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[bug-fix] Make resnet barracuda-compatible (#5358) (#5364)

Co-authored-by: Ervin T <ervin@unity3d.com>
/2.0-verified
GitHub 3 年前
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ce1808f2
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 6
      ml-agents/mlagents/trainers/torch/encoders.py

6
ml-agents/mlagents/trainers/torch/encoders.py


layers.append(ResNetBlock(channel))
last_channel = channel
layers.append(Swish())
self.final_flat_size = n_channels[-1] * height * width
n_channels[-1] * height * width,
self.final_flat_size,
output_size,
kernel_init=Initialization.KaimingHeNormal,
kernel_gain=1.41, # Use ReLU gain

def forward(self, visual_obs: torch.Tensor) -> torch.Tensor:
if not exporting_to_onnx.is_exporting():
visual_obs = visual_obs.permute([0, 3, 1, 2])
batch_size = visual_obs.shape[0]
before_out = hidden.reshape(batch_size, -1)
before_out = hidden.reshape(-1, self.final_flat_size)
return torch.relu(self.dense(before_out))
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