|
|
|
|
|
|
is an array of indices. The number of indices in the array is determined by the |
|
|
|
number of branches defined in the `Branches Size` property. Each branch |
|
|
|
corresponds to an action table, you can specify the size of each table by |
|
|
|
modifying the `Branches` property. Set the `Vector Action Space Size` and |
|
|
|
modifying the `Branches` property. The `Branch Descriptions` property holds the names |
|
|
|
for each available branch. Set the `Vector Action Space Size` and |
|
|
|
`Vector Action Space Type` properties on the Brain object assigned to the Agent |
|
|
|
(using the Unity Editor Inspector window). |
|
|
|
|
|
|
|