* Make FoodCollector heuristic playable * Update changelog
public override void Heuristic(float[] actionsOut)
{
actionsOut[0] = 0f;
actionsOut[1] = 0f;
actionsOut[2] = 0f;
if (Input.GetKey(KeyCode.D))
actionsOut[2] = 2f;
- The Barracuda dependency was upgraded to 1.0.0 (#4118)
#### ml-agents / ml-agents-envs / gym-unity (Python)
- Added new Google Colab notebooks to show how to use `UnityEnvironment'. (#4117)
- Fixed issue with FoodCollector when playing with keyboard. (#4147)
### Bug Fixes
#### com.unity.ml-agents (C#)