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Remove space from Product Name for examples

In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.

This change removes the space from the Product Name in the project's
player settings.
/release-0.15.0
Jonathan Harper 5 年前
当前提交
c36f3534
共有 2 个文件被更改,包括 5 次插入3 次删除
  1. 5
      Project/ProjectSettings/ProjectSettings.asset
  2. 3
      com.unity.ml-agents/CHANGELOG.md

5
Project/ProjectSettings/ProjectSettings.asset


useOnDemandResources: 0
accelerometerFrequency: 60
companyName: Unity Technologies
productName: Unity Environment
productName: UnityEnvironment
m_ShowUnitySplashScreen: 0
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1

xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 1048576
switchQueueControlMemory: 16384

3
com.unity.ml-agents/CHANGELOG.md


- Fixed an issue when using GAIL with less than `batch_size` number of demonstrations. (#3591)
- The interfaces to the `SideChannel` classes (on C# and python) have changed to use new `IncomingMessage` and `OutgoingMessage` classes. These should make reading and writing data to the channel easier. (#3596)
- Updated the ExpertPyramid.demo example demonstration file (#3613)
- Updated project version for example environments to 2018.4.18f1 (#3618)
- Updated project version for example environments to 2018.4.18f1. (#3618)
- Changed the Product Name in the example environments to remove spaces, so that the default build executable file doesn't contain spaces. (#3612)
## [0.14.1-preview] - 2020-02-25

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