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/develop/cubewars/splashdamage
Ervin Teng 4 年前
当前提交
bf0bd3f3
共有 2 个文件被更改,包括 3 次插入9 次删除
  1. 10
      Project/Assets/ML-Agents/Examples/CubeWars/Prefabs/SmallAgent.prefab
  2. 2
      Project/Assets/ML-Agents/Examples/CubeWars/Scripts/SmallCubeAgent.cs

10
Project/Assets/ML-Agents/Examples/CubeWars/Prefabs/SmallAgent.prefab


m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0

m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0

m_ClearFlags: 2
m_BackGroundColor: {r: 0.46666667, g: 0.5647059, b: 0.60784316, a: 1}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_GateFitMode: 2
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2

m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0

m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0

m_GameObject: {fileID: 8083776131842293165}
serializedVersion: 2
m_Mass: 10
m_Drag: 0.5
m_Drag: 4
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 0

m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0

2
Project/Assets/ML-Agents/Examples/CubeWars/Scripts/SmallCubeAgent.cs


m_TurnSpeed = 150f;
m_Cooldown = .4f;
m_Splash = 10f;
m_Range = 10f;
m_Range = 15f;
}
else if (role == Role.DPS)
{

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