浏览代码

save hallway test scene

/hh-develop-fps_game_project
HH 4 年前
当前提交
c3496649
共有 1 个文件被更改,包括 211 次插入6 次删除
  1. 217
      Project/Assets/ML-Agents/Examples/Hallway/Scenes/Hallway.unity

217
Project/Assets/ML-Agents/Examples/Hallway/Scenes/Hallway.unity


type: 3}
m_PrefabInstance: {fileID: 2090343071}
m_PrefabAsset: {fileID: 0}
--- !u!1 &64014156
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 64014157}
- component: {fileID: 64014159}
- component: {fileID: 64014158}
m_Layer: 0
m_Name: symbol_circle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &64014157
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 64014156}
m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
m_LocalPosition: {x: 0, y: 0.714, z: -0}
m_LocalScale: {x: 0.08052262, y: 0.07754131, z: 0.13021824}
m_Children: []
m_Father: {fileID: 1519514947}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0}
--- !u!23 &64014158
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 64014156}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 69fefdd39d2b34b169e921910bed9c0d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &64014159
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 64014156}
m_Mesh: {fileID: 4300000, guid: 809601725d53c41fb9c7a75071bfbf51, type: 3}
--- !u!1001 &135386079
PrefabInstance:
m_ObjectHideFlags: 0

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 254913732}
m_LocalRotation: {x: 0, y: -0, z: 0.96432686, w: -0.2647146}
m_LocalRotation: {x: 0.00000008940696, y: 0.0000000074505797, z: -0.16030417, w: 0.9870677}
m_LocalPosition: {x: 0, y: -0, z: 0.025}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

m_LocalEulerAnglesHint: {x: 0, y: 0, z: 210.7}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -18.449001}
--- !u!1 &255077123
GameObject:
m_ObjectHideFlags: 0

- {fileID: 1168726569}
- {fileID: 1005986884}
- {fileID: 254913733}
- {fileID: 1519514947}
m_Father: {fileID: 0}
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1005986883}
m_LocalRotation: {x: 0, y: 0, z: 0.36731344, w: 0.9300972}
m_LocalRotation: {x: 0, y: 0, z: 0.1564345, w: 0.98768836}
m_LocalPosition: {x: 0, y: -0, z: 0.025}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

m_LocalEulerAnglesHint: {x: 0, y: 0, z: -676.9}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 18}
--- !u!1 &1016895140
GameObject:
m_ObjectHideFlags: 0

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1168726568}
m_LocalRotation: {x: 0, y: 0, z: 0.54390776, w: 0.83914506}
m_LocalRotation: {x: 0.00000005960463, y: -0.000000029802315, z: -0.5987122, w: 0.80096424}
m_LocalPosition: {x: 0, y: -0, z: 0.025}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

m_LocalEulerAnglesHint: {x: 0, y: 0, z: -654.1}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -73.555}
--- !u!1 &1257687048
GameObject:
m_ObjectHideFlags: 0

type: 3}
m_PrefabInstance: {fileID: 2090343071}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1486236022
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1486236023}
- component: {fileID: 1486236026}
- component: {fileID: 1486236025}
- component: {fileID: 1486236024}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1486236023
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486236022}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.0034, y: 0.7066, z: 0}
m_LocalScale: {x: -0.21368562, y: -0.07172505, z: -0.21368562}
m_Children: []
m_Father: {fileID: 1519514947}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1486236024
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486236022}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1486236025
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486236022}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 764fcb585f1f34a6da8ae3fca76c1261, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1486236026
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486236022}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &1491785131
PrefabInstance:
m_ObjectHideFlags: 0

objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: f3a451555dc514f46a69319857762eda, type: 3}
--- !u!1 &1519514946
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1519514947}
m_Layer: 0
m_Name: GameObject (6)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1519514947
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1519514946}
m_LocalRotation: {x: -0, y: 0, z: -0.9966374, w: -0.08193836}
m_LocalPosition: {x: 0, y: -0, z: 0.025}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 64014157}
- {fileID: 1486236023}
m_Father: {fileID: 574525077}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -189.4}
--- !u!1 &1574236047
GameObject:
m_ObjectHideFlags: 0

正在加载...
取消
保存