalRotation: {x: 0.1131026, y: -0.41461477, z: 0.05200237, w: 0.9014422}
m_LocalEulerAnglesHint: {x: 10, y: -64.1, z: 0}
m_LocalEulerAnglesHint: {x: 14.302001, y: -49.4, z: -0.002}
--- !u!1 &528661458
GameObject:
m_ObjectHideFlags: 0

m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 94dced9d2186d4a76b970fb18ef6d7a6, type: 2}
m_IsPrefabParent: 0
--- !u!114 &548565157
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b23992c8eb17439887f5e944bf04a40, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
graphModel: {fileID: 4900000, guid: 8d3f9a4b927984343b18c82559165047, type: 3}
graphScope:
graphPlaceholders: []
BatchSizePlaceholderName: batch_size
VectorObservationPlacholderName: vector_observation
RecurrentInPlaceholderName: recurrent_in
RecurrentOutPlaceholderName: recurrent_out
VisualObservationPlaceholderName: []
ActionPlaceholderName: action
PreviousActionPlaceholderName: prev_action
brain: {fileID: 48753806}
--- !u!1001 &660230787
Prefab:
m_ObjectHideFlags: 0

m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 94dced9d2186d4a76b970fb18ef6d7a6, type: 2}
m_IsPrefabParent: 0
--- !u!114 &944836540
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 35813a1be64e144f887d7d5f15b963fa, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
brain: {fileID: 48753806}
--- !u!1001 &952648926
Prefab:
m_ObjectHideFlags: 0

m_Father: {fileID: 528661459}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
--- !u!114 &1230045554
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 35813a1be64e144f887d7d5f15b963fa, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
brain: {fileID: 48753806}
--- !u!114 &1352504948
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 943466ab374444748a364f9d6c3e2fe2, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
brain: {fileID: 48753806}
--- !u!1 &1409355320
GameObject:
m_ObjectHideFlags: 0

m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 94dced9d2186d4a76b970fb18ef6d7a6, type: 2}
m_IsPrefabParent: 0
--- !u!114 &1489685079
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 943466ab374444748a364f9d6c3e2fe2, type: 3}
m_Name: (Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
m_EditorClassIdentifier:
broadcast: 1
brain: {fileID: 48753806}
--- !u!1001 &1518272637
Prefab:
m_ObjectHideFlags: 0

正在加载...
取消
保存